How do YOU measure player experience?
banishd
pve
/yawn
if i were looking to fight monsters all day i'd go play WoW or L2
/yawn
if i were looking to fight monsters all day i'd go play WoW or L2
Aera Lure
Quote:
Originally Posted by zehly
What do YOU think is a good measurement?
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How do I measure my experience when solo? I guess that best answers your post. By the areas I have been able to unlock - not run to - but unlock, on my own. Seems to be a pretty good bar for how one character is doing vs another build.
JMFD
How I filter in PVE
When forming a group add "PST for invite", only those who can follow instructions and whisper have a chance at getting in.
Sometimes I'll ask how people got to Droknar's and why. If they got rushed because it was their 2/3/4 toon, okay, if their first I'll be apprehensive. If they waited, fair enough. If they faught down lornars/dreadnaughts/snake dance they're in
When forming a group add "PST for invite", only those who can follow instructions and whisper have a chance at getting in.
Sometimes I'll ask how people got to Droknar's and why. If they got rushed because it was their 2/3/4 toon, okay, if their first I'll be apprehensive. If they waited, fair enough. If they faught down lornars/dreadnaughts/snake dance they're in
asdar
Rank has some value. It's like a giant rake weeding the garden. You might snag a few vegetables along with weeds and you might miss a few weeds, but for the most part you get the easy weeds and leave enough vegetables for dinner.
We don't even ask about rank but we're just looking to have some fun.
We don't even ask about rank but we're just looking to have some fun.
Fantus
Just out of curiousity:
I am a PvE player mainly, doing PvP in Arena, very rarely in tombs. Let's assume for a moment I wanted to get more into Tombs PvP (I don't, but just theorectically). I have
- 1.5 million XP that obviously don't show whether I have a clue about GW in general and PvP in specific.
- 0 Rank because you don't get any Rank in Arenas
- a membership in a great guild that will be completely unknown to anyone else outside the guild because we're PvE focused.
- put 4 characters through Ascension without getting rushed through anything - which doesn't mean anything to PvP
- 750 hours of gaming experience which again don't show whether I am competent or have been doing BS all that time.
So, if I ever wanted to go to Tombs, nobody would take me into their team, right?
How do you actually start Tombs when you are new to it???
I am a PvE player mainly, doing PvP in Arena, very rarely in tombs. Let's assume for a moment I wanted to get more into Tombs PvP (I don't, but just theorectically). I have
- 1.5 million XP that obviously don't show whether I have a clue about GW in general and PvP in specific.
- 0 Rank because you don't get any Rank in Arenas
- a membership in a great guild that will be completely unknown to anyone else outside the guild because we're PvE focused.
- put 4 characters through Ascension without getting rushed through anything - which doesn't mean anything to PvP
- 750 hours of gaming experience which again don't show whether I am competent or have been doing BS all that time.
So, if I ever wanted to go to Tombs, nobody would take me into their team, right?
How do you actually start Tombs when you are new to it???
Maagus
Quote:
Originally Posted by Fantus
How do you actually start Tombs when you are new to it???
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Elistan Theocrat
Quote:
Originally Posted by Takkun
Well I am certain that you can't measure someone's skill in a game through a profile. Nor through a question an answer page.
My suggestions to measure skill: 1. Give each player their own type of "comment profile", which will have comments from those you have played with in combat and wish to make the comment. They shouold only be able to leave one comment total though so we dont have any comment spammer leaving nothing but negative comments. |
Quote:
Originally Posted by Bormil Stonemight
Add this to the suggestions forum - this is a GREAT idea.
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That having been said, if it wernet abused I love the idea.
ayb
rule of thumb: anyone who runs around the city/outpost/mission town spamming their stupid /rank over and over again is going to get you killed out in the world, 9 times out of 10. here's a re-enactment of my experiences with /rank spammers.
/rank
OMFG I HAVE RANK 6NUBS ^_^!1!1
0:01
0:00
pvpmasta has joined the game
pvpmasta: look a boss!!!! forget all these casters and archers
<<<<<<<<<<<< 500
<<<<<<<<<<<< 199
<<<<<<<<<<<< 14
pvpmasta: wtf nub munks no heel nubs
pvpmasta has left the game.
