Tiger's Fury says in the description that it disables non-attack skills: that's fine, it needs limits. It is in Beast Mastery, which is fine because it is a powerful skill that synergises well with the abilities in the other lines (upping the preparation damage as well as weapon damage when it hits more).
What I don't get is why pet Attack Skills are disabled - I can see disabling the Comfort Animal, Restore Animal and the Spirits - that's not part of attacking furiously, like a tiger. I can even see disabling Call of Haste and Call of Protection, as they aren't attacks, but call of haste is used to boost attack rate...
The pet attack skills however are precisely that - ATTACK skills. Penalising any beast master for using the best skill for their own damage in the attribute line seems silly. It is completely fitting that your pet can continue to use special attacks while the two of you rage at the enemies - losing out on your pet attacks for 50% of the time is a pretty big penalty, given that they are "attack skills" anway, just pet attack skills...
So please ANet, allow pet attacks during Tiger's Fury. Calls would be nice, though since they last a long time anyway it isn't important - but having my pet drop in effectiveness when I attack is just odd.
Fix Tiger's Fury?
Epinephrine
Nash
Pet Attacks are not attack skills. However, disabling the pet attacks does seem kind of dumb. Oh well, not like anyone plays pet Ranger... I guess they can put this on the bottom of the "to fix" pile though.
Weezer_Blue
I would honestly play a R/Mo or Mo/R smiter beastmaster if
a: They weren't so stupid, and would attack what I was attacking at all times (if I shoot an arrow at it, I want my pet to run like mad and rip it's throat out!)
b: I didn't have to carry around 3 skills by default: Heal Pet, Heal Me, Charm Animal, and if you're not using Comfort, Rez Pet.
c: They rezed when I did.
But, on to the topic, yes... TF disabling pet calls is crap.
a: They weren't so stupid, and would attack what I was attacking at all times (if I shoot an arrow at it, I want my pet to run like mad and rip it's throat out!)
b: I didn't have to carry around 3 skills by default: Heal Pet, Heal Me, Charm Animal, and if you're not using Comfort, Rez Pet.
c: They rezed when I did.
But, on to the topic, yes... TF disabling pet calls is crap.
Epinephrine
Quote:
Originally Posted by Nash
Pet Attacks are not attack skills. However, disabling the pet attacks does seem kind of dumb. Oh well, not like anyone plays pet Ranger... I guess they can put this on the bottom of the "to fix" pile though.
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Yeah, I figure it's not a huge deal, but since I decided to play around with builds some more I found it annoying. Also, pets should res with you at cut scenes - after all, if Thom reappears at the seer in Iron Mines after you left him a mile behind for the run, where the heck is my bear? Who gathered up all my henchmen's corpses, ressed them and brought them to the seer's cave and left my bear out there?
Thomasuwoo
Epinephrine
Quote:
Originally Posted by Thomasuwoo
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Louis Ste Colombe
Quote:
Originally Posted by Weezer_Blue
I would honestly play a R/Mo or Mo/R smiter beastmaster if
a: They weren't so stupid, and would attack what I was attacking at all times (if I shoot an arrow at it, I want my pet to run like mad and rip it's throat out!) b: I didn't have to carry around 3 skills by default: Heal Pet, Heal Me, Charm Animal, and if you're not using Comfort, Rez Pet. c: They rezed when I did. But, on to the topic, yes... TF disabling pet calls is crap. |
I am not sure I mind my pet not switching target all the time if I switch target... Some builds might require a lot of switching around. To be able to give pets some kind of indication whether they shall switch target, keep on the same target, or stay close to their master would be nice.
Otherwise I agree with OP regarding TF... Kind of odd for a beastmaster to kick TF out of the skill bar... because it just feels like the pet died...
Louis,
Nash
They shouldn't count as attack skills. They can just change Tiger's Fury though.
Sturmkoenig
Quote:
Originally Posted by Nash
They shouldn't count as attack skills. (...)
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Nash
Because you're not attacking, your pet is. And some skills that work for attack skills only etc would be affected and it would cause more potential balance issues.