More control over your equips' colors!!!!

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

I believe that we should have control over the whole piece's color. For example: being able to dye the hilt of your sword red, the blade blue, and the handle white. Another example is with knight's armor where default is silver and yellow, when i dye it, it only changes the yellow and not the silver part. We should be able to dye the whole armor one color if we have to.

Also white should be added. :P

Please rate this thread

Anraeth

Frost Gate Guardian

Join Date: May 2005

SE america

This Is Cakeguild [cAke]

white... i can see those 200k each


but i would buy them

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Dye remover + silver makes white i think. Or maybe t's just dye remover...

xChaoSx

Ascalonian Squire

Join Date: May 2005

KCHS

W/N

depends on the armor

Anraeth

Frost Gate Guardian

Join Date: May 2005

SE america

This Is Cakeguild [cAke]

it doesnt look pure true white most of the time

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

So...what do you guys think about the idea?

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I like the idea. Divide the armour up into sections, which would be great because FoW warrior is way too dark.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Yea, whites a hard dye to make.

I used dye remover on silver then applied it to my dragons armour.

It was purple

Gomezie

Academy Page

Join Date: May 2005

Yeh depends on armour deffo.. nice idea tho... i personally reckon when you customise an item it should have different graphics to it that are personal to your class and or skills

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

/signed

My husband and I were talking about the possibility of a Dye Crafter - or a Haberdasher or something - to whom you bring your dyes, and you choose background and foreground colors of your armor as well. I was so sick to death of my elementalist collector's armor ALWAYS being white with only the trim dyed. It would have rocked if the whole thing could be red with orange trim or something.

It would provide a great gold sink, as well as more individuality in looks.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

Yeah, being able to see what the dye would do to your armor before you use the dye would be nice.

Rawru

Rawru

Pre-Searing Cadet

Join Date: Aug 2005

R/Me

Yessss, I definatly like the idea of dividing the armor into sections, so you can still dye only parts... but you can also change if the rest of your shirt is a brown that doesnt match. Yay for armor sections!

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Maybe have a dye maker that can dye certain parts of your armor/weapons after you give dyes to him. i.e. you give him black and he dyes the other part of your hydromancer armor black.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

Good idea, though I would want to be able to preview what would the armor look when a certain dye is added so that I wouldn't have to waste dye.

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

Well I want to see my Dye Preview and Applier menu put into practice, taking basically everything you could want and expanding upon it.

It begins with the ability to open up a new screen which you can change to each piece of your equipment currently on, so it will have a Primary, Secondary, Head, Chest, Hands, Legs, and Feet section which will load up what your piece currently looks like. As well, there is a large color palette which states the name of each color, and for any which are not basic drops, the process to make this, let us face it is is not hard to find the information anymore, might as well include it. This will play more in later.

Anyway, you apply dyes to a piece of armor, however, what this does is not simply dye it what it does currently, it will modify it to have that dye for the piece. There are also three levels of intensity, applying three of the same color dye will get you all three levels applied to that piece of armor. You can apply as many dyes as you want, which activates in the color palette which you have applied to each piece.

Now, there are also sections to each piece, such as swords, axes, and hammers get Blade/Head, Guard/Pole, and Handle/Hilt, or with armor there would be a Primary, Secondary, and Pattern, the pattern would be like the flames on pyromancer gear, or the studs on early warrior armor.

You can see where I am going, select a piece of armor, select a section, and select the color (including intensity) you want if it is applied, go through all of the pieces you want, all of the sections, and all of the colors, gives you a preview of each, and then you can hit Save or Dye or something and it converts your character to this.

This saves dye for newer characters so they are not overwriting, and creates sort of a goal with the scale of the palette for people to throw all of their dyes on pieces of armor, as well as creating some combinations with definite results.

Occur only in outposts/cities, just so you don't look at people shifting colors or something when in combat as I am sure that would hurt some connections.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

/signed

Probably couldn't have put it better myself. It would be cool if we had "glow-dyes" to make your weapons glow or your equip and such.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

bump

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

You know what would be cool? Custom decals.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

Bump?

Ghost.

Banned

Join Date: Oct 2005

California Best State In the World

Undead Poet Society

R/Me

i think we should be able to dye parts on weapons, and also on armors because what people really spend there money is what they think looks good to them

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

yes, i want my 8k undies to match my hair
/signed

Crystaldragonboy

Ascalonian Squire

Join Date: Oct 2005

Ok, so some of what I've got is a little off topic, but in reading through as many other threads as I could, this seems the most appropriate place to post this.