/rank
OMFG I HAVE RANK 6NUBS ^_^!1!1
0:01
0:00
pvpmasta has joined the game
pvpmasta: look a boss!!!! forget all these casters and archers
<<<<<<<<<<<< 500
<<<<<<<<<<<< 199
<<<<<<<<<<<< 14
pvpmasta: wtf nub munks no heel nubs
pvpmasta has left the game.
Joe Forsyth
Sounds a lot like the Feedback system for eBay.
If you limited commenting on players to players you have actually partied with, then you could avoid that problem. It makes sense to only allow players to comment on players they've actually played with.
Not sure how it would be implemented under the hood. Maintaining a list of all players you've ever played with is a lot of overhead. Maybe allow players to post comments (neutral/positive/negative) before joining their next group or something. Then again, who wants to spend time commenting on other players? Negative sure...but positive? Not sure i'd be too thrilled about taking time out to comment about all my group-mates after playing with them. Personally, I just want to enjoy playing the game.
Newer players make mistakes. Should those mistakes haunt their "feedback rating" for their entire Guild Wars career? I'd suggest a rolling comment structure, where your rating and comments for the last X months are visible. Not only will this show the quality of the player, but also the activity of that player (at least the activity of that player in joining PUGs - not sure how useful this is).
Also, what about changing your rating for that player or adding to your comment if something changes in the future. I know on eBay I've wanted to change my feedback for a user once when they got nasty after i had already posted feedback.
It should be noted that these comments are only as valuable as they are honest. Nothing will stop players from threatening negative comments for no good reason. It may turn out that with a comment structure in place, it may hurt the game more than help it. Sometimes there is nothing worse than giving players the power to hurt one of their fellow gamers at their own discretion.
I dunno, just some thoughts.
If you limited commenting on players to players you have actually partied with, then you could avoid that problem. It makes sense to only allow players to comment on players they've actually played with.
Not sure how it would be implemented under the hood. Maintaining a list of all players you've ever played with is a lot of overhead. Maybe allow players to post comments (neutral/positive/negative) before joining their next group or something. Then again, who wants to spend time commenting on other players? Negative sure...but positive? Not sure i'd be too thrilled about taking time out to comment about all my group-mates after playing with them. Personally, I just want to enjoy playing the game.
Newer players make mistakes. Should those mistakes haunt their "feedback rating" for their entire Guild Wars career? I'd suggest a rolling comment structure, where your rating and comments for the last X months are visible. Not only will this show the quality of the player, but also the activity of that player (at least the activity of that player in joining PUGs - not sure how useful this is).
Also, what about changing your rating for that player or adding to your comment if something changes in the future. I know on eBay I've wanted to change my feedback for a user once when they got nasty after i had already posted feedback.
It should be noted that these comments are only as valuable as they are honest. Nothing will stop players from threatening negative comments for no good reason. It may turn out that with a comment structure in place, it may hurt the game more than help it. Sometimes there is nothing worse than giving players the power to hurt one of their fellow gamers at their own discretion.
I dunno, just some thoughts.
salja Wachi
Quote:
Originally Posted by Ensign
See that's the difference. "Most Guilds". I don't care about most guilds, I care about the good guilds, and while there are still variations in player skill even in the best guilds you can expect a minimal standard of competence. Good guilds don't keep bad players around - either they're brought up to a minimal standard of competence, or they're told to GTFO. Sure, it isn't going to guarantee you top players, but you're picking up new people here. Someone who's managed to stick with good players for a long time has to be doing something right.
Peace, -CxE |
what is your defination of a "good guild" top 100? 200? 500?
Vermilion Okeanos
Quote:
Originally Posted by Elistan Theocrat
I like the general concept, but even if it were limited to one comment per player it could still be abused. Lets say youre playing healer, and someone from a large guild is playing warrior, and hes aggroing in a retarded fashion, not allowing the healer to regen energy and the healer cant prevent him from dying, then he gets pissed off, yells that its all the healers fault, bails group. He gets negative comments from those who are in the group if they know whats goin on, but then he goes to his large guild and incites them all to make negative comments about the monk who "couldnt do his job". Net loss for the healer...
