New area: Ruin of Orr

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

If you read the manuel, it says that orr was destroy by the dark scroll open by the adviser of the king of Orr, so most likly, all undead where cytizene of Orr. Also it say the the whole city sunk under water, but some part survie and are now full of undead. So why not be able to explore it.

This area would only be availble on the map once you have complete the game and a fee of 1000gp would have to be paid to enter it. The area to enter would be an old port, and the door to the city is garded by a phantom, sort of like the voice of greath, and would only allow you to explore when you paid the fee.

The map it self would be explorable even without favor, but some area would't. Has you xeplore further and fursther it would become increas in difficulty, so early on only lvl 11 ghouls and the sort while later on undead has powerfull has Fow would be there. This was a city of the gods, so magic must a been important, so stone, steel golem must have bee a comon thing to defend home and country.

This is the one thing that would make the City of Orr a clear challenge, TO be able to enter the royal palace, but this will not be a 1 trip quest.
For it you will have to find 6 adviser, each with one key to the palace.
After the lich was destroy, the other vizier woke up, sort of out a trance the lich put then in to be able to complete the prohecy. All would be hiden inside the city has 6 boss, all lvl 30 or so. They all wwould be hiden in dungeons that you must explore. If you can find 1 of them and defeat him, he will drop 1 key and a chest will apear, with 1 (minimue purlpe item) for each member.
Sometime dungeons will be a simple chamber with a simple boss and a small reward, but other time it will be massive, with many boss and greater reward.

If 1 player is capable of having all 6 key, he can go to the royale palace where inside, beter itme will drop, and some itme you can not get any where else will drop, so a rare sword inside will be more likly to drop with incredble mods the 1 else where. Also item like eternal sword could drop, but only inside the palace.

So in here exploration will have a greater reward. Monster in here will be smarter, so more rounded group so no 1 will be able to solo, ony well rounded group will be able to survive, putting mesmer, necro and ranger a greater place, brute force will not always work.

Pls coment on this, fell free to had Idea, this is just a sugestion to had atleats some fun for exploration, and putting more class into perspective. its a bit ruff, but thats how many start out right.

Druids Arrow

Druids Arrow

Frost Gate Guardian

Join Date: Jul 2005

Random Arenas

Organised Spam [OS]

R/

I'm not entirely sure about this, so forgive me for sounding like a dumbass, but isn't Orr the Underworld?

prowler

Academy Page

Join Date: May 2005

Gutts ANd Glory [GaG]

E/Me

I don't think so. But mabye FoW is orr. underworld is an underworld not Orr

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

From what I know Fissure is kinda the kingdome of Balthazar and UW is the kingdome of Grenth, will have to check up on that

Druids Arrow

Druids Arrow

Frost Gate Guardian

Join Date: Jul 2005

Random Arenas

Organised Spam [OS]

R/

Sorry if I'm mistaken, but Orr was destroyed by (I won't say his name in case I spoil the enjoyment of the game for some people), and in the manuscripts it says that he was the only survivor. Now the people from Orr are the Undead, correct me if I'm wrong. So wouldn't that mean the Underworld is Orr? I'm not entirely sure of this so again I say forgive me if I sound like a dumbass.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Its okay the manuel is quit confusing on that, but from what I was able to read, gather knolewge on, Orr was destroy by You-know-who and the city sunk, but from what I read, part of teh city are not submerge and its now roam by the dead who cannot find any peace in the otherworld

Armada Hunter

Armada Hunter

Academy Page

Join Date: Apr 2005

Sounds good, I don't think it will be used though.

Arthas Fireforge

Pre-Searing Cadet

Join Date: Aug 2005

The Immortal Fable

W/Mo

if you really want to see where you are just click m FoW is in the ring of fire and i forgot where UW is

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Those in the Underworld aren't the undead. Those are the dead.

If you look on your map, near the Crystal Desert, there is a peninsula. At the end there is a very distinct crater. That is Orr.

