What do you think about this 133t HoH build
ElRey
Ok basically this build has 6 Mo/R with this build:
Mo/R
10 Beast Mastery
11 Smiting
10 Healing
Skills: Signet of Judgement, Zealots Fire, Balthazars Aura, Draw conditions, Charm Animal, Comfort Animal, Heal Area, Rebirth
1 N/E with Wells of power for energy regen and many wards.
1 Mo/E With healing seed, heal area, infuse health etc
The Mo/R's put balth aura on their pet, then use zealots on themselves and go into a ball formation.
Then, they use draw conditions again and again and do massive AoE dmg to people around them. In the middle of battle use Signet of Judgement. When party is low on health use Heal Area.
The Mo/E Uses Wards, Heal Area, healing seed, to form a healing ball around the Mo/R's.
The N/Me uses Wards, Wells, and putrid. They use Death Nova when the pets are at 25% health. He stands in the middle of the ball with the Mo/E healer.
What do you guys think about this build? I think it could pwn HoH
Mo/R
10 Beast Mastery
11 Smiting
10 Healing
Skills: Signet of Judgement, Zealots Fire, Balthazars Aura, Draw conditions, Charm Animal, Comfort Animal, Heal Area, Rebirth
1 N/E with Wells of power for energy regen and many wards.
1 Mo/E With healing seed, heal area, infuse health etc
The Mo/R's put balth aura on their pet, then use zealots on themselves and go into a ball formation.
Then, they use draw conditions again and again and do massive AoE dmg to people around them. In the middle of battle use Signet of Judgement. When party is low on health use Heal Area.
The Mo/E Uses Wards, Heal Area, healing seed, to form a healing ball around the Mo/R's.
The N/Me uses Wards, Wells, and putrid. They use Death Nova when the pets are at 25% health. He stands in the middle of the ball with the Mo/E healer.
What do you guys think about this build? I think it could pwn HoH
coldslammer
hahahahahahaha, nice.
i like the idea of smiting combined with beast mastery, noone cares about pets, but with balthazars aura could be a nasty combo.without foe even realising hes actially dying.
i like the idea of smiting combined with beast mastery, noone cares about pets, but with balthazars aura could be a nasty combo.without foe even realising hes actially dying.
White Designs
Well I dunno, I saw Mo/R and thought cool, Melandru's Monks...then I saw the pet skills, and became skeptical but thought it still might have been a good gimmick build...then I saw Rebirth and stopped reading.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
Morganas
Quote:
Originally Posted by White Designs
Well I dunno, I saw Mo/R and thought cool, Melandru's Monks...then I saw the pet skills, and became skeptical but thought it still might have been a good gimmick build...then I saw Rebirth and stopped reading.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
Did you even read the rest of his post?
Rebirth is very useful in tombs, and he relies on another healing monk to help form a healing ball, he doesn't need other defensive skills.
Also, maybe you have something I missed, but if Heal Area is your only healing your defense is just awful.
Did you even read the rest of his post?
Rebirth is very useful in tombs, and he relies on another healing monk to help form a healing ball, he doesn't need other defensive skills.
ElderAtronach
Quote:
White Designs
No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
smurfhunter
im leaning towards white designs on this....
rebirth is 99% useless in pvp...
although the part about using BA on a pet made me laugh... its pretty useless. (no offense). thats what warriors are for
and if you plan to use zealots fire/draw conditions to hurt anyone, you should use an e/mo smiter. not to mention whoever you hurt you just turn around and heal with heal area.... but yea try it out and tell us how it goes
rebirth is 99% useless in pvp...
although the part about using BA on a pet made me laugh... its pretty useless. (no offense). thats what warriors are for
and if you plan to use zealots fire/draw conditions to hurt anyone, you should use an e/mo smiter. not to mention whoever you hurt you just turn around and heal with heal area.... but yea try it out and tell us how it goes
emil knight
Well it seems to me for this build to work BETTER (I'm not necessarily saying it will work at all, mind you), you would have to go all R/Mo instead.
Also I would have to agree the Rebirth needs to be taken out. There are better rez spells. Draw Conditions makes an odd choice as well, since there are no points in Protection (although by my count there is 1 point left, so you could put it here.) Best you could get here is giving yourself a +7 heal for each condition you draw.
Honestly, I'd say give Sybiotic Bond a try in place of Draw. This would give your pets a longer shelf life and a bit of a regen. Since your team is supposed to be in a ball, might as well give Restore Life a go.
Also I would have to agree the Rebirth needs to be taken out. There are better rez spells. Draw Conditions makes an odd choice as well, since there are no points in Protection (although by my count there is 1 point left, so you could put it here.) Best you could get here is giving yourself a +7 heal for each condition you draw.
