The types of mods that extend certain effects are sorely underused. Now, I have nothing to subsantiate these claims other than my own observations. I could be wrong in saying that noone uses these modifiers, but the majority of players I am acquainted to prefer a Sundering or Furious mod on their melee weapons.
I feel that the original effects for the modifiers such as Crippling, Barbed, etc, etc, should used in tandem with a proc effect tyed to the weapon. For example, a crippling mod would now not only extend the length of the crippling condition but would cause a normal attack to cripple your opponent.
Now, the attacks wouldn't always cripple (or poison, etc, etc) but it would be regulated by a percentage. A Crippling Axe Haft might cripple your opponent on five percent of your hits. Or, maybe even a lower/higher percentage, whatever the developers thought was appropriate.
I think this would be a great addition to this game, and would promote the use of the Crippling, Barbed, etc etc modifiers.
Crippling, Barbed, Poisoners, etc, etc Mods
Nazutul
Tactical-Dillusions
I want a crippling bowstring!!!!111one
Mercury Angel
Inflict additional bleeding time with your axe!
Extend the cripple length of your hammer!
Increase weakness duration of your sword!
Wait, no skills from those weapons inflicts those status effects
Except for carrying Desperation Blow, which still doesn't account for bleeding with an axe, (and even then, it's a gamble ) there's no reason to bring the above mods ever, unless they also lengthen the duration of effects caused by spells.
Extend the cripple length of your hammer!
Increase weakness duration of your sword!
Wait, no skills from those weapons inflicts those status effects
Except for carrying Desperation Blow, which still doesn't account for bleeding with an axe, (and even then, it's a gamble ) there's no reason to bring the above mods ever, unless they also lengthen the duration of effects caused by spells.
Sturmkoenig
what about this:
a barbed axe also reduces your own bleeding time by 10%
not very logically but wth, it would be nice and playable
anyway, there are a lot of unique shields, having effects like that, but they are only available to pve players! you can only put them in your box to let your pvp warrior use such a great shield, wich may reduce your blindness duration, but that's not a great way if you create new pvp-chars over and over.
instead, such weapons could have the same effects (or even better percentages) to give pvp-chars the same advantages.
a barbed axe also reduces your own bleeding time by 10%
not very logically but wth, it would be nice and playable
anyway, there are a lot of unique shields, having effects like that, but they are only available to pve players! you can only put them in your box to let your pvp warrior use such a great shield, wich may reduce your blindness duration, but that's not a great way if you create new pvp-chars over and over.
instead, such weapons could have the same effects (or even better percentages) to give pvp-chars the same advantages.
Racthoh
That would be interesting, and make since. Could be me but wouldn't all those swings of my sword eventually sever an artery. That is just plain dumb.
Sturmkoenig
if you come up with that:
might not every chop of your axe blow your foe's head off, and still he does not die afterwards as he still hat hp? ^^
might not every chop of your axe blow your foe's head off, and still he does not die afterwards as he still hat hp? ^^
Cymmina
A mod that simply increases the duration of *all* conditions would get a lot more use than the individual ones, with a typical range like the enchantment one (10-20% longer). That way, it would still be useful, no matter which of the many conditions you are using at the time.
Nash
Quote:
Originally Posted by Nazutul
The types of mods that extend certain effects are sorely underused.
|
Quote:
Originally Posted by Nazutul
Now, I have nothing to subsantiate these claims other than my own observations. I could be wrong in saying that noone uses these modifiers, but the majority of players I am acquainted to prefer a Sundering or Furious mod on their melee weapons.
|
Quote:
Originally Posted by Nazutul
...
I think this would be a great addition to this game, and would promote the use of the Crippling, Barbed, etc etc modifiers. |
Mercury Angel
Actually, an X% chance to cripple on hitting might find use. Not everyone wants to build up enough adrenaline for dismember+axe rake before using them, or spend all that energy on hamstring.
And there is the occasional "Poisoner's bowstring"-weilding ranger.
As for most commonly used mods, Sundering, Furious, Zealous, and Ebon are the ones I hear of most. {Enhanced physical, faster adrenaline gain, ~the equal to 4 pips of energy, elemental}
And there is the occasional "Poisoner's bowstring"-weilding ranger.
As for most commonly used mods, Sundering, Furious, Zealous, and Ebon are the ones I hear of most. {Enhanced physical, faster adrenaline gain, ~the equal to 4 pips of energy, elemental}
Savio
Quote:
Originally Posted by Mercury Angel
Inflict additional bleeding time with your axe!
Extend the cripple length of your hammer! Increase weakness duration of your sword! Wait, no skills from those weapons inflicts those status effects |
*fills storage and characters with cheap mods*
WTS Barbed Axe Haft, 25k!