I'm having trouble dealing with spike damage with my current mo/me monk build, using the skills hex breaker, healing touch, orison, healing hands, healing seed, dwaynas kiss, drain enchant, and a res spell. I have no energy problems, or problems keeping people alive against normal teams, it's just the darn spikers. I also think that my healing seed is getting stripped against the first spike target in most cases.
My last build, a boon protector with energy drain as elite, easily protected from spike damage, but had severe energy problems, and couldn't deal with NR well.
Is there some happy medium where I can both defend from spike and do regular healing against other sorts of teams?
Btw, this is for 8 player maps, the build can actually handle spike from 4 player teams (though it's still a close call usually).
M


