Warrior PvP Builds
Faerune Morrowind
Hello all:
After playing a few casters I have decided to try my hand at making a few primary warrior builds for pvp. Granted that I have no experience at all I would value the opinion of some of you veteran build makers. Feel free to tear into me you know better than I. I thought I would try creating something different than the standard W/Mo you see around everywhere. I have been a fan of axes mainly for the look but also for some of the killer Eviscerates(sp) I have seen dished out. I would like to work with Eviscerate(sp) as my Elite if at all possible. I plan on using a focus Item for the added energy.
I have no idea what pvp I plan to do at the moment so treat these as a "general" build outline.
W/E
I have heard people sing the praises of conjure in W/E builds with swords/axes. I have no idea if its still viable but I thought I would throw it in there.
11 (+4) Axe mastery
10 (+1) Strength
10 Air Magic
(If the point totals don't work let me know)
Eviscerate (E) (Cleave could also work here)
Swift chop ( This could probably be removed due to the energy cost )
Disrupting chop
Penetrating blow
Rush
Flurry ( Frenzy can work here also but I hate the 50% damage increase )
Conjure
Gale ( Could be replaced with something else but I like the knockdown effect for only 5 energy )
W/N
The necromancer part of my warrior seems to hold a more flexible role in combat rather that focusing on pure damage. Plague touch is a nice skill in random arena for those conditions. Rend enchantments just seems to useful to pass up even with the high energy cost. I thought about throwing weaken armor in but with rend and plague touch I don't think I would have enough energy to last. ( I have no idea how blood magic would work in pvp it seems much less team friendly that curses. )
11 (+4) Axe mastery
10 (+1) Strength
10 Curses
Everything I said earlier about the skills applies here as well. The skill set is the same save for the necro skills. Weaken armor could be fit in as well somewhere.
Eviscerate (E)
Swift chop
Disrupting chop
Penetrating blow
Rush
Flurry ( Frenzy can work here also but I hate the 50% damage increase )
Plague touch
Rend enchantments
W/R
I have heard people say that the ranger subclass does not pair well with the warriors, I honestly have no idea if it works or not. I do like some of the rangers powers in group play. Though I have not worked any into this build it is still seems a powerful option.
11 (+4) Axe mastery
10 (+1) Strength
10 Beast mastery
Same skill set as before save flurry and the class skills.
Eviscerate (E)
Swift chop
Disrupting chop
Penetrating blow
Rush
Tiger's fury ( The increased attack speed is nice without the drawbacks of flurry or frenzy )
**( Anything )
**( Anything )
Forgive the crappy spelling mistakes I have in the post.
Feel free to critique any part of my builds and thanks for reading.
After playing a few casters I have decided to try my hand at making a few primary warrior builds for pvp. Granted that I have no experience at all I would value the opinion of some of you veteran build makers. Feel free to tear into me you know better than I. I thought I would try creating something different than the standard W/Mo you see around everywhere. I have been a fan of axes mainly for the look but also for some of the killer Eviscerates(sp) I have seen dished out. I would like to work with Eviscerate(sp) as my Elite if at all possible. I plan on using a focus Item for the added energy.
I have no idea what pvp I plan to do at the moment so treat these as a "general" build outline.
W/E
I have heard people sing the praises of conjure in W/E builds with swords/axes. I have no idea if its still viable but I thought I would throw it in there.
11 (+4) Axe mastery
10 (+1) Strength
10 Air Magic
(If the point totals don't work let me know)
Eviscerate (E) (Cleave could also work here)
Swift chop ( This could probably be removed due to the energy cost )
Disrupting chop
Penetrating blow
Rush
Flurry ( Frenzy can work here also but I hate the 50% damage increase )
Conjure
Gale ( Could be replaced with something else but I like the knockdown effect for only 5 energy )
W/N
The necromancer part of my warrior seems to hold a more flexible role in combat rather that focusing on pure damage. Plague touch is a nice skill in random arena for those conditions. Rend enchantments just seems to useful to pass up even with the high energy cost. I thought about throwing weaken armor in but with rend and plague touch I don't think I would have enough energy to last. ( I have no idea how blood magic would work in pvp it seems much less team friendly that curses. )
11 (+4) Axe mastery
10 (+1) Strength
10 Curses
Everything I said earlier about the skills applies here as well. The skill set is the same save for the necro skills. Weaken armor could be fit in as well somewhere.
Eviscerate (E)
Swift chop
Disrupting chop
Penetrating blow
Rush
Flurry ( Frenzy can work here also but I hate the 50% damage increase )
Plague touch
Rend enchantments
W/R
I have heard people say that the ranger subclass does not pair well with the warriors, I honestly have no idea if it works or not. I do like some of the rangers powers in group play. Though I have not worked any into this build it is still seems a powerful option.
11 (+4) Axe mastery
10 (+1) Strength
10 Beast mastery
Same skill set as before save flurry and the class skills.
Eviscerate (E)
Swift chop
Disrupting chop
Penetrating blow
Rush
Tiger's fury ( The increased attack speed is nice without the drawbacks of flurry or frenzy )
**( Anything )
**( Anything )
Forgive the crappy spelling mistakes I have in the post.
Feel free to critique any part of my builds and thanks for reading.