OverlordTyrael

OverlordTyrael

Wilds Pathfinder

Join Date: Jun 2005

#amplitudestudios

Xen of Onslaught [XoO]

W/Mo

Quote:
Originally Posted by Halmyr
Its okay the manuel is quit confusing on that, but from what I was able to read, gather knolewge on, Orr was destroy by You-know-who and the city sunk, but from what I read, part of teh city are not submerge and its now roam by the dead who cannot find any peace in the otherworld
Orr was destroyed by VOLDEMORT? THAT BASTARD !

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

I always pictured the destroyed Orr being something like Atlantis. Maybe those scattered islands that are the remnants of the peninsula still have ruins of the old kingdom, too.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

A few scattered islands near where you have your guild hall isn't worth exploring.

SOT

SOT

Banned

Join Date: May 2005

East Texas

I have never really cared much, but all of the decayed orr emblems dropped by UNDEAD might be a clue.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by SOT
I have never really cared much, but all of the decayed orr emblems dropped by UNDEAD might be a clue.
That they migrated north to Kryta and near the Maguuma Jungle areas. Yes.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Ok we can argue about orr being destroyed or not, but how do you like the general idee of the area, even if it is not the destroy city of orr

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

umm to the op

Vizer Khilbron = kings advisor

medikamen

medikamen

Academy Page

Join Date: Jul 2005

Lyon, FRANCE

Mo/Me

I say drop the story of the first chapter because it's too flawed, trying to make Orr come back would take the plot of this game down (if it can get any worse). However I second the petitions for the catacombs to be opened in post searig with high level mobs, that idea seems more realistic.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

I recall concept artwork of Orr depicting it as an underwater city at this point. Who's to say we won't be able to magically go underwater in a future chapter? I can just imagine an ascension/infusion style mission for that.

medikamen

medikamen

Academy Page

Join Date: Jul 2005

Lyon, FRANCE

Mo/Me

why would that be? The Orrians weren't any different the other kingdoms that populate tyria, why would their city become a sanctuary?? besides the whole point of an expansion set it to get out of Tyria i believe, so bye bye Orr

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by medikamen
I say drop the story of the first chapter because it's too flawed, trying to make Orr come back would take the plot of this game down (if it can get any worse). However I second the petitions for the catacombs to be opened in post searig with high level mobs, that idea seems more realistic.

Who ever said that it had to become a part of the main plot?

It could be just a branch of the story like Sorrow's Furnace is now. IT would just become a side story to explore. TO find out more of what happened to Orr and probabaly push a hint at where Chapter 2 might head or perhaps more.


Now, the catacombs thing could probabaly be done quickly and also add a branch to the storyline. And maybe a HINT at what happened to Gwen's ass. I'm all for that. BUT the Orr story is also a good idea of adding extra content to the current state of the game.

ApOcAlYpSe

Academy Page

Join Date: Mar 2005

was it really necassary to resurrect a 2 month old topic just to prove a point that really doesnt need to be proven?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

The Whole Idea of the post is in general, a quite good one.

For me, I'm intrigued about Orr, and would LOVE to see more involvement with Orr other then undead and items named after them, like maybe have a port or something like Pre-Searing to Post Searing for members, but make it like a port that says "So Many years before..." And it transports you to orr back when it was whole or something

But yeah, even implementing a pay thing like the UW would be fine, I just want more involvement of Orr =)

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I agree that something should be definitely added in that peninsula west of the Crystal Desert called Orr, because it is a very large gap in the map. Although the manual says it was destroyed by /evilman/ in a failed attempt to destroy the Charr, I think something needs to be put there.

The idea of a port entrance to it is good, but it is supposed to have sunken far underwater...

One idea would be that something happened that made it rise up again...like an earthquake, or some God returns to Tyria and lifts it back up, or some powerful magic person. However, it would have no inhabitants. In Kryta, in D'Alessio Coast and other areas we faced the undead - they were the people of Orr that became that, led by /evilman/, and it is probable that none would have stayed in Orr. Besides, surely they drown underwater.