Here's my Idea:
Firstly, the topic of creating new character classes has been beaten into a slopping, crunching pulp of blood, bone and cartaliage, but in reading the posts on that topic, I (as I'm sure many others) have come accross the most easily integratable profession: The Engineer. What makes this relevant to detailed color control is that I would like (were I a developer) to take this profession a little further to encompass equipment design, most notably the abilty to put together crafting materials to create different armor peices, detailed later in this post.

Instead of a focus on siege weapons, perhaps integrate the use of polearms, and possibly crossbows, but for the most part, have this profession satisfy the cries for another melee class.

The primary purpose of the engineer would be to supplement the current armor and weapons crafters by expanding upon the ideas laid out in this post about sub-dividing armors and weapons into individual components. Where you have all stated a desire to color individual sub-divisions of armors and weapons, I propose taking it a step further to be able to design (in a feasable, limited way) individual pieces.

What I mean by this is, taking a ranger's drakescale glove for example, there are three separate components: The underlying fabric, the protective scales, and the leather that binds them. The Engineer could (in exploring the world) gather crafting items that could be used to combine into a design of their making. For instance (again using the drakeskale glove), it would require scales, tanned hide, and possibly cloth. But what if you think that a shell would provide greater protection? Or even steel for that matter (leaving out class restrictions for the moment)? Then you could combine tanned hide, shell (or steel ingots), and cloth to design and then craft a new glove.

To make it fair for everyone, Engineers could only craft or design in a city (as either would require a substantial amount of time in reality), and others could commission work to be done. In addition to this, Engineers could design an item (requiring no materials to be spent, but would have to still possess them), creating design plans that could be stored for a later time or be crafted by any regular crafter (making not only a cheaper option for non-engineers, but also a less bothersome approach for engineers - can you imagine a thousand players accosting a single Engineer!?).

The Engineers would need to have an extra GUI window available for previewing their designs, which would show the available craft items in their inventory. Beginning the process, the Engineer would select an armor peice or weapon to craft. Perhaps at position x, a generic ghost of the item would appear, and a column, sub-dividing the item into its component parts would appear at position y. The Engineer could then drag and drop the crafting items in thier inventory to each component box, which would solidify that component, over the ghost, in the preview window. Once all items are placed, and the Engineer is satisfied, they would then have the option to create a design plan, or to craft. Designing would generate a design plan item in the player's inventory, which could be traded. Crafting the item would consume the specified materials, and possibly a portion of money. That newly crafted item would then, like the design plan, be generated into the player's inventory to be traded or auctioned away.

Now, when dying these sub-divided items, a similar GUI window to the Engineer's design/craft window would be used, displaying the item, and its subdivided components, as well as available dyes. The difference would be that non-Engineers would not be able to craft or design (well, maybe they could design, or heck even craft, if ANET wants), but rather the preview would show the item as each is applied, and then when the player is satisfied, can select "DYE" (as opposed to "DESIGN" or "CRAFT"), permanently dying the item. Dying would be unlimited as long as the player has the dyes to use.

Now maybe I'm just crazy, but that's my idea.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

It would be nice to have each part of your armor be separately dyeable just so ANet would make the 15k Fanatic's Armor actually look different, instead of just making a different part of it dyeable.

Crystaldragonboy

Ascalonian Squire

Join Date: Oct 2005

I've only been playing a week, so I don't really know what you're talking about but yes. Separately dyeable parts would be nice.

J_V_H

Ascalonian Squire

Join Date: Aug 2005

W/E

Hmm, good idea Crystal, but for now separate dyeable parts would good. I don't know if Anet will ever implement our ideas but custom decals like being able to put dragon (instead of only on the capes) designs on your armor would be cool. I understand how you guys feel. You buy that pretty 15k armor, but it's just not complete with that stupid color of some specific part or parts that's unchangable.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

/signed

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

I'd like it if all weapons and armour were dye-friendly
/signed to the general idea

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

psst scew all that; I want patterns; I want Bone hilts/pommels/shafts.

perhaps use the NOT USED items to make it look baddass; monstrous crap; ruby/shaps ect ect...

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

yeah my bf suggested this waaaay back in may It'd be great. You can have black with gold or silver trim... that would look amazing. hehe.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

/signed

I love the Idea of customizing a weapon's look.