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Originally Posted by Sarus
Considering that mac users make up only ~2% of the computer user market at the moment (2004) and an even smaller percentage of the computer gaming market I think it's a little unreasonable to expect non established game companies to release Mac/Linux Ports concurrent with their PC release.
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Blizzard did it when they were unestablished, and they did it at a time when the code was much less portable. I don't see how being the minority means that we somehow become a burden.
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It just doesn't make sense from a financial perspective. You would have to treat the mac port of the game almost like another game with it's own beta testing not to mention the need for a Mac support team. I'm pretty sure you would need different programmers that knew the Mac environment to get any port done as well (someone correct me if I'm wrong).
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I can't say how the Mac market would react to GW, but I can say that the PC market is definatly reacting well to it. Mac users are people after all, and I know we are buying into the hype that PC users are generating. I'd say we'd earn our worth, but then again... Neither of us really know.
Apple has been working really hard to adapt it's technologies to coexist more peacefully with Windows machines. Macs can use the same languages, namely C and C++, as a Windows machine. The problem does not lie with the language itself, however, but rather the graphics API. I assume GW is using either DirectX or OpenGL. If it is the latter, there would be no excuse for the absence of a Mac port. The former, however, could very well be the counter-argument from a PC user. Converting an engine that is as advanced as GW's is no simple task, no doubt. But that's why I suggested that they make the ports in real time! OpenGL is just about as powerful as DirectX these days (a common misconception is that OpenGL is much slower than DirectX-- which is completely untrue), and it makes for seamless ports because it was designed to work on all of the major operating systems. They would need one or two guys at most making minor system-specific changes to the code, and thats it!
Of course there would have to be someone to handle Mac-specific issues, but even that job could be handled by the folks handling PC issues. There's really only so much that can go wrong with a Mac (that an ANet or NCSoft tech support employee could help with) since it is all standardized hardware. For better or worse, there's not that much you can do to trick out a Mac, which leads to the virtual elimination of hardware conflicts.
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This is ANet's first game. WoW is Blizzards um ... lets see Warcraft I, II, III, Startcraft, Diablo I, II, all the expansion packs ... maybe 10th game? You have to admit that's a lot of experience under their belt before making their first MMORPG. The point is Anet isn't Blizzard so you shouldn't expect them to do the things Blizzard does.
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In case you were not aware (I'm not blaming you if you weren't), ANet is comprised of people who once upon a time, made all of those games you listed. They
are Blizzard's experience. They
are the Blizzard that most of us remember from the good old days. As such, I hold them to the same level of quality that I hold upon Blizzard.