Honestly, I'd say give Sybiotic Bond a try in place of Draw. This would give your pets a longer shelf life and a bit of a regen. Since your team is supposed to be in a ball, might as well give Restore Life a go.
Morganas
Quote:
Originally Posted by White Designs
No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage... Rebirth is plain awful ONLY in the 4v4 arenas. It's insanely useful in tombs and GvG.
One healing seed at a time is all you need for a heal ball, you use life bond to transfer damage to the target of seed. Healing spring has nothing at all to do with forming heal balls.
He and his party would be completely invincible to focused attacks. If you wanted to make a valid criticism it would be enchant removal of any sort, and that both their defense and offense rely upon enchants.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage... Rebirth is plain awful ONLY in the 4v4 arenas. It's insanely useful in tombs and GvG.
One healing seed at a time is all you need for a heal ball, you use life bond to transfer damage to the target of seed. Healing spring has nothing at all to do with forming heal balls.
He and his party would be completely invincible to focused attacks. If you wanted to make a valid criticism it would be enchant removal of any sort, and that both their defense and offense rely upon enchants.
White Designs
Life Bond...have you not heard of Nature's Renewal?
Morganas
Quote:
Originally Posted by White Designs
Life Bond...have you not heard of Nature's Renewal?
Have you not read the last part of my post?
pagansaint
Nature's Renewel will destroy this build no matter what.
Meteor Shower, Eruption, Searing Heat, Barrage to name 4 more.
Spiked pets equals no more offensive power.
Beautiful Build...
Meteor Shower, Eruption, Searing Heat, Barrage to name 4 more.
Spiked pets equals no more offensive power.
Beautiful Build...
smurfhunter
Quote:
Originally Posted by Morganas
It's insanely useful in tombs and GvG.
im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
White Designs
To the original poster: Sorry for dismissing your build so quickly, I decided to read the rest of your post and although I don't think it'll work at all, you were simply posting an idea and not acting like you invented some super-powerful build. To be honest, I think its awful, but new ideas are always welcome, so I hope you try it out.
Tips:
-Ditch Rebirth, sucks everywhere in PvP. Go with the standard Res Sig options.
-Heal Area as the only defense is very poor. There is absolutely no reason why you should not be taking advantage of Healing Seed. Its such a good skill in the current metagame that you force it through NR despite a 4 sec cast time. Also, like I mentioned, you have no way of stopping just solid, single-target damage. Scatter some Healing or Protection around.
-Pets are just too unreliable in their AI, try adding perhaps a Warrior that you can smite off of.
-You run out of steam pretty much instantly. I have no idea how your team can sustain energy without pretty much revamping the team..as long as we're trying strange things...Well of Power maybe?
Quote:
Originally Posted by Morganas
Tips:
-Ditch Rebirth, sucks everywhere in PvP. Go with the standard Res Sig options.
-Heal Area as the only defense is very poor. There is absolutely no reason why you should not be taking advantage of Healing Seed. Its such a good skill in the current metagame that you force it through NR despite a 4 sec cast time. Also, like I mentioned, you have no way of stopping just solid, single-target damage. Scatter some Healing or Protection around.
-Pets are just too unreliable in their AI, try adding perhaps a Warrior that you can smite off of.
-You run out of steam pretty much instantly. I have no idea how your team can sustain energy without pretty much revamping the team..as long as we're trying strange things...Well of Power maybe?
Quote:
Have you not read the last part of my post?
To even suggest using Life Bond in the current environment is laughable.
FengShuiBundi
This Build Is Bad.
JokerES
So. EQ, aftershock. Because of the 6 in a ball, everyone gets hit for huge amounts of damage. You get to hold off on the heal area, because even tho it'll help you it'll help him as well. and yes, pet AI is worse than Environment AI. Above that, pets are a 3 hit kill, and if someone sees a pet, they'll kill it if it has balth's on. (and you can't heal it so it just drops)
However, to suggest an alternate build:
3 Mo/R - Split into (below)
1 Mo/R - Prot
2 Mo/R - Heal
3 R/Mo - Damage (Quickshot build basically)
2 R/N - Spirit/Wells (For energy)
Can switch out one R/N for a smiter of some sort.
However, to suggest an alternate build:
3 Mo/R - Split into (below)
1 Mo/R - Prot
2 Mo/R - Heal
3 R/Mo - Damage (Quickshot build basically)
2 R/N - Spirit/Wells (For energy)
Can switch out one R/N for a smiter of some sort.
Zlians
Heal area heals EVERYONE, even foes, so if any enemies get AT MOST into melee range, which no doubt they will, and you guys are firing off H.A, sucks :P
otherwise, the idea is VERY unique, and, with a little work, could roxx0r >
otherwise, the idea is VERY unique, and, with a little work, could roxx0r >
anti_z3r0
Quote:
Originally Posted by FengShuiBundi
This Build Is Bad.