That having been said, if it wernet abused I love the idea. |
It is like...
-Go in tomb with new build idea
-Tell people of your new idea
-the person comment you as a ****ing idiot because your build don't have a spirit spammer.
-the person goes off telling everyone to give you the similiar comment
-your gw life in tomb is over
dansamy
Quote:
Originally Posted by salja Wachi
what is your defination of a "good guild" top 100? 200? 500?
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Warskull
Talk to them, the newbies usually give you hints. Big ones are not knowing what their own skills do. A competent player should be able answer questions about their build and ask questions about your build. For example "Why do you have distracting blow?" can be answered with interrupting long cast spells, rez signets, and a for sniping priests. "Why do you have mending?" is usually answered by "IT PWNZORS!" Good players are also curious about what other players are running, especially those in similar roles.
Finally the best way to find out if a player is competent is playing a few rounds with them.
Finally the best way to find out if a player is competent is playing a few rounds with them.
salja Wachi
Quote:
Originally Posted by dansamy
I think most PvP'ers would define it as top 100.
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hmm is that a fact? i wonder if you spek for most PvP'ers??
i asked ensign what he thought. not what most PvP'ers think
dansamy
Quote:
Originally Posted by salja Wachi
hmm is that a fact? i wonder if you spek for most PvP'ers??
i asked ensign what he thought. not what most PvP'ers think |
Well....gee. There's no need to act like a sarcastic @**hole. Please note I said I think in order to indicate only my opinion. Geezus, there was no need to be anywhere near that rude to me.
FengShuiBundi
Fame can be farmed. I'm not of a high rank because I was away from Tombs for a long time, grinding for skills and unlocks. But I still consider myself better than a lot of rank 3/4+ players because of what I know about GW and strategies and skills. As has already been pointed out rank/fame can be farmed.
However, the one GOOD thing about rank/fame is that they KNOW about Tombs and the mapstyles. That was the one thing I was lacking until recently.
I think a better indication of who to keep or kick from your group is if the person is willing to work out a team strategy, listen to one, and use it in the matches. Often times I get people shouting "GOGOGOGO" while I'm trying to make sure we have a good setup. Then we lose at the monsters (damn, don't remember their names).
Also, get them to tell you their skills, if they use poor skills, ask them to switch out. If they insist on the FOTM or say "sB uses it so it must be good" kick them. If they don't ever say anything over vent/ts/teamchat kick them.
If they don't understand or are unwilling to accept the team strategy, kick them.
If they want 3+ warriors on the team, kick them.
If they think Spirit Spamming, Spike, FOTM XXXXX is god, kick them.
However, the one GOOD thing about rank/fame is that they KNOW about Tombs and the mapstyles. That was the one thing I was lacking until recently.
I think a better indication of who to keep or kick from your group is if the person is willing to work out a team strategy, listen to one, and use it in the matches. Often times I get people shouting "GOGOGOGO" while I'm trying to make sure we have a good setup. Then we lose at the monsters (damn, don't remember their names).
Also, get them to tell you their skills, if they use poor skills, ask them to switch out. If they insist on the FOTM or say "sB uses it so it must be good" kick them. If they don't ever say anything over vent/ts/teamchat kick them.
If they don't understand or are unwilling to accept the team strategy, kick them.
If they want 3+ warriors on the team, kick them.
If they think Spirit Spamming, Spike, FOTM XXXXX is god, kick them.
Diomedes
As far as fame/rank being farmed, I actually recently learned that people pay groups to farm fame/rank for their characters. <sigh> perhaps the game would be better without fame/rank at all? After all, if you're a good player in the tombs all the time, people will eventually recognize you and learn your name (actually meaning that you /are/ famous in a certain way). Why have a stat that tries to say that?
