Quickshot Build (Ensign insists it won't work)

MCS

MCS

Banned

Join Date: May 2005

I dunno I just thought this up. Hes probably right or it would be used a lot.

ANYWAY so I've played a QS build before and the quickshot rangers absolutely slaughtered, until they ran out of energy so I was like damn okay.

So uh I came up with this. Pretty much just explaining the main 3 parts.

The QS ranger/me (however many you're using)
Res Sig
Serpents quickness
Arcane Mimicry
Quickshot {E}
Kindle Arrow
Whatever
Whatever
Whatever

Spirit Spammer

Uh QZ and all those other spirits, whatever. Favorable too I guess.

Necro/ranger
Regular Death Necro Stuff
Markmans Wager {E}
Blood Ritual


So like how this would go is the spirit spammer spams spirits and the necro does his necro thing.

The quickshot ranger casts kindle/serpents and starts shooting away at his target with the necro using blood ritual to keep it on constantly. Once you get to around 15 energy (should happen before serpents runs out) you mimic the necros marksman's wager and cast that then go back to wailing on your target. When it runs out cast it again. (assuming it keeps your energy up try to wait until mimic is about to run out to cast it the second time).

So now you've got 20 seconds (please tell me serpents will effect this) or 30 seconds (if it doesn't). But you should have like full energy when marksman's runs out so you can cast your kindle and go for it again with the necro spamming blood ritual again.

Thats not too bad right? It's a lot of work but shouldn't it work pretty well?

It's a work in progress, help improve it!

Puddin Tame

Puddin Tame

Frost Gate Guardian

Join Date: Jun 2005

Wouldn't you like to know

Pretty Horsies Arouse Greatly

R/

Too much thinkness to keep all that up.
Plus other such flaws which i'm too lazy to get into right now.

rii

Desert Nomad

Join Date: Mar 2005

UK

Should work. mmmmm mimicry under qz.....................
*goes to look for other 60s cooldown skills*

anti_z3r0

anti_z3r0

Lion's Arch Merchant

Join Date: Feb 2005

Black Rose Assassins [BRA]

W/

You would have to wait 2 seconds for Arcane Mimicry to recharge, then 2 seconds to cast Arcane Mimicry, and then 2 seconds to cast Marksman's Wager. That's 6 seconds + aftercasts. Also if you managed to somehow recast Marksman's Wager exactly when Arcane Mimicry finishes, you would still have to wait 18 seconds before Arcane Mimicry recharges again.


The whole having to sit there and cast stuff for over 6 seconds would completely throw off the rhythm of your build IMHO. You should try it out though, sometimes things look like crap on paper but turn out to be pretty decent.

MCS

MCS

Banned

Join Date: May 2005

Yeah it's too much work I still think it sounds cool though.

Ender Ward

Frost Gate Guardian

Join Date: Apr 2005

Why not just get a Necro to feed a couple QS Rangers with Blood Ritual? That alone will go along way in increasing the Rangers' sustainability.

A hell of alot less complicated too.

ICURADik

Banned

Join Date: May 2005

Much Easier ^^.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Yank the Marks out of your necro. Replace it with BiP. BiP + BR your quickshot ranger and that's 10 pips of en regen right there. Then, you can go R/Something else for some extra damage boosting goodness.

Or, if you really want to play with Arcane Mim, yank marks out from your necro and replace it with Offering of Blood. Arcane that. Fast casting time, and not conditional on your target hitting a defensive stance that could cause your first marks arrow to miss.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Don't need BR if you're using BiP. But yeah, BiP for energy management on QS is a great idea

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Serpent's Quickness will not lower the recharge rate on Quick Shot... at all.

Spura

Wilds Pathfinder

Join Date: Feb 2005

I tried that. Turns out monks tend to burn tons of heals on biper. Other than that I recomend R/N for bipper with WS and Blood 8 so you get +5. No need for primary necro. And with high WS you can heal yourself with troll and healing spring. The only problem is those skills take a while to kick in and before they do, monks will be all over you, wasting a lot of energy.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well?

Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Quote:
Originally Posted by ElderAtronach
Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well? WS ups the damage on Kindle Arrows, which is used in this build together with quickshot for maximum effect.

ICURADik

Banned

Join Date: May 2005

Kindle is weak, I would only ever use Ignite or Choking on a QS ranger. Having winnowing add free armor ignoring damage > kindle.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by ElderAtronach
Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well?

Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol. Because Healing spring heals 300 HP for 10 en while blood selfheals require way more energy to gain same amount of health.

I don't know how people manage to run bip + blood steals. I run out of energy way too fast if I try to use blood steals. Blood steals = crap IMO completely unefficient.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by ElderAtronach
Don't need BR if you're using BiP. But yeah, BiP for energy management on QS is a great idea I like to carry both BR and BiP on my battery Mo/Nec because this way I can punch out +8 energy to my target at once if the enemy team is playing E-Denial and when I'm not under focus fire, or BR when my own hp is going to be an issue.

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

The recharge on arcane mimicry begins when it expires (i.e you've got to wait 80 seconds between casts), and the recharge is unaffected by any modifiers (eg QZ, SQ). The skill description should read something like:

For 20 seconds, arcane mimicry becomes the elite skill of target ally. After 20 seconds, arcane mimicry is disabled for 60 seconds.

It's kind of like getting hit with diversion rather than recharging. Unless you're using oath shot, there's nothing you can do to bring the recycle time down.

With that in mind, your energy engine is almost non-existant for 60 out of 80 seconds.