New area: Ruin of Orr

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Halmyr
Halmyr
Krytan Explorer
#1
If you read the manuel, it says that orr was destroy by the dark scroll open by the adviser of the king of Orr, so most likly, all undead where cytizene of Orr. Also it say the the whole city sunk under water, but some part survie and are now full of undead. So why not be able to explore it.

This area would only be availble on the map once you have complete the game and a fee of 1000gp would have to be paid to enter it. The area to enter would be an old port, and the door to the city is garded by a phantom, sort of like the voice of greath, and would only allow you to explore when you paid the fee.

The map it self would be explorable even without favor, but some area would't. Has you xeplore further and fursther it would become increas in difficulty, so early on only lvl 11 ghouls and the sort while later on undead has powerfull has Fow would be there. This was a city of the gods, so magic must a been important, so stone, steel golem must have bee a comon thing to defend home and country.

This is the one thing that would make the City of Orr a clear challenge, TO be able to enter the royal palace, but this will not be a 1 trip quest.
For it you will have to find 6 adviser, each with one key to the palace.
After the lich was destroy, the other vizier woke up, sort of out a trance the lich put then in to be able to complete the prohecy. All would be hiden inside the city has 6 boss, all lvl 30 or so. They all wwould be hiden in dungeons that you must explore. If you can find 1 of them and defeat him, he will drop 1 key and a chest will apear, with 1 (minimue purlpe item) for each member.
Sometime dungeons will be a simple chamber with a simple boss and a small reward, but other time it will be massive, with many boss and greater reward.

If 1 player is capable of having all 6 key, he can go to the royale palace where inside, beter itme will drop, and some itme you can not get any where else will drop, so a rare sword inside will be more likly to drop with incredble mods the 1 else where. Also item like eternal sword could drop, but only inside the palace.

So in here exploration will have a greater reward. Monster in here will be smarter, so more rounded group so no 1 will be able to solo, ony well rounded group will be able to survive, putting mesmer, necro and ranger a greater place, brute force will not always work.

Pls coment on this, fell free to had Idea, this is just a sugestion to had atleats some fun for exploration, and putting more class into perspective. its a bit ruff, but thats how many start out right.
Druids Arrow
Druids Arrow
Frost Gate Guardian
#2
I'm not entirely sure about this, so forgive me for sounding like a dumbass, but isn't Orr the Underworld?
p
prowler
Academy Page
#3
I don't think so. But mabye FoW is orr. underworld is an underworld not Orr
Halmyr
Halmyr
Krytan Explorer
#4
From what I know Fissure is kinda the kingdome of Balthazar and UW is the kingdome of Grenth, will have to check up on that
Druids Arrow
Druids Arrow
Frost Gate Guardian
#5
Sorry if I'm mistaken, but Orr was destroyed by (I won't say his name in case I spoil the enjoyment of the game for some people), and in the manuscripts it says that he was the only survivor. Now the people from Orr are the Undead, correct me if I'm wrong. So wouldn't that mean the Underworld is Orr? I'm not entirely sure of this so again I say forgive me if I sound like a dumbass.
Halmyr
Halmyr
Krytan Explorer
#6
Its okay the manuel is quit confusing on that, but from what I was able to read, gather knolewge on, Orr was destroy by You-know-who and the city sunk, but from what I read, part of teh city are not submerge and its now roam by the dead who cannot find any peace in the otherworld
Armada Hunter
Armada Hunter
Academy Page
#7
Sounds good, I don't think it will be used though.
A
Arthas Fireforge
Pre-Searing Cadet
#8
if you really want to see where you are just click m FoW is in the ring of fire and i forgot where UW is
Flame
Flame
Lion's Arch Merchant
#9
Those in the Underworld aren't the undead. Those are the dead.

If you look on your map, near the Crystal Desert, there is a peninsula. At the end there is a very distinct crater. That is Orr.
OverlordTyrael
OverlordTyrael
Wilds Pathfinder
#10
Quote:
Originally Posted by Halmyr
Its okay the manuel is quit confusing on that, but from what I was able to read, gather knolewge on, Orr was destroy by You-know-who and the city sunk, but from what I read, part of teh city are not submerge and its now roam by the dead who cannot find any peace in the otherworld
Orr was destroyed by VOLDEMORT? THAT BASTARD !
Helios
Helios
Lion's Arch Merchant
#11
I always pictured the destroyed Orr being something like Atlantis. Maybe those scattered islands that are the remnants of the peninsula still have ruins of the old kingdom, too.
Kai Nui
Kai Nui
Desert Nomad
#12
A few scattered islands near where you have your guild hall isn't worth exploring.
SOT
SOT
Banned
#13
I have never really cared much, but all of the decayed orr emblems dropped by UNDEAD might be a clue.
Kai Nui
Kai Nui
Desert Nomad
#14
Quote:
Originally Posted by SOT
I have never really cared much, but all of the decayed orr emblems dropped by UNDEAD might be a clue.
That they migrated north to Kryta and near the Maguuma Jungle areas. Yes.
Halmyr
Halmyr
Krytan Explorer
#15
Ok we can argue about orr being destroyed or not, but how do you like the general idee of the area, even if it is not the destroy city of orr
F
Forboding Angel
Frost Gate Guardian
#16
umm to the op

Vizer Khilbron = kings advisor
medikamen
medikamen
Academy Page
#17
I say drop the story of the first chapter because it's too flawed, trying to make Orr come back would take the plot of this game down (if it can get any worse). However I second the petitions for the catacombs to be opened in post searig with high level mobs, that idea seems more realistic.
Plague
Plague
Krytan Explorer
#18
I recall concept artwork of Orr depicting it as an underwater city at this point. Who's to say we won't be able to magically go underwater in a future chapter? I can just imagine an ascension/infusion style mission for that.
medikamen
medikamen
Academy Page
#19
why would that be? The Orrians weren't any different the other kingdoms that populate tyria, why would their city become a sanctuary?? besides the whole point of an expansion set it to get out of Tyria i believe, so bye bye Orr
Omega X
Omega X
Ninja Unveiler
#20
Quote:
Originally Posted by medikamen
I say drop the story of the first chapter because it's too flawed, trying to make Orr come back would take the plot of this game down (if it can get any worse). However I second the petitions for the catacombs to be opened in post searig with high level mobs, that idea seems more realistic.

Who ever said that it had to become a part of the main plot?

It could be just a branch of the story like Sorrow's Furnace is now. IT would just become a side story to explore. TO find out more of what happened to Orr and probabaly push a hint at where Chapter 2 might head or perhaps more.


Now, the catacombs thing could probabaly be done quickly and also add a branch to the storyline. And maybe a HINT at what happened to Gwen's ass. I'm all for that. BUT the Orr story is also a good idea of adding extra content to the current state of the game.