I don't know if the Charr invading Orr were wiped out too, but I would certainly like to fight Lvl 28 Charr someplace.
I can't think of a solution to these problems, dunno if anyone else can.

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

First of All: The UW is Grenth's Kingdom (For those who are dead) and FoW is Balthazar's Kingdom.

Just an idea: If Orr is 'The City Of The Gods' then surely, if it sank beneath the waves, they would protect it with a (magical) shield, to prevent it being destroyed.If you look at the location of the penninsula where Orr is; well, you could have some underground tunnels from, say, the Crystal Desert, the Sothern Shiverpeaks, and south-west Kryta.

If you don't like that, maybe the Catacombs could be opened up, but only to those who have completed the Titan Quests. The Catacombs link to the underwater country of Orr. (There could possibly be a way to get to Cantha from the Capital city [Arah] via a primitive submarine [Don't bother flaming me, the first submarine was around in the 17th century ish] this could cost 2k?). This would work well, I feel, as it did in Zelda: WW

Ideas? Suggestions?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Orr is deep under the see, only some isles reamin over the waters, and they are filled with undead...

Hm... since the thing with Abaddon... both the Orrian and Mists scepters destroyed... we could raise it from the waters.

Well, ok. DECIDED!

Get your shovels! We are taking that land back!
Ow... but first we'll have to deal with all those undead...

It would be a ice addition like Grenth's Print.

uberMithosCox

uberMithosCox

Ascalonian Squire

Join Date: Feb 2007

Pre-Searing Baby WOOT

[uber] Uber Presearing Ownage

W/R

About Orr I know they will not add it in post. I have an idea. Even though they said they will not expand pre there have been a lot of requests and i bet A-Net can deny the pre players for long. My suggestion is that If they accaully decide to improve pre...PLEASE o PLEASE add Orr to pre-searing. One It expands pre so everyone is happy and 2 people can accually go to the Capital of Orr to see the lengendary town of where the gods of guild wars lived.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

WoW, this thread, my thread, has been revived after so long

well I still stand by my idea, how bout a few more coments/suggestion before it goes back into the abyss which is the 29 pages of sardelac sanitarium.


Quote:
About Orr I know they will not add it in post.
Sorry Mithos, but of they wont expand the post, they wont expend the pre.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

People have suggested things about Orr, and this must be like the first LOL. But I've been told that ANET isn't going to do anything with Orr....
poopy.

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

omg you think orr is uw and or Fow? *sigh* Im pretty sure its that spot on the Tyria map.......

They may use orr in the game so dont talk about it yet......

Tide to Go

Wilds Pathfinder

Join Date: Nov 2006

I War Torn I [Torn]

N/Me

Quote:
Originally Posted by Halmyr
WoW, this thread, my thread, has been revived after so long

well I still stand by my idea, how bout a few more coments/suggestion before it goes back into the abyss which is the 29 pages of sardelac sanitarium.




Sorry Mithos, but of they wont expand the post, they wont expend the pre.
I swear I herd that they are thinking about putting stuff in the old games.....in riverside a couple days ago, o well

Tony The Awesome

Pre-Searing Cadet

Join Date: May 2006

Keepers Of The Wind

Mo/N

Hmm I think the Orr Idea would be better if it were more of a Core Exploreable area like the Underworld, or the Fissure of Woe. Make other god avatars useful. Make it something like pay avatar of dwanya 1000 Gold to get to the Ruins, with chances of expensive drops and new exciting creatures or Chests with the best drops. Not only does this satisfy that fact we will be in Orr, but it will also be used often. I can already see the 3 man groups farming that.
/signed

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Orr isn't coming back from down there beneath the waves.... and I can't speak for anyone else's characters here, but mine probably couldn't survive underwater for that long.

(That said, I've managed to submerge him beneath the water on the shores around Shing Jea Island... and he didn't die nor even splutter... so maybe Chae Soon doesn't really need to breathe.)

