22 Aug 2005 at 00:31 - 5
Quote:
What do you guys think about this build? I think it could pwn HoH
The only way to know for sure is to make this team and go in there and try to take it. Good luck to ya
22 Aug 2005 at 00:32 - 6
No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
22 Aug 2005 at 00:49 - 7
im leaning towards white designs on this....
rebirth is 99% useless in pvp...
although the part about using BA on a pet made me laugh... its pretty useless. (no offense). thats what warriors are for
and if you plan to use zealots fire/draw conditions to hurt anyone, you should use an e/mo smiter. not to mention whoever you hurt you just turn around and heal with heal area.... but yea try it out and tell us how it goes
22 Aug 2005 at 01:11 - 8
Well it seems to me for this build to work BETTER (I'm not necessarily saying it will work at all, mind you), you would have to go all R/Mo instead.
Also I would have to agree the Rebirth needs to be taken out. There are better rez spells. Draw Conditions makes an odd choice as well, since there are no points in Protection (although by my count there is 1 point left, so you could put it here.) Best you could get here is giving yourself a +7 heal for each condition you draw.
Honestly, I'd say give Sybiotic Bond a try in place of Draw. This would give your pets a longer shelf life and a bit of a regen. Since your team is supposed to be in a ball, might as well give Restore Life a go.
22 Aug 2005 at 01:12 - 9
Quote:
Originally Posted by White Designs
No, I didn't.
Rebirth is just plain awful in any form of PvP, even random arenas. He has 6 Mo/R, assuming 1 necro, he has at at most one healing seed. No healing springs...that is not a heal ball. Even if he had one, you have no way of countering standard single-target damage...
Rebirth is plain awful ONLY in the 4v4 arenas. It's insanely useful in tombs and GvG.
One healing seed at a time is all you need for a heal ball, you use life bond to transfer damage to the target of seed. Healing spring has nothing at all to do with forming heal balls.
He and his party would be completely invincible to focused attacks. If you wanted to make a valid criticism it would be enchant removal of any sort, and that both their defense and offense rely upon enchants.
22 Aug 2005 at 01:20 - 10
Life Bond...have you not heard of Nature's Renewal?
22 Aug 2005 at 01:26 - 11
Quote:
Originally Posted by White Designs
Life Bond...have you not heard of Nature's Renewal?
Have you not read the last part of my post?
22 Aug 2005 at 01:29 - 12
Nature's Renewel will destroy this build no matter what.
Meteor Shower, Eruption, Searing Heat, Barrage to name 4 more.
Spiked pets equals no more offensive power.
Beautiful Build...
22 Aug 2005 at 01:45 - 13
Quote:
Originally Posted by Morganas
It's insanely useful in tombs and GvG.
im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
22 Aug 2005 at 01:51 - 14
To the original poster: Sorry for dismissing your build so quickly, I decided to read the rest of your post and although I don't think it'll work at all, you were simply posting an idea and not acting like you invented some super-powerful build. To be honest, I think its awful, but new ideas are always welcome, so I hope you try it out.
Tips:
-Ditch Rebirth, sucks everywhere in PvP. Go with the standard Res Sig options.
-Heal Area as the only defense is very poor. There is absolutely no reason why you should not be taking advantage of Healing Seed. Its such a good skill in the current metagame that you force it through NR despite a 4 sec cast time. Also, like I mentioned, you have no way of stopping just solid, single-target damage. Scatter some Healing or Protection around.
-Pets are just too unreliable in their AI, try adding perhaps a Warrior that you can smite off of.
-You run out of steam pretty much instantly. I have no idea how your team can sustain energy without pretty much revamping the team..as long as we're trying strange things...Well of Power maybe?
Quote:
Originally Posted by Morganas
Have you not read the last part of my post?
To even suggest using Life Bond in the current environment is laughable.
22 Aug 2005 at 02:00 - 15
This Build Is Bad.
22 Aug 2005 at 02:05 - 16
So. EQ, aftershock. Because of the 6 in a ball, everyone gets hit for huge amounts of damage. You get to hold off on the heal area, because even tho it'll help you it'll help him as well. and yes, pet AI is worse than Environment AI. Above that, pets are a 3 hit kill, and if someone sees a pet, they'll kill it if it has balth's on. (and you can't heal it so it just drops)
However, to suggest an alternate build:
3 Mo/R - Split into (below)
1 Mo/R - Prot
2 Mo/R - Heal
3 R/Mo - Damage (Quickshot build basically)
2 R/N - Spirit/Wells (For energy)
Can switch out one R/N for a smiter of some sort.
22 Aug 2005 at 02:09 - 17
Heal area heals EVERYONE, even foes, so if any enemies get AT MOST into melee range, which no doubt they will, and you guys are firing off H.A, sucks :P
otherwise, the idea is VERY unique, and, with a little work, could roxx0r >
22 Aug 2005 at 06:24 - 18
Quote:
Originally Posted by FengShuiBundi
This Build Is Bad.
Title Case.
22 Aug 2005 at 10:15 - 19
I do agree, pet AI has some problems, although I can also see this work. The pet does attack who the master attacks, Wars sometimes are not as dependable. There of course are problems with this build, but I can see it work a few times. I've never been in a smiting group so I don't know how these work, but what about the rounds to hold an alter, just spam heal area on the hero for 10 minutes?
...I can only see this build working for a short while. And enchant removal makes this a dead build, which I believe everyone is packing now.
22 Aug 2005 at 13:11 - 20
Enchantment removal does not make this a dead build. People can cast zealots pretty fast i guess. White Designs stop throwing bullshit around. Well of Power mabye.... THE GOD DAMN NECRO has wells and wards. Heal Area as the only healing BESIDES our 1 heal/prot monk? 180x6= INSTANT HEALTH.
22 Aug 2005 at 14:58 - 21
Sigh, I try to be nice and this is the result...go ahead and fail miserably.
22 Aug 2005 at 16:30 - 22
You'll have no energy in about 5 seconds of spamming. You have no energy managment. Zealots does not have a fast recharge time, dont know what you're talking about.
Have no idea why you would take a necro primary unless hes packing putrid as well. E/N would do a lot better in your case.
Im sorry, but without a major overhaul this build has no chance of success considering the current metagame. White designs is 100% correct.
22 Aug 2005 at 23:42 - 23
Quote:
Originally Posted by smurfhunter
im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
23 Aug 2005 at 00:43 - 24
Quote:
Originally Posted by Xploit
Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
Yeah... because in Tombs it really matters where you're standing. If you're in the back as a monk, it's just like PvE, the other team will just go for the "tanking warrior". Brilliant.
23 Aug 2005 at 00:50 - 25
Quote:
Originally Posted by ElRey
Enchantment removal does not make this a dead build.
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You would lose balthazar's aura, zealot's fire, and healing seed, your 3 main forms of damage and healing. How can you say it won't make your build dead?