More control over your equips' colors!!!!
J_V_H
I believe that we should have control over the whole piece's color. For example: being able to dye the hilt of your sword red, the blade blue, and the handle white. Another example is with knight's armor where default is silver and yellow, when i dye it, it only changes the yellow and not the silver part. We should be able to dye the whole armor one color if we have to.
Also white should be added. :P
Please rate this thread
Also white should be added. :P
Please rate this thread
Anraeth
white... i can see those 200k each
but i would buy them
but i would buy them
Soul Shaker
Dye remover + silver makes white i think. Or maybe t's just dye remover...
xChaoSx
depends on the armor
Anraeth
it doesnt look pure true white most of the time
J_V_H
So...what do you guys think about the idea?
Racthoh
I like the idea. Divide the armour up into sections, which would be great because FoW warrior is way too dark.
aron searle
Yea, whites a hard dye to make.
I used dye remover on silver then applied it to my dragons armour.
It was purple
I used dye remover on silver then applied it to my dragons armour.
It was purple
Gomezie
Yeh depends on armour deffo.. nice idea tho... i personally reckon when you customise an item it should have different graphics to it that are personal to your class and or skills
Sofonisba
/signed
My husband and I were talking about the possibility of a Dye Crafter - or a Haberdasher or something - to whom you bring your dyes, and you choose background and foreground colors of your armor as well. I was so sick to death of my elementalist collector's armor ALWAYS being white with only the trim dyed. It would have rocked if the whole thing could be red with orange trim or something.
It would provide a great gold sink, as well as more individuality in looks.
My husband and I were talking about the possibility of a Dye Crafter - or a Haberdasher or something - to whom you bring your dyes, and you choose background and foreground colors of your armor as well. I was so sick to death of my elementalist collector's armor ALWAYS being white with only the trim dyed. It would have rocked if the whole thing could be red with orange trim or something.
It would provide a great gold sink, as well as more individuality in looks.
J_V_H
Yeah, being able to see what the dye would do to your armor before you use the dye would be nice.
Rawru
Yessss, I definatly like the idea of dividing the armor into sections, so you can still dye only parts... but you can also change if the rest of your shirt is a brown that doesnt match. Yay for armor sections!
LifeInfusion
Maybe have a dye maker that can dye certain parts of your armor/weapons after you give dyes to him. i.e. you give him black and he dyes the other part of your hydromancer armor black.
J_V_H
Good idea, though I would want to be able to preview what would the armor look when a certain dye is added so that I wouldn't have to waste dye.
Vangor
Well I want to see my Dye Preview and Applier menu put into practice, taking basically everything you could want and expanding upon it.
It begins with the ability to open up a new screen which you can change to each piece of your equipment currently on, so it will have a Primary, Secondary, Head, Chest, Hands, Legs, and Feet section which will load up what your piece currently looks like. As well, there is a large color palette which states the name of each color, and for any which are not basic drops, the process to make this, let us face it is is not hard to find the information anymore, might as well include it. This will play more in later.
Anyway, you apply dyes to a piece of armor, however, what this does is not simply dye it what it does currently, it will modify it to have that dye for the piece. There are also three levels of intensity, applying three of the same color dye will get you all three levels applied to that piece of armor. You can apply as many dyes as you want, which activates in the color palette which you have applied to each piece.
Now, there are also sections to each piece, such as swords, axes, and hammers get Blade/Head, Guard/Pole, and Handle/Hilt, or with armor there would be a Primary, Secondary, and Pattern, the pattern would be like the flames on pyromancer gear, or the studs on early warrior armor.
You can see where I am going, select a piece of armor, select a section, and select the color (including intensity) you want if it is applied, go through all of the pieces you want, all of the sections, and all of the colors, gives you a preview of each, and then you can hit Save or Dye or something and it converts your character to this.
This saves dye for newer characters so they are not overwriting, and creates sort of a goal with the scale of the palette for people to throw all of their dyes on pieces of armor, as well as creating some combinations with definite results.
Occur only in outposts/cities, just so you don't look at people shifting colors or something when in combat as I am sure that would hurt some connections.
It begins with the ability to open up a new screen which you can change to each piece of your equipment currently on, so it will have a Primary, Secondary, Head, Chest, Hands, Legs, and Feet section which will load up what your piece currently looks like. As well, there is a large color palette which states the name of each color, and for any which are not basic drops, the process to make this, let us face it is is not hard to find the information anymore, might as well include it. This will play more in later.
