In addition, we've discovered that due to the fact that we did not have the opportunity to test the preorder items as thoroughly as the other in-game items, their stats needed to be modified. One of the issues was the fact that the base energy bonuses were unintentionally stacking. Because it's our foremost goal to make sure that Guild Wars is and remains a well-balanced and fair game, we’re changing a few item specs before the game goes live. Here's the new table of stats for the items:
- Shield - 6 Armor (if equipped without attribute)
- 14 Al (8+ Tactics)
- +2 energy (8+ Sword)
- +2 energy (8+ Axe)
Bow - 4-7 damage (if equipped without attribute)
- 13-25 damage (10+ Bow)
- Armor 5 (10+ Expertise)
Hammer - 4-7 damage (if equipped without attribute)
- 18-33 damage (9+ Hammer)
- 20 health (5+ str)
Monk Focus - 5 Base energy (if equipped without attribute)
- 7 Energy (8 + smite)
- 6 al (8+ prot)
- 40 Health (8+ Healing)
Necro Focus - 5 Base energy (if equipped without attribute)
- 10 Energy (8+ Death)
- 4 armor (8+ Curse)
- 30 Health (8+ blood)
Euro Focus - 5 Base Energy (if equipped without attribute)
- 5 Armor (8+ Divine Favor)
- 10 Energy (8+ Divine Favor)
- 12 Energy (8+ Energy Storage)
- 12 Energy (8+ Soul reaping)
- 16 Al (8+ Str)
- 10 Al (8+ expertise)
- 12 energy (8+ Fast Casting)
Thanks a lot, and we hope that you'll enjoy playing Guild Wars.