Then I decide to help some humans out and in the two successive human groups I played in we lost both of them. lol Humans do not listen, henchies follow your every order. I couldn't get the humans on the last battle to pull the mobs away from the door, and I couldn't get them all to attack the priest and kill him before the res timer reached the two minute mark in both of them. They died successively over and over, I rezzed the entire team in one of them since I am smart enough to bring a hard rez instead of a rez sig or no rez at all, and they still wouldn't listen and we still lost.
One thing for sure is (the human group) 2 rangers, 2 necros 1 warrior (myself) and 1 monk is not a very strong dps team, too slow overall in dps and uncordinated even worse. The henchies I took were the 2 warriors, 1 necro, 1 mage, 1 prot monk and myself. And we cooked em balls to the wall.
Seems necros and rangers just aren't very good in bulk in the Thirsty River mission or maybe these players just suked and didn't know how to play their characters. I really laughed at the fact I could beat the mission with what many call stupid henchies and lose 2 times in a row with socalled superior intelligence of human counterparts.
I used to take the mesmer over the necro, but, have found the necro npc is pretty darn good at keeping me in energy, and the mesmer just ends up dying too much and I don't see him doing much of anything useful. And the poor poor poor pitiful ranger npc, lol, does anyone ever take this poor girl with them? lol I think she's a good example of rangers if they don't use their chickenchit runs and pindowns and spam spirits are pretty worthless overall.
In a 3rd mission with a well balanced group, 2 warriors 2 ele's 1 pet/death necro and a lvl 11 monk (lol poor guy died so much) we did very well and defeated it first try, although everyone died but the other warrior and myself nearly every battle but the last one thank goodness. But, once again I and the monk were the only ones to bring a hard rez and since the monk died so often if I hadn't survived we'd have lost that one also.
Henchies are better than people give them credit for, heck I almost defeated Glint with henchies, but, I only tried it once. She doesn't chase you like many npc mobs and there's a safe spot in the mission, I was able to rez the henchies several times before I finally gave into just not enough dps to take her down. If I coulda just had 2 ele henchies instead of the mesmer I think we coulda done it. Wish you could really pick your henchie teams but I guess that would make them way overpowered, heh imagine 6 eles and 1 monk henchie group and 1 warrior (myself). lol I would rock everything. Or 5 eles, 1 necro (to give me energy) and 1 monk.

I've used them to goto Mineral Springs twice now to get Flourish and Shield of Judgement. The only thing that gave us trouble was that big horde of dwarves with umpteen jillion Healing Drylok (sp) Ryders and the (5) Fiery Avicara birds in Mineral Springs, I was able to string out the dwarf army and we took them out the 2nd try and the (5) Fiery Avicara birds took 2 tries as well until I got Shield of Judgement, then we just smoked them. The key to winning with henchies and really with humans as well is the "pulling technique". I use a backwards pulling method, I move backwards until I agro the closest mob then run forward like heck to string them out, then before they can reqroup take out the first couple of forward ones and then go after the healers. Using this technique keeps the warrior henchies from gaining agro many times and they run back with me and thas how we are able to defeat the missions.