Anyway, you apply dyes to a piece of armor, however, what this does is not simply dye it what it does currently, it will modify it to have that dye for the piece. There are also three levels of intensity, applying three of the same color dye will get you all three levels applied to that piece of armor. You can apply as many dyes as you want, which activates in the color palette which you have applied to each piece.
Now, there are also sections to each piece, such as swords, axes, and hammers get Blade/Head, Guard/Pole, and Handle/Hilt, or with armor there would be a Primary, Secondary, and Pattern, the pattern would be like the flames on pyromancer gear, or the studs on early warrior armor.
You can see where I am going, select a piece of armor, select a section, and select the color (including intensity) you want if it is applied, go through all of the pieces you want, all of the sections, and all of the colors, gives you a preview of each, and then you can hit Save or Dye or something and it converts your character to this.
This saves dye for newer characters so they are not overwriting, and creates sort of a goal with the scale of the palette for people to throw all of their dyes on pieces of armor, as well as creating some combinations with definite results.
Occur only in outposts/cities, just so you don't look at people shifting colors or something when in combat as I am sure that would hurt some connections.
J_V_H
/signed
Probably couldn't have put it better myself. It would be cool if we had "glow-dyes" to make your weapons glow or your equip and such.
Probably couldn't have put it better myself. It would be cool if we had "glow-dyes" to make your weapons glow or your equip and such.
J_V_H
bump
J_V_H
You know what would be cool? Custom decals.
J_V_H
Bump?
Ghost.
i think we should be able to dye parts on weapons, and also on armors because what people really spend there money is what they think looks good to them
Sniper22
yes, i want my 8k undies to match my hair
/signed
/signed
Crystaldragonboy
Ok, so some of what I've got is a little off topic, but in reading through as many other threads as I could, this seems the most appropriate place to post this.
Here's my Idea:
Firstly, the topic of creating new character classes has been beaten into a slopping, crunching pulp of blood, bone and cartaliage, but in reading the posts on that topic, I (as I'm sure many others) have come accross the most easily integratable profession: The Engineer. What makes this relevant to detailed color control is that I would like (were I a developer) to take this profession a little further to encompass equipment design, most notably the abilty to put together crafting materials to create different armor peices, detailed later in this post.
Instead of a focus on siege weapons, perhaps integrate the use of polearms, and possibly crossbows, but for the most part, have this profession satisfy the cries for another melee class.
The primary purpose of the engineer would be to supplement the current armor and weapons crafters by expanding upon the ideas laid out in this post about sub-dividing armors and weapons into individual components. Where you have all stated a desire to color individual sub-divisions of armors and weapons, I propose taking it a step further to be able to design (in a feasable, limited way) individual pieces.
What I mean by this is, taking a ranger's drakescale glove for example, there are three separate components: The underlying fabric, the protective scales, and the leather that binds them. The Engineer could (in exploring the world) gather crafting items that could be used to combine into a design of their making. For instance (again using the drakeskale glove), it would require scales, tanned hide, and possibly cloth. But what if you think that a shell would provide greater protection? Or even steel for that matter (leaving out class restrictions for the moment)? Then you could combine tanned hide, shell (or steel ingots), and cloth to design and then craft a new glove.
To make it fair for everyone, Engineers could only craft or design in a city (as either would require a substantial amount of time in reality), and others could commission work to be done. In addition to this, Engineers could design an item (requiring no materials to be spent, but would have to still possess them), creating design plans that could be stored for a later time or be crafted by any regular crafter (making not only a cheaper option for non-engineers, but also a less bothersome approach for engineers - can you imagine a thousand players accosting a single Engineer!?).
The Engineers would need to have an extra GUI window available for previewing their designs, which would show the available craft items in their inventory. Beginning the process, the Engineer would select an armor peice or weapon to craft. Perhaps at position x, a generic ghost of the item would appear, and a column, sub-dividing the item into its component parts would appear at position y. The Engineer could then drag and drop the crafting items in thier inventory to each component box, which would solidify that component, over the ghost, in the preview window. Once all items are placed, and the Engineer is satisfied, they would then have the option to create a design plan, or to craft. Designing would generate a design plan item in the player's inventory, which could be traded. Crafting the item would consume the specified materials, and possibly a portion of money. That newly crafted item would then, like the design plan, be generated into the player's inventory to be traded or auctioned away.
Now, when dying these sub-divided items, a similar GUI window to the Engineer's design/craft window would be used, displaying the item, and its subdivided components, as well as available dyes. The difference would be that non-Engineers would not be able to craft or design (well, maybe they could design, or heck even craft, if ANET wants), but rather the preview would show the item as each is applied, and then when the player is satisfied, can select "DYE" (as opposed to "DESIGN" or "CRAFT"), permanently dying the item. Dying would be unlimited as long as the player has the dyes to use.
