Ive been playing guildwars for along time now, and and one main issue that does concern me the most is when people trade unidentified absoption runes. The small problem with these runes is they look exactly like all warrior runes. there is no telling them apart from the warrior runes, and ive found alot of people complaining that there are alot of people scamming people for large amount of gold, saying they have a superor unidentifed absorption rune for 50k. the problem is when you trade 50k for the rune and indentify it, it turns out tol be a superor warrior rune only worth arounf 1-8k. its really annoying that people are doing this, and im wondering if you also think absoption runes need a new rune color to tell them apart from the warrior runes?
Another concern is ive found it impossable to upgrade a wand, i know most other character classes can use weapons and add modifcations to them. but ive found it some what impossable to add components to wands. the wand components seem to not exist. which is really annoying if you want to be a monk and still use a focus item.
My friend was also wondering if in any future updates that guildwars might support focus component modifications. allow you to add upgrades to a shield or focus item just like you do with weapons.
Another thing is, most monk uniforms of armor are exactly the same in abilities. nothing different except maybe the color of the item.. and its annoying. Example: Wanders pant, and Scared pants, both do the same things, the only diffence between them are: the materials needed to craft them and the clothing color.
And my last surgestion, is blue, purple and gold items should have some major difference between them. like blue weapons you should be limited to 1 component upgrade. purple 2 component upgrades, and gold 3 component upgrades. because the value of gold items isnt much difference to a normal blue or purple item, just the color. and you get people asking for 60k just because the weapon is gold. even if its same abilities is the same as a blue weapon, the blue weapon could only be sold for 1k.. which i honestly dont understand why colors are more important then the abilities on the weapon etc. thats why i feel there needs to be some feature to make gold items more worth something then to a blue item or purple item.
Please discuss these topics.
Modifications to various items
Makarei
John Bloodstone
One more topic for the list: Why does customising a staff or wand add 20% to its damage? what is the point of this? For warriors/rangers it is a great tradeoff to do more damage at the expense of being unable to sell the weapon once you are done with it. Since many casters don't really care about weapon damage, where is the incentive to get the weapon customised?
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In answer to part 2 of your post, I think wands can't be upgraded exactly because you can combine them with focus items/idols etc. There is a trade-off between being able to use upgrades (on a staff) and being able to combine the features of two items.
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In answer to part 2 of your post, I think wands can't be upgraded exactly because you can combine them with focus items/idols etc. There is a trade-off between being able to use upgrades (on a staff) and being able to combine the features of two items.
D.E.V.i.A.N.C.E
yeah us casters should get 20% more energy.
Makarei
yes but a warrior can use a 1 handed modifyed sword, and also use either a sheild or a focus item.
spiritofcat
The absortion thing is not a scam as such, since no one can tell if it's an absorbtion rune or some other warrior rune. It's just slightly dishonest of the seller to market it as an absorbtion rune when you can't really know that it is.
But how come warriors get an extra type of rune anyway? Where's the rune that lets elementalists absorb elemental damage, or cause more damage, or something?
All classes except warrior only get runes related to their attributes.
I think absorbtion runes should be global, like vigor runes, or each class should have their own special equivalent of the absorbtion rune.
I agree that it should be uniform. Either all one handed weapons can have mods, or no one handed weapons can have mods.
As it is a the moment, my elementalist wields a scimitar of Enchanting 14% which is entirely useless as a weapon and exists only as something to hold the enchanting 14% mod.
Modifying focus items could be good too, but it's not much of a problem at the moment, since neither focus items nor shields can be modified. I'd be more concerned if one could and the other could not.
As to armours being the same. It seems that this is the case in many professions.
My first character was an elementalist, and ech set of their armour has different bonuses and a different look. However, when I started working on both my monk and my necromancer I was quite disappointed to find that repetition of bonuses between different armour sets.
You've already pointed out the monk ones, but for necro it's Necrotic and Tormentor's are the same as eachother and Bonelace and Fanatic's are the same as eachother.
And then you've got that stupid Pagan Tunic which is the same as the basic necro tunic, but with less armour and more materials required to craft it! It's just ridiculous!
I've heard that warrior armours have doubles too. I don't know about ranger and mesmer though.
On the topic of coloured items, I agree, all gold drops should be better than all purple drops, and all purple drops should be better than all blue drops.
Another thing that annoys me is when I get a coloured drop with no mods.
But how come warriors get an extra type of rune anyway? Where's the rune that lets elementalists absorb elemental damage, or cause more damage, or something?
All classes except warrior only get runes related to their attributes.
I think absorbtion runes should be global, like vigor runes, or each class should have their own special equivalent of the absorbtion rune.
I agree that it should be uniform. Either all one handed weapons can have mods, or no one handed weapons can have mods.
As it is a the moment, my elementalist wields a scimitar of Enchanting 14% which is entirely useless as a weapon and exists only as something to hold the enchanting 14% mod.
Modifying focus items could be good too, but it's not much of a problem at the moment, since neither focus items nor shields can be modified. I'd be more concerned if one could and the other could not.
As to armours being the same. It seems that this is the case in many professions.
My first character was an elementalist, and ech set of their armour has different bonuses and a different look. However, when I started working on both my monk and my necromancer I was quite disappointed to find that repetition of bonuses between different armour sets.
You've already pointed out the monk ones, but for necro it's Necrotic and Tormentor's are the same as eachother and Bonelace and Fanatic's are the same as eachother.
And then you've got that stupid Pagan Tunic which is the same as the basic necro tunic, but with less armour and more materials required to craft it! It's just ridiculous!
I've heard that warrior armours have doubles too. I don't know about ranger and mesmer though.