-Diomedes
-Diomedes
FengShuiBundi
Diomedes: Have you seen this happen or did you just hear about it? That sounds horrible, that's like paying your way on to a Super Bowl winning team just to get the ring.
salja Wachi
Quote:
Originally Posted by dansamy
Well....gee. There's no need to act like a sarcastic asshole. Please note I said I think in order to indicate only my opinion. Geezus, there was no need to be anywhere near that rude to me.
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secondly there is no way you can speak for "most PvP'ers" since you are one person.
thirdly if you are going to use foul language in this forum you should be banned frmo posting here
Diomedes
Quote:
Diomedes: Have you seen this happen or did you just hear about it? That sounds horrible, that's like paying your way on to a Super Bowl winning team just to get the ring. |
-Diomedes
??Evan??
Quote:
Originally Posted by zehly
I've always hated being measured by one system. In other words, I hate it that there is only one variable that determines my eligability for groups, or to show my experience.
I currently see a few ways to measure player experience:
I don't think it's fair for a PvPer to be hailed because he is rank 6 with 500k experience, and I'm rank two with 813k. What do YOU think is a good measurement? |
-amazon pvp
teh unworthy
dansamy
Quote:
Originally Posted by salja Wachi
for one an person that uses your foul language should in no way call anyone else here rude.
secondly there is no way you can speak for "most PvP'ers" since you are one person. thirdly if you are going to use foul language in this forum you should be banned frmo posting here |
salja Wachi
Quote:
Originally Posted by dansamy
You're ticked because I called you on the carpet about being rude to me when it was uncalled for. I gave back what I got from you plus some. My language was no more necessary than your rudeness. And to appease your apparent sensitivity, I censored my post. Happy?
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lmao i am pissed because you called me on what exactly???
dude you have an anger management problem seek some help.
take your fould mouth back to 7th grade where you can talk leet and look cool
smurfhunter
Quote:
Originally Posted by Fantus
Just out of curiousity:
I am a PvE player mainly, doing PvP in Arena, very rarely in tombs. Let's assume for a moment I wanted to get more into Tombs PvP (I don't, but just theorectically). I have - 1.5 million XP that obviously don't show whether I have a clue about GW in general and PvP in specific. - 0 Rank because you don't get any Rank in Arenas - a membership in a great guild that will be completely unknown to anyone else outside the guild because we're PvE focused. - put 4 characters through Ascension without getting rushed through anything - which doesn't mean anything to PvP - 750 hours of gaming experience which again don't show whether I am competent or have been doing BS all that time. So, if I ever wanted to go to Tombs, nobody would take me into their team, right? How do you actually start Tombs when you are new to it??? |
and it really isnt that to find a group, just make sure you have vent/ts and you can get started in no time. its not like every group makes sure you are rank 3+
c h a v e z
mostly the guild they are in or how well that group has played when we have gvg'ed them, fame means nothing and neither does tombs.
stumpy
everything can be farmed ... exp ... faction ... fame ... I have over 2.2 million xp with my farmer ... doesn't make me a good player. Hours played probably close to 900 (and yes I work full time) ... doesn't mean I know what I am doing. This is just an example. Dio is kinda right though, people will recognize you the more you play .. but this isn't necessarily the case for those that change their pvp names as often as the tide turns.
my best bet is to do the following ...
1. ask if they have Vent and/or TS ... anyone serious enough about team and tombs will have it accessible, although this isn't the deciding factor. It just gives you the ability to communicate further before starting. Talk before entering. Get a feel for the person, teh STOOPID 11!!one!one1's will often show face here. If they say things like gogogogo hit enter!!! hit enter! let's go come on ... I hit it alright ... the nice big kick button above the enter.
my best bet is to do the following ...
