Originally Posted by Rayea
unless you 100% KNOW exactly what your going up against, how are you going to know what skills to take? sure, take your standard skill bar and die, then learn from it, but sometimes, you dont get to go back to that area/mission ect for a while.
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Originally Posted by Rayea
as to everyone else in the team is there to deal with everyting else....how they gona do that when they are all monks, nukers and tanks mostly?
sure, some tieams take one of each class when they can, and a spare takn and spare healer, but most teams just take tnks/healers and nukers in missions... (though, personaly, i would like to see them HAVE to take more than just the big three) |
P.S. By the way, these recommendations are for future expansions of the GuildWars world. I understand the guildwars system is what it is currently. It would be hard to revamp the current system as it stands now I'm sure for these suggestions (as someone else indicated in an earlier reply). I am at least trying to emphasize ideas to the developers for future Guildwars exapansions/sequels.
Jarrod (P.S. I change my signon from [email protected] to jarrod, didn't realize it would show up on posting till later).