Thus, I propose an elite spell that counters spirits. The return of Unnatural Signet.
| [color=#993399]Mesmer Skill[/color] Unnatural Signet {Elite} - Signet - Illusion Magic Instantly kills 1 ... 18 spirits (1 spirit per point in illusion), starting with the spirits closest to caster. No other spirits may be created for 1 ... 15 seconds. Another Unnatural Signet may not be cast for 30 seconds. Energy: 0 Cast time: 2 sec Recharge time: 45 sec | 
Unnatural signet kills friendly and enemy spirits alike.
The reason that it is an elite skills is because, normally, (as the devs intended) spirits come in small groups. This skills, calibrated for mass spirits, can be devastating to these smaller-scale spirit groups.
The 'starting with the spirits closest to caster' is specifically to combat using spirits as walls.
The range is 'on the radar'.
Personally, I think putting in this skill, or a skill similar to it would level the playing field against spirit builds without making them completely useless. But, as the creator, I'm a little bias. :P
What do you all think?
~Firax







 I'm disappointed...
  I'm disappointed...
                


 Spirit spammers aren't invincible, i've seen many spirit spammer groups lose in the Tomb, so if you get your ass kicked by spirit spammers every time: either change your strategy or deal with it.There's no need to nerf everything that annoys some people that can't be bothered to find a way around it
 Spirit spammers aren't invincible, i've seen many spirit spammer groups lose in the Tomb, so if you get your ass kicked by spirit spammers every time: either change your strategy or deal with it.There's no need to nerf everything that annoys some people that can't be bothered to find a way around it