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Thanks for the coment guys

Quote:
People have suggested things about Orr, and this must be like the first LOL.
Yeah, if you look at the date, it was way back in 2005,almost 2 years ago.

Quote:
omg you think orr is uw and or Fow?
Never said that, I said it was the city of the gods, because if youread the lore, expecialy the manual, it says that melendru, dwayna and baltazar lived there for some time before moving to the mist. If I remember corectly, they moved after fixing the probleme of the bloodstones.

Quote:
I swear I herd that they are thinking about putting stuff in the old games.....in riverside a couple days ago, o well
I hope they pick my idea

Quote:
Hmm I think the Orr Idea would be better if it were more of a Core Exploreable area like the Underworld, or the Fissure of Woe.
That is definatly a good idea. I dont think we should use one of the avatar for this, but a core area, an elite core area with only 1 outpost to enter from.
Not like UW/FoW were its divided in three outpost

Quote:
Orr isn't coming back from down there beneath the waves
Yes the majority of Orr was sunk but not all of it, there are still some island.
A archipelego was left.

http://gw.gamewikis.org/wiki/Orr

Here it tells the story of Orr (it also says that it was not sunk completly by the end) and a map of were we think it is.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

A blast from the past! the op was back in '05! but it sound rather cool, but seeing that its been 2 years and still nothing, doubt we will ever see Orr. But what a grand idea! very indiana jones, like it

Grethort

Grethort

Ascalonian Squire

Join Date: Dec 2006

Poland

Heroes Home[HoH] / Alliance We Are From Poland[Pol]

W/N

New area: Ruins of Orr => Sounds like an Guild Wars: Utopia

Anti Oath

Frost Gate Guardian

Join Date: Nov 2006

Waiting

Balance

Quote:
Originally Posted by Halmyr
From what I know Fissure is kinda the kingdome of Balthazar and UW is the kingdome of Grenth, will have to check up on that
Possible Spoiler:::





someone posted before that the Domain ofAnguish was once Orr

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Orr is just a human kingdom on the peninsula near the Crystal Desert. On the Prophecies map, it's the scattered islands near the Desert towards the bottom of the Map. Vizhier Killbron was Orr's King assistant or something, and when teh Charr invaded Ascalon while Ascalon, Kryta and Orr were at war, Kryta retreated as did Orr, and Orr was confident in their defenses but were crushed quickly. So Vizhier used magical proportions of a forgotten scroll that has great magical abilities to push off the Charr but in return devestated the land, causing it to fall. That's why Vizhier *Prophecies Spoiler* became a lich, it's much like a curse, and so this is why he wants to take over Tyria so he can once again rebuild Orr.

Orr was basically another human kingdom, much like Kryta or Ascalon (pre-sear). I think it would be interesting to see the ruins of it all, at least that of which is still above land.

This is all that remains of Orr now.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

1. Fissure is the region of the Mists that belongs to Balthazar.
2. The Underworld is a great region of the mists where the dead wicked ones dwell, the Torment is part of the Underworld.
3. Orr was almost completely destroyed, and most of its inhabitants turned into undead. The capital city, Arah, is under the water.
4. See those small archipelagos south ot Lion's Arch? Those are the remains of Orr.

So not all Orr is under the water. So you coul set sail there and see what you can get.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Quote:
Originally Posted by MithranArkanere
1. Fissure is the region of the Mists that belongs to Balthazar.
2. The Underworld is a great region of the mists where the dead wicked ones dwell, the Torment is part of the Underworld.
3. Orr was almost completely destroyed, and most of its inhabitants turned into undead. The capital city, Arah, is under the water.
4. See those small archipelagos south ot Lion's Arch? Those are the remains of Orr.

So not all Orr is under the water. So you coul set sail there and see what you can get.
THANK YOU!

this is exacly wha I've been waiting for, this pretty sums up all the fighting about orr.

So for those who think my idea is no viable, well...it is!

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Wretchman Drake
This is all that remains of Orr now.
I would love to explore that area...If P2P meant getting something as beautiful as this, I'd pay BIG TIME.