Faerune Morrowind
/Bump
Calibretto_9
If you like axes, I have massive success with this build:
W/N - Axe: 16, Strength 13
Berserker's Stance
Penetrating Blow
Eviscerate (Elite)
Executioner's Strike
Disrupting Chop
Sprint
Rez Signet
Plague Touch
You'll do massive damage with your axe skills and will be able to quickly drop any conditions onto your opponents. But just some FYI, there are about a billion different posts dealing with various warrior builds. Feel free to check them out, as you're likely to find more information there than having a new post where people have to post the same things over and over.
W/N - Axe: 16, Strength 13
Berserker's Stance
Penetrating Blow
Eviscerate (Elite)
Executioner's Strike
Disrupting Chop
Sprint
Rez Signet
Plague Touch
You'll do massive damage with your axe skills and will be able to quickly drop any conditions onto your opponents. But just some FYI, there are about a billion different posts dealing with various warrior builds. Feel free to check them out, as you're likely to find more information there than having a new post where people have to post the same things over and over.
NIB
Gale is a big no no for warriors. It causes exhaustion which means that it lowers your max energy by 10. Use eviscerate and axe rake to cripple the enemy. I also rather get distracting blow than distrupting chop, cause interupting needs crucial timing(to stop a res sig or an enemy ghostly hero for example) and i dont want to rely on adrenaline to do it. For the same reason, sprint is better than rush. Also i use either berseker stance or for great justice instead of flurry. I think they are better.
Conjure isnt that pwnage with all this nr and generally rangers going around. Ward vs foes is useful though, if you really want to use an ele skill. It can be extremely good on relic maps. Alternative you can get 16 axe mastery and get an increased ammount of critical hits.
About your wa/n. Rend enchantments is a pretty expensive skill. I suggest you leave it to someone else with a bigger energy pool. Signet of agony+plague touch(or even plague sending) is decent.
Wa/r usually bring a spirit or 2. Like frozen soil, fertile, etc. You can also try apply poison+cyclone axe, but personally i dont find this too uber.
Conjure isnt that pwnage with all this nr and generally rangers going around. Ward vs foes is useful though, if you really want to use an ele skill. It can be extremely good on relic maps. Alternative you can get 16 axe mastery and get an increased ammount of critical hits.
About your wa/n. Rend enchantments is a pretty expensive skill. I suggest you leave it to someone else with a bigger energy pool. Signet of agony+plague touch(or even plague sending) is decent.
Wa/r usually bring a spirit or 2. Like frozen soil, fertile, etc. You can also try apply poison+cyclone axe, but personally i dont find this too uber.
Faerune Morrowind
Quote:
Originally Posted by NIB
Quote: Originally Posted by NIB Also i use either berseker stance or for great justice instead of flurry. I think they are better. I had never thought about Berserker Stance until you mentioned it. Ill have to work that into my builds.
Quote: Originally Posted by NIB Conjure isnt that pwnage with all this nr and generally rangers going around. I suspected conjure was useless but I thought I would throw it in anyways.
Quote:
Most of the time, its better to get a bit lower and use some skills from the secondary prof(especially spirits). But it depends on the build of the team. Obviously, if your team only wants you to do dmg, 16 axe mastery increases your dmg.
Originally Posted by NIB
About your wa/n. Rend enchantments is a pretty expensive skill. I suggest you leave it to someone else with a bigger energy pool. Signet of agony+plague touch(or even plague sending) is decent.
You're right about Rend it is taxing on my already small energy pool. I guess the high cost outweighs any advantage it might give me.
Just a few quick things I'd like to add. As an axe warrior, you get the majority of your damage from criticals. When someone is running, your critical rate is 100%, therefore that's when you deal the most damage. When someone is crippled with axe rake, they tend to simply stop and fight because they realize there is absolutely no hope off getting away, while for some reason they think they can outrun a warrior with sprint. In my experience with an axe warrior (And FYI, that's pretty much all I play in PvP), letting them run actually rakes in more damage. If you're worried about the target running, casting healing breeze or the like, and running again, well that's what you brought distracting blow for. ^_^
This makes perfect sense when you state it like that. I will have to try running without axe rake and see the difference for myself but it sounds like you're on the right track in thinking about axe rake that way.Quote:
I understand exactly what you're saying here. I just need to vary my build depending on the exact type of pvp I plan to do.
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And then take 200dmg from putrid? 2 putrids and you are dead? Remember, you are a warrior and you will be standing next to the enemy corpse once you kill him/her. And i dont know if eoe does double dmg too. If eoe does double dmg too, then frenzy is very bad IMO. Frenzy isnt that godlike. And with qz(which almost always someone is using it, either enemy or ally), berseker stance gets really low cooldown. Anyway, most warriors go with tiger and a spirit(fertile, eoe, etc) nowdays.
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In my opinion, Tiger's Fury is looked down upon because of the 10 energy cost.
Use zealous haft. Then, tiger's fury will actually pay for its cost(by having it always up, thus attacking faster, thus gaining more energy). @Nick The Nicker You are using so many wrong skills, i really dont know where to start. A warrior shouldnt use smiting enchantments on himself. You should have an ele/mo casting smiting enchantments on the warrior. Healing breeze? Reversal? Mending? Plz. Quote:
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