How do you Jump?

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

I have a really simple question. How do you make your character jump in Guild Wars? I found out how to walk, run, strafe, etc., but I can't find jump. That's all. Thanks!

AcidRock

Ascalonian Squire

Join Date: Apr 2005

Quebec

Think Big Sti [PING]

There is no Jump button
but there is actually an emote /jump
but i dont think you can use it to really jump on something... i dont even know what it is supposed to emote at all...

Rolande

Rolande

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by AcidRock
There is no Jump button
but there is actually an emote /jump
but i dont think you can use it to really jump on something... i dont even know what it is supposed to emote at all...
Yeah they didn't code in any vertical play (Z Axis) it is all horizontal meaning there is no way to "fall" or recieve falling damage. There are a few MMORPGs that have done this. Star Wars Galaxies did this and I can tell you from experience that it can become annoying. It is very easy to get stuck by something that is only a few inches high, sometimes developers get the physics wrong for a particular piece of the ground (I found one such area in the catacombs last night) and the only thing you can do is look for a way around it. It was the dumbest thing in SWG to not be able to "step up" onto a curb, or hop a low lying wall no higher than you shins and be forced to go completely around some cities just to find a way in.

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

/jump its only an emote though

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

Okay, it just feels unnatural to not be able to jump. It's like being able to walk and not run. It just feels weird. I wonder why they didn't put it in the game? Strange.

Rolande

Rolande

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by alestian
Okay, it just feels unnatural to not be able to jump. It's like being able to walk and not run. It just feels weird. I wonder why they didn't put it in the game? Strange.
As a programmer I can tell you that removing that single axis means they have to worry about a ton less coding. Putting together the physics for any MMORPG (or any game for that matter) is a time consuming issue. By removing the Z-Axis they have removed, Falling (and the damage associated with it) climbing (and the exploits that come with it) and also they don't actually have to repeatedly "report" your Z-axis to the servers to keep you from falling through the world, no vertical movement means they have reduced the burden that comes with that single axis.

Dravic Badmoon

Frost Gate Guardian

Join Date: Apr 2005

Currently AFK at the moment...

Badmoon's Militia

Me/E

well put Roland, DAOC is another game that suffers from the Z-axis, as they appearently do not wish to fix the z-axis bugs that players report, insted they jsut suspend them for three days.

alestian

Academy Page

Join Date: Apr 2005

Texas

W/Mo

I agree. Very well put. It makes sense that from the Developer's perspective, and in order to make the due date, to reduce the amount of gameplay controls would reasonably reduce the amount of code needed. And less code means less number of things to go wrong. From a user's perspective, however, I like the feeling of being able to go anywhere and do anything in a game. I suppose it really comes down to the purpose or goal of the game which is to simply make a profit so they can pay the developers, quality assurance team, support team, managers, designers, etc. who worked on the game. Reducing code means reducing strain on the development team and could even mean not requiring as many people on the team as it might otherwise so that leads to reduced headcount which leads to money saved for the company. Also, less code implemented means less for the QA team to test and certify. It also means less for the Support team to have to support. It also means less strain on the game servers. So, it all works in favor of the company. I just think that if they focused on what the end user wants then the jumping might be in there.