Skills - Antidote Signet

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/404-antidote-signet/.
You may add your comments in this thread.

doughnut_elf

Pre-Searing Cadet

Join Date: Aug 2005

[ELF]

W/Mo

where do you get this at

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Try the skill trader at Amnoon Oasis.

Louis Ste Colombe

Academy Page

Join Date: May 2005

Hum.... seems to me a quest gives it in the jungle... Which one, I can't tell. Sorry. But check out the skill rewarding quest in the jungle.

Louis,

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

it's too bad this can't cure other conditions, but curing blindness is very good

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Good in RA, 4 team splits with R/W with hammers...if they can spare a slot for it.

Retribution

Retribution

Academy Page

Join Date: May 2006

R/W

If only it removed weakness....

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

It removes alittle more than it implies in the desp.

But yea...its so limited that noone brings it.

Doesn't remove Cripple either.

Cripple+Blindness are what you really want removed from a pysical attacking class..

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

The casting time...sucks. Two seconds compared to a 3/4 second Mend Ailment/Condition. 5 energy is not going to kill anyone (unless the caster has both Mind Wrack and Famine on him/her), so I would rather leave the condition removal to a Monk or caster. Draw on a caster > Antidote Signet.

You could totally disagree with me though...my guild disagrees with me every now and then : )

Kozmo

Pre-Searing Cadet

Join Date: Jul 2006

Blood Warriors

E/

I'm going to have to disagree. You don't have a monk with you while you're running. Especially through Kryta (skeleton rangers--->apply poison)

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I will also disagree.

I bring it if I know blindness is coming. Monks and Rits can only do so much for a party. If a Warrior and a Ranger get blinded, who should be cured first? I'd say the Warrior. Blindness, the Crippled, then Poison. Mend Ailment or Condition removes 1 condition. Then you wait. Faster to use a signet so the monk has energy to heal and/or cure others.

I mean lets face it, if you are blind, what are you going to do? You might as well cure yourself since you are waiting. Repeating Poison Arrows from Skeletons is annoying, but traps really hurt a lot.

Besides, an Antidote Signet cannot nor should it cure crippling (what is it trying to cure?), bleeding, deep wounds or burning. Now if there was a First Aid Kit Signet, that would be good.