Now maybe I'm just crazy, but that's my idea.
Here's my Idea:
Firstly, the topic of creating new character classes has been beaten into a slopping, crunching pulp of blood, bone and cartaliage, but in reading the posts on that topic, I (as I'm sure many others) have come accross the most easily integratable profession: The Engineer. What makes this relevant to detailed color control is that I would like (were I a developer) to take this profession a little further to encompass equipment design, most notably the abilty to put together crafting materials to create different armor peices, detailed later in this post.
Instead of a focus on siege weapons, perhaps integrate the use of polearms, and possibly crossbows, but for the most part, have this profession satisfy the cries for another melee class.
The primary purpose of the engineer would be to supplement the current armor and weapons crafters by expanding upon the ideas laid out in this post about sub-dividing armors and weapons into individual components. Where you have all stated a desire to color individual sub-divisions of armors and weapons, I propose taking it a step further to be able to design (in a feasable, limited way) individual pieces.
What I mean by this is, taking a ranger's drakescale glove for example, there are three separate components: The underlying fabric, the protective scales, and the leather that binds them. The Engineer could (in exploring the world) gather crafting items that could be used to combine into a design of their making. For instance (again using the drakeskale glove), it would require scales, tanned hide, and possibly cloth. But what if you think that a shell would provide greater protection? Or even steel for that matter (leaving out class restrictions for the moment)? Then you could combine tanned hide, shell (or steel ingots), and cloth to design and then craft a new glove.
To make it fair for everyone, Engineers could only craft or design in a city (as either would require a substantial amount of time in reality), and others could commission work to be done. In addition to this, Engineers could design an item (requiring no materials to be spent, but would have to still possess them), creating design plans that could be stored for a later time or be crafted by any regular crafter (making not only a cheaper option for non-engineers, but also a less bothersome approach for engineers - can you imagine a thousand players accosting a single Engineer!?).
The Engineers would need to have an extra GUI window available for previewing their designs, which would show the available craft items in their inventory. Beginning the process, the Engineer would select an armor peice or weapon to craft. Perhaps at position x, a generic ghost of the item would appear, and a column, sub-dividing the item into its component parts would appear at position y. The Engineer could then drag and drop the crafting items in thier inventory to each component box, which would solidify that component, over the ghost, in the preview window. Once all items are placed, and the Engineer is satisfied, they would then have the option to create a design plan, or to craft. Designing would generate a design plan item in the player's inventory, which could be traded. Crafting the item would consume the specified materials, and possibly a portion of money. That newly crafted item would then, like the design plan, be generated into the player's inventory to be traded or auctioned away.
Now, when dying these sub-divided items, a similar GUI window to the Engineer's design/craft window would be used, displaying the item, and its subdivided components, as well as available dyes. The difference would be that non-Engineers would not be able to craft or design (well, maybe they could design, or heck even craft, if ANET wants), but rather the preview would show the item as each is applied, and then when the player is satisfied, can select "DYE" (as opposed to "DESIGN" or "CRAFT"), permanently dying the item. Dying would be unlimited as long as the player has the dyes to use.
Now maybe I'm just crazy, but that's my idea.
Shattered Self
It would be nice to have each part of your armor be separately dyeable just so ANet would make the 15k Fanatic's Armor actually look different, instead of just making a different part of it dyeable.
Crystaldragonboy
I've only been playing a week, so I don't really know what you're talking about but yes. Separately dyeable parts would be nice.
J_V_H
Hmm, good idea Crystal, but for now separate dyeable parts would good. I don't know if Anet will ever implement our ideas but custom decals like being able to put dragon (instead of only on the capes) designs on your armor would be cool. I understand how you guys feel. You buy that pretty 15k armor, but it's just not complete with that stupid color of some specific part or parts that's unchangable.
Battle Torn
/signed
Symeon
I'd like it if all weapons and armour were dye-friendly
/signed to the general idea
/signed to the general idea
D.E.V.i.A.N.C.E
psst scew all that; I want patterns; I want Bone hilts/pommels/shafts.
perhaps use the NOT USED items to make it look baddass; monstrous crap; ruby/shaps ect ect...
perhaps use the NOT USED items to make it look baddass; monstrous crap; ruby/shaps ect ect...
Pevil Lihatuh
yeah my bf suggested this waaaay back in may It'd be great. You can have black with gold or silver trim... that would look amazing. hehe.
Omega X
/signed
I love the Idea of customizing a weapon's look.
I love the Idea of customizing a weapon's look.