Last night out of boredom I've transfromed my N/Me destructive blood/death necro into a full support character. I believe N/Mo specializing in blood and healing can be very beneficial to a party as a whole. I've yet to give this guy a try out but here's the stats and skills I come up with:
Damage Dealing skills:
Vampiric Gaze
Life Siphon
(Capable of sustaining himself if by chance 1-2 critters managed to run pass our defence, so he'll be able to come in between the critters and monks)
Life and Energy Support skills:
Blood is Power [E]
Well of Blood
(Proving energy to Monks, Eles, and Mes. Also providing blood to tankers)
Party Support skills:
Healing Breeze
Healing Seed
Restore Life
Heal Party
(Lessen the burden of monks and contribute fully to the party)
Stats
Blood Magic 15 (12+3)
Healing Prayers 12
Soul Reaping 7 (4+3)
(with +30 attributes from quests, left over attributes after assigning stats is 0!)
Runes
Sup Blood Magic
Sup Soul Reaping
Sup Vigor
Armour
Any armours that gives additional energy, I'm wearing Tormentor set
Weapon
(Still deciding which is the best weapon to wield)
Grim Cesta - Energy +12 (req. 9 Blood), Energy +15, Energy regeneration -1, Health +30 (Collector)
I welcome any comments and also suggestions of skill replacement! Give me your feedback please
N/Mo Full support
Hanabishi
NekoZ
Well when I am in a full party I usually change myself to be full support. Skills I tend to lean towards are-
Well of Power (many people love this)
Blood Ritual
Strip Enchantment
Awaken the Blood
Mend Ailment/Condition/Remove Hex
Healing Breeze
Heal Other
Rebirth
That type of combination usually. Then when I go back to offensive I switch to curses, with skills like Feast of Corruption + Suffering, ect.
EDIT- Confused myself lol.
Well of Power (many people love this)
Blood Ritual
Strip Enchantment
Awaken the Blood
Mend Ailment/Condition/Remove Hex
Healing Breeze
Heal Other
Rebirth
That type of combination usually. Then when I go back to offensive I switch to curses, with skills like Feast of Corruption + Suffering, ect.
EDIT- Confused myself lol.
Da Mad M00
Quote:
Originally Posted by Hanabishi
Stats
Blood Magic 15 (12+3)
Healing Prayers 12
Soul Reaping 7 (4+3)
(with +30 attributes from quests, left over attributes after assigning stats is 0!) this means that you have a +1 for soul reaping on your head armor.
if you would have a +1 for blood magic there then it would safe you 16 points. which would mean that you can get to level 9 in soul reaping. and then you still will have a few points left.
Blood Magic 15 (12+3)
Healing Prayers 12
Soul Reaping 7 (4+3)
(with +30 attributes from quests, left over attributes after assigning stats is 0!) this means that you have a +1 for soul reaping on your head armor.
if you would have a +1 for blood magic there then it would safe you 16 points. which would mean that you can get to level 9 in soul reaping. and then you still will have a few points left.
Cymmina
I use (pick 8):
Well of Power
Well of Blood
Enfeebling Blood
Shadow of Fear
Mark of Pain
Vampiric Gaze
Aegis
Shielding Hands/Reversal of Fortune
Resurrect/Rebirth
Having both wells might seem unnecessary, but who is going to complain about AoE regen of +8 health? Plus, I can prevent death necros from using the corpses with the faster recharging WoB.
Well of Power
Well of Blood
Enfeebling Blood
Shadow of Fear
Mark of Pain
Vampiric Gaze
Aegis
Shielding Hands/Reversal of Fortune
Resurrect/Rebirth
Having both wells might seem unnecessary, but who is going to complain about AoE regen of +8 health? Plus, I can prevent death necros from using the corpses with the faster recharging WoB.
Hanabishi
Quote:
Originally Posted by Da Mad M00
this means that you have a +1 for soul reaping on your head armor.
if you would have a +1 for blood magic there then it would safe you 16 points. which would mean that you can get to level 9 in soul reaping. and then you still will have a few points left. silly me, you're correct. I've changed my scar to +1 blood and I've saved 20 points! Now I'm able to pump Soul Reaping to 9 with 5 points left over.
I opt for BiP instead of WoP because BiP doesn't have recharge time and much superior (+6).
BTW this build is only for PvE
if you would have a +1 for blood magic there then it would safe you 16 points. which would mean that you can get to level 9 in soul reaping. and then you still will have a few points left. silly me, you're correct. I've changed my scar to +1 blood and I've saved 20 points! Now I'm able to pump Soul Reaping to 9 with 5 points left over.
I opt for BiP instead of WoP because BiP doesn't have recharge time and much superior (+6).
BTW this build is only for PvE
Blight And Ruin
I agree with BiP + WoB > BR + WoP under most circumstances. It's more limiting and more vulnerable to disruption if you group all your EN users tightly for EN regen and touch-range healing than it is to get in the well yourself and use BiP on the healers and nukers.
neoflame
Quote:
Originally Posted by Hanabishi
Runes
Sup Blood Magic
Sup Soul Reaping
Sup Vigor Yeah, as nice as Soul Reaping is, you might want to reconsider running a Superior rune for it. :/
Interesting route you've gone there. I'd personally prefer something like 9+1+3 Blood/12 Healing/9 Protection/remainder (3 I think?)+1 Soul Reaping (if I had a PvE primary necro), but to each their own.
Sup Blood Magic
Sup Soul Reaping
Sup Vigor Yeah, as nice as Soul Reaping is, you might want to reconsider running a Superior rune for it. :/
Interesting route you've gone there. I'd personally prefer something like 9+1+3 Blood/12 Healing/9 Protection/remainder (3 I think?)+1 Soul Reaping (if I had a PvE primary necro), but to each their own.
Hanabishi
Yeah, I opt for high Soul Reaping cause I prefer almost endless energy to cast support spells rather than waiting for my energy to recharge after a certain duration. I should be able to sustain my own resource while helping others to recharge theirs.