Title Case.
stryphe
I do agree, pet AI has some problems, although I can also see this work. The pet does attack who the master attacks, Wars sometimes are not as dependable. There of course are problems with this build, but I can see it work a few times. I've never been in a smiting group so I don't know how these work, but what about the rounds to hold an alter, just spam heal area on the hero for 10 minutes?
...I can only see this build working for a short while. And enchant removal makes this a dead build, which I believe everyone is packing now.
...I can only see this build working for a short while. And enchant removal makes this a dead build, which I believe everyone is packing now.
ElRey
Enchantment removal does not make this a dead build. People can cast zealots pretty fast i guess. White Designs stop throwing bullshit around. Well of Power mabye.... THE GOD DAMN NECRO has wells and wards. Heal Area as the only healing BESIDES our 1 heal/prot monk? 180x6= INSTANT HEALTH.
White Designs
Sigh, I try to be nice and this is the result...go ahead and fail miserably.
aznhalf
You'll have no energy in about 5 seconds of spamming. You have no energy managment. Zealots does not have a fast recharge time, dont know what you're talking about.
Have no idea why you would take a necro primary unless hes packing putrid as well. E/N would do a lot better in your case.
Im sorry, but without a major overhaul this build has no chance of success considering the current metagame. White designs is 100% correct.
Have no idea why you would take a necro primary unless hes packing putrid as well. E/N would do a lot better in your case.
Im sorry, but without a major overhaul this build has no chance of success considering the current metagame. White designs is 100% correct.
Xploit
Quote:
Originally Posted by smurfhunter
im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
Flowah
Quote:
Originally Posted by Xploit
Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
Yeah... because in Tombs it really matters where you're standing. If you're in the back as a monk, it's just like PvE, the other team will just go for the "tanking warrior". Brilliant.
aB-
Quote:
Originally Posted by ElRey
Quote:
Quote:
Originally Posted by ElRey
Heal Area as the only healing BESIDES our 1 heal/prot monk? 180x6= INSTANT HEALTH.
180x6= INSTANT HEALTH for the enemies in your heal area as well.
Neo-LD
Quote:
Originally Posted by aB-
180x6= INSTANT HEALTH for the enemies in your heal area as well.
Not that I like his build or anything, but the only enemy that will usually get caught in Heal Area is a warrior or 2, which arent being targeted, and should be at relatively full hp already except for some incidental damage.
ElRey
=/ Can someone lock this?
Mithie
This is not going to work very well. This is why:
1. Your offense consists heavily of enchants (Zealot's Fire, Balth's Aura), which will get destroyed by NR. 2. Your build relies on formation and is very passive. Most healing ball builds I've seen are at least flexible enough to shift their fire towards a single enemy target, i.e. ranger balls. Your build cannot. 3. Your sole form of energy management is conditional. There is no chance in hell a decent team would let you get a well up on a corpse before they blow it up in your face with putrid. Since you have so many monks with heal area, an N/R carrying Blood is Power with the ability to lay down healing spring, traps, or spirits will be much more useful. Ishamael Sedai
Quote:
Originally Posted by Flowah
Yeah... because in Tombs it really matters where you're standing. If you're in the back as a monk, it's just like PvE, the other team will just go for the "tanking warrior". Brilliant.
and these are teams which aren't very good White Designs
Quote:
Originally Posted by Ishamael Sedai
and these are teams which aren't very good
He was being sarcastic.
Weezer_Blue
Quote:
Originally Posted by coldslammer
hahahahahahaha, nice.
i like the idea of smiting combined with beast mastery, noone cares about pets, but with balthazars aura could be a nasty combo.without foe even realising hes actially dying. It's fun in the arenas. But for organized PvP? Nope. Pets are too damn stupid. Divine Elemental
this works
weve tried this before jsut diffrent build really :P it holds for awhile just need a really good coordination it can take down teams pretty fast even with natures on ur sig can spike and do atleast 70 dmg each.... with hmmm 6 sigs + pets? that relally would hurt also instead of comfort animal on all? why wont 1 of u bring res pet?to do more healing this build needs a few editing to own. but yes it can work Divine Elemental
Quote:
Originally Posted by Weezer_Blue
It's fun in the arenas. But for organized PvP? Nope. Pets are too damn stupid.
Maybe thats why SNA uses pets on 1 of their builds
The Red Knight
tombs is a joke now any idiot guild that spams spirits well to block the stiars wins
FengShuiBundi
Stupidest arguement ever:
"If guild xxxxx uses tactic aaaaa then the tactic is good. You are stupid, guild xxxxxx is ranked ##### on the ladder" Fill in the blanks. |