The flaw in many IW builds is they are helpless without it. This is an attempt to create a character w/ IW that will be just as helpful without it.
R/Me
Expertise 10 + 3 + 1
Illusion Magic 12
Wilderness Survival 8 + Rune [whatever you want to risk]
[these are the right numbers, right?]
Illusionary Weaponry
Throw Dirt
Whirling Defense
Lightning Reflexes
Serpent's Quickness
Flame Trap
Barbed Trap
Flame Trap
Healing Spring OR Troll Ungeant
R/Me IW Trapper
Slade xTekno
Epinephrine
Quote:
Originally Posted by Slade xTekno
The flaw in many IW builds is they are helpless without it. This is an attempt to create a character w/ IW that will be just as helpful without it.
R/Me
Expertise 10 + 3 + 1
Illusion Magic 12
Wilderness Survival 8 + Rune [whatever you want to risk]
[these are the right numbers, right?]
Illusionary Weaponry
Throw Dirt
Whirling Defense
Lightning Reflexes
Serpent's Quickness
Flame Trap
Barbed Trap
Flame Trap
Healing Spring OR Troll Ungeant Where's your Tiger's Fury? Even a 3+1 Tiger's Fury will boost your DPS by 35%.
R/Me
Expertise 10 + 3 + 1
Illusion Magic 12
Wilderness Survival 8 + Rune [whatever you want to risk]
[these are the right numbers, right?]
Illusionary Weaponry
Throw Dirt
Whirling Defense
Lightning Reflexes
Serpent's Quickness
Flame Trap
Barbed Trap
Flame Trap
Healing Spring OR Troll Ungeant Where's your Tiger's Fury? Even a 3+1 Tiger's Fury will boost your DPS by 35%.
MSecorsky
Add QZ and EW spirits to the SQ and you can flip out traps like crazy. If you're going as a trapper, traps are your primary damage dealers anyhow, so how the IW comes into play as a trapper eludes me.
Slade xTekno
Quote:
Originally Posted by MSecorsky
Add QZ and EW spirits to the SQ and you can flip out traps like crazy. If you're going as a trapper, traps are your primary damage dealers anyhow, so how the IW comes into play as a trapper eludes me.
The primary purpose of this build is to deal damage through IW while maintaining a decent miss chance against foes with SQ, Throw Dirt, and the two stances. The traps are for those instances where you can't keep IW up; when that happens, keep SQ up and lay down those traps to protect your soft targets. Maybe the proper name of this build would be IW / Trapper.
Tiger's Fury could easily replace the healing skill if you trust your monk enough. I guess you would then put your spare points into Beast Mastery.
Tiger's Fury could easily replace the healing skill if you trust your monk enough. I guess you would then put your spare points into Beast Mastery.