1. ask if they have Vent and/or TS ... anyone serious enough about team and tombs will have it accessible, although this isn't the deciding factor. It just gives you the ability to communicate further before starting. Talk before entering. Get a feel for the person, teh STOOPID 11!!one!one1's will often show face here. If they say things like gogogogo hit enter!!! hit enter! let's go come on ... I hit it alright ... the nice big kick button above the enter.
zehly
Whenever someone says "what skills/elite/stats are you bringing" I just say "what do you want me to bring, honey?" That keeps me in almost every team for as long as I want ^^
dansamy
Quote:
Originally Posted by salja Wachi
lmao i am pissed because you called me on what exactly???
dude you have an anger management problem seek some help. take your fould mouth back to 7th grade where you can talk leet and look cool |
Racthoh
Well if you see a warrior in full knight's or ascalon, it gives you a general idea of how much knowledge they have of the game.
I usually find the time during the picking up of other players is the best way. Try to get a conversation going about something just to see if they're listening. I find the talkative ones tend to play a little better, since they can usually do it during the fight. I also tend to ask "Is anyone bringing a hex removal spell" or "monk, what is your life total"...
No one is perfect in this game. Merely a matter of who is capable of minimizing those imperfections that many of us have.
I usually find the time during the picking up of other players is the best way. Try to get a conversation going about something just to see if they're listening. I find the talkative ones tend to play a little better, since they can usually do it during the fight. I also tend to ask "Is anyone bringing a hex removal spell" or "monk, what is your life total"...
No one is perfect in this game. Merely a matter of who is capable of minimizing those imperfections that many of us have.
Ristaron
I don't judge people, I see if they're the right material for my team. If they are lacking, I tell them to butt off so there's room for other people.
I've met players who are silent and kick ass. I've met players who are silent for the reason they are incompetant.
I've met players who are loud (I myself usually fall under this category) and kick ass (humility aside, I have my moments ). I've met players who are loud and are complete idiots.
A reprise on my last statement, I'm sure you all have seen this: "GROOP OF RANK 4S MAKIING GROOP 4 TOMBS NEED 3 MONKS"
In short, you can't judge a book by it's cover. Sometimes you need to play with the person in order to know if they're decent players.
I have seen people with lacking grammar skills be extremely competant team players, and I have seen people with excellent grammar decide they're above the group the moment we encounter an obstacle that happened to take us off guard. (Face it, not everybody has played every part of the game. By now I am talking about PvP and PvE.)
I friend-list players who are not in my guild who display competance and the like. I have even offered them a place in my guild, if they wish. Someone I know left her guild and made a new PvP guild with players she often PvP'd with and persuaded to join her. They're currently racking in sigils every once in a while... and GvG'ing when they can get all their members online (there are only 10 of them or so last I checked).
I keep going on tangents tonight, I shall close off this post before I go further off-topic.
I've met players who are silent and kick ass. I've met players who are silent for the reason they are incompetant.
I've met players who are loud (I myself usually fall under this category) and kick ass (humility aside, I have my moments ). I've met players who are loud and are complete idiots.
A reprise on my last statement, I'm sure you all have seen this: "GROOP OF RANK 4S MAKIING GROOP 4 TOMBS NEED 3 MONKS"
In short, you can't judge a book by it's cover. Sometimes you need to play with the person in order to know if they're decent players.
I have seen people with lacking grammar skills be extremely competant team players, and I have seen people with excellent grammar decide they're above the group the moment we encounter an obstacle that happened to take us off guard. (Face it, not everybody has played every part of the game. By now I am talking about PvP and PvE.)
I friend-list players who are not in my guild who display competance and the like. I have even offered them a place in my guild, if they wish. Someone I know left her guild and made a new PvP guild with players she often PvP'd with and persuaded to join her. They're currently racking in sigils every once in a while... and GvG'ing when they can get all their members online (there are only 10 of them or so last I checked).
I keep going on tangents tonight, I shall close off this post before I go further off-topic.
zehly
*BUMP*
After PvPX, I'm curious to see if any new opinions are out there, since a lot of people were playing PvP.
After PvPX, I'm curious to see if any new opinions are out there, since a lot of people were playing PvP.
Alura Pyro
I judge them by how they act and what skills they use.
how they act is the best.
how they act is the best.
Uncle Goldfish
U missed one Crutial factor for deciding who joins a group:
TS/VENT!!!
TS/VENT!!!