On the topic of coloured items, I agree, all gold drops should be better than all purple drops, and all purple drops should be better than all blue drops.
Another thing that annoys me is when I get a coloured drop with no mods.
Racthoh
Yeah us warriors have the wyvern and platemail sets. Wyvern requires scales to craft, whereas platemail requires steel. Hmm, should I use the common material or the rare one for something that does exactly the same thing...
But then again, FoW armor is insanely expensive and it does nothing special over droknars armor. It would be nice if each armor was unique, and I do hope that Anet will do something about it.
I agree, each class should get another rune. However, when you think about it no warrior is going to use an axe, sword, and hammer rune. Even still there aren't many necros out there using curses, death magic, and blood magic, along with some points into soul reaping.
Offhands really need something else. Although currently seeing as how my collector's shield already has two mods, if I was able to upgrade it that would be beyond powerful.
But then again, FoW armor is insanely expensive and it does nothing special over droknars armor. It would be nice if each armor was unique, and I do hope that Anet will do something about it.
I agree, each class should get another rune. However, when you think about it no warrior is going to use an axe, sword, and hammer rune. Even still there aren't many necros out there using curses, death magic, and blood magic, along with some points into soul reaping.
Offhands really need something else. Although currently seeing as how my collector's shield already has two mods, if I was able to upgrade it that would be beyond powerful.
aB-
Upgrading a wand/focus would make them overpowered compared to staves. If you use a +10 energy staff, you have 7 less energy than with a perfect wand/focus, but a staff can have two upgrades making it somewhat in balance. Upgrades for a wand/focus would make them too powerful.
A caster with a customized weapon can actually do significant damage considering the weapon does 11-22 damage when maxed.
A caster with a customized weapon can actually do significant damage considering the weapon does 11-22 damage when maxed.
Tigris Of Gaul
Quote:
Originally Posted by Makarei
Ive been playing guildwars for along time now, and and one main issue that does concern me the most is when people trade unidentified absoption runes. The small problem with these runes is they look exactly like all warrior runes. there is no telling them apart from the warrior runes, and ive found alot of people complaining that there are alot of people scamming people for large amount of gold, saying they have a superor unidentifed absorption rune for 50k. the problem is when you trade 50k for the rune and indentify it, it turns out tol be a superor warrior rune only worth arounf 1-8k. its really annoying that people are doing this, and im wondering if you also think absoption runes need a new rune color to tell them apart from the warrior runes?
|
Bormil Stonemight
As far as the complaint of a monk not being able to wield a useful weapon, craft the +5 energy longsword (no penalty) at Henge of Denravi and slap an enchanting sword pommel on it, as a monk you shouldn't need to attack anyways.
emil knight
Quote:
Originally Posted by Makarei
Ive been playing guildwars for along time now, and and one main issue that does concern me the most is when people trade unidentified absoption runes. The small problem with these runes is they look exactly like all warrior runes. there is no telling them apart from the warrior runes, and ive found alot of people complaining that there are alot of people scamming people for large amount of gold, saying they have a superor unidentifed absorption rune for 50k. the problem is when you trade 50k for the rune and indentify it, it turns out tol be a superor warrior rune only worth arounf 1-8k. its really annoying that people are doing this, and im wondering if you also think absoption runes need a new rune color to tell them apart from the warrior runes?
|
Quote:
Originally Posted by Makarei
Another concern is ive found it impossable to upgrade a wand, i know most other character classes can use weapons and add modifcations to them. but ive found it some what impossable to add components to wands. the wand components seem to not exist. which is really annoying if you want to be a monk and still use a focus item.
My friend was also wondering if in any future updates that guildwars might support focus component modifications. allow you to add upgrades to a shield or focus item just like you do with weapons. |
Quote:
Originally Posted by Makarei
And my last surgestion, is blue, purple and gold items should have some major difference between them. like blue weapons you should be limited to 1 component upgrade. purple 2 component upgrades, and gold 3 component upgrades. because the value of gold items isnt much difference to a normal blue or purple item, just the color. and you get people asking for 60k just because the weapon is gold. even if its same abilities is the same as a blue weapon, the blue weapon could only be sold for 1k.. which i honestly dont understand why colors are more important then the abilities on the weapon etc. thats why i feel there needs to be some feature to make gold items more worth something then to a blue item or purple item.
Please discuss these topics. |
The issue I have with colored items is this: Why is it that I can ID a purple item, and find it has NO mods? This happened to me the other day. Found a max hammer with a high req, but it was purple. I'm thinking "ohh what kind of goodies does this thing have?" IDed... nothing. Not a single mod. That makes it NOT a purple item, but a white.
I'd like to see them fix THAT issue.
Makarei
then why does other runes fall into catagouries of color. Example green/ranger, pink/mesmer, blue/monk, red/warrior etc. why not just have all runes the same color.
People will stop eventually buying unidentified runes from trades, when they feel scammed? its like saying that people will stop abusing the game in various areas when they find out how it can be abused to make profit.
Then again mentioning any surgestions regarding the game, does prove to always be pointless, since they have finished it. and it is somewhat screwy, but i guess its just something i just have to deal with.. further noting that these forums are also pointless, besides genral game chat.
i'm going to play wow, now. bye
People will stop eventually buying unidentified runes from trades, when they feel scammed? its like saying that people will stop abusing the game in various areas when they find out how it can be abused to make profit.
Then again mentioning any surgestions regarding the game, does prove to always be pointless, since they have finished it. and it is somewhat screwy, but i guess its just something i just have to deal with.. further noting that these forums are also pointless, besides genral game chat.
i'm going to play wow, now. bye