Quickshot Build (Ensign insists it won't work)
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MCS
I dunno I just thought this up. Hes probably right or it would be used a lot.
ANYWAY so I've played a QS build before and the quickshot rangers absolutely slaughtered, until they ran out of energy so I was like damn okay.
So uh I came up with this. Pretty much just explaining the main 3 parts.
The QS ranger/me (however many you're using)
Res Sig
Serpents quickness
Arcane Mimicry
Quickshot {E}
Kindle Arrow
Whatever
Whatever
Whatever
Spirit Spammer
Uh QZ and all those other spirits, whatever. Favorable too I guess.
Necro/ranger
Regular Death Necro Stuff
Markmans Wager {E}
Blood Ritual
So like how this would go is the spirit spammer spams spirits and the necro does his necro thing.
The quickshot ranger casts kindle/serpents and starts shooting away at his target with the necro using blood ritual to keep it on constantly. Once you get to around 15 energy (should happen before serpents runs out) you mimic the necros marksman's wager and cast that then go back to wailing on your target. When it runs out cast it again. (assuming it keeps your energy up try to wait until mimic is about to run out to cast it the second time).
So now you've got 20 seconds (please tell me serpents will effect this) or 30 seconds (if it doesn't). But you should have like full energy when marksman's runs out so you can cast your kindle and go for it again with the necro spamming blood ritual again.
Thats not too bad right? It's a lot of work but shouldn't it work pretty well?
It's a work in progress, help improve it!
ANYWAY so I've played a QS build before and the quickshot rangers absolutely slaughtered, until they ran out of energy so I was like damn okay.
So uh I came up with this. Pretty much just explaining the main 3 parts.
The QS ranger/me (however many you're using)
Res Sig
Serpents quickness
Arcane Mimicry
Quickshot {E}
Kindle Arrow
Whatever
Whatever
Whatever
Spirit Spammer
Uh QZ and all those other spirits, whatever. Favorable too I guess.
Necro/ranger
Regular Death Necro Stuff
Markmans Wager {E}
Blood Ritual
So like how this would go is the spirit spammer spams spirits and the necro does his necro thing.
The quickshot ranger casts kindle/serpents and starts shooting away at his target with the necro using blood ritual to keep it on constantly. Once you get to around 15 energy (should happen before serpents runs out) you mimic the necros marksman's wager and cast that then go back to wailing on your target. When it runs out cast it again. (assuming it keeps your energy up try to wait until mimic is about to run out to cast it the second time).
So now you've got 20 seconds (please tell me serpents will effect this) or 30 seconds (if it doesn't). But you should have like full energy when marksman's runs out so you can cast your kindle and go for it again with the necro spamming blood ritual again.
Thats not too bad right? It's a lot of work but shouldn't it work pretty well?
It's a work in progress, help improve it!
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Puddin Tame
Too much thinkness to keep all that up.
Plus other such flaws which i'm too lazy to get into right now.
Plus other such flaws which i'm too lazy to get into right now.
rii
Should work. mmmmm mimicry under qz.....................
*goes to look for other 60s cooldown skills*
*goes to look for other 60s cooldown skills*
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anti_z3r0
You would have to wait 2 seconds for Arcane Mimicry to recharge, then 2 seconds to cast Arcane Mimicry, and then 2 seconds to cast Marksman's Wager. That's 6 seconds + aftercasts. Also if you managed to somehow recast Marksman's Wager exactly when Arcane Mimicry finishes, you would still have to wait 18 seconds before Arcane Mimicry recharges again.
The whole having to sit there and cast stuff for over 6 seconds would completely throw off the rhythm of your build IMHO. You should try it out though, sometimes things look like crap on paper but turn out to be pretty decent.
The whole having to sit there and cast stuff for over 6 seconds would completely throw off the rhythm of your build IMHO. You should try it out though, sometimes things look like crap on paper but turn out to be pretty decent.
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MCS
Yeah it's too much work I still think it sounds cool though.
Ender Ward
Why not just get a Necro to feed a couple QS Rangers with Blood Ritual? That alone will go along way in increasing the Rangers' sustainability.
A hell of alot less complicated too.
A hell of alot less complicated too.
ICURADik
Much Easier ^^.
Mithie
Yank the Marks out of your necro. Replace it with BiP. BiP + BR your quickshot ranger and that's 10 pips of en regen right there. Then, you can go R/Something else for some extra damage boosting goodness.
Or, if you really want to play with Arcane Mim, yank marks out from your necro and replace it with Offering of Blood. Arcane that. Fast casting time, and not conditional on your target hitting a defensive stance that could cause your first marks arrow to miss.
Or, if you really want to play with Arcane Mim, yank marks out from your necro and replace it with Offering of Blood. Arcane that. Fast casting time, and not conditional on your target hitting a defensive stance that could cause your first marks arrow to miss.
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ElderAtronach
Don't need BR if you're using BiP. But yeah, BiP for energy management on QS is a great idea
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Enigmatics
Serpent's Quickness will not lower the recharge rate on Quick Shot... at all.
Spura
I tried that. Turns out monks tend to burn tons of heals on biper. Other than that I recomend R/N for bipper with WS and Blood 8 so you get +5. No need for primary necro. And with high WS you can heal yourself with troll and healing spring. The only problem is those skills take a while to kick in and before they do, monks will be all over you, wasting a lot of energy.
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ElderAtronach
Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well?
Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol.
Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol.
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Red Locust
Quote:
Originally Posted by ElderAtronach
Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well?
WS ups the damage on Kindle Arrows, which is used in this build together with quickshot for maximum effect.
ICURADik
Kindle is weak, I would only ever use Ignite or Choking on a QS ranger. Having winnowing add free armor ignoring damage > kindle.
Spura
Quote:
Originally Posted by ElderAtronach
Why are you wasting attribute points on WS when blood has built-in self heals that have offensive capability as well?
Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol. Because Healing spring heals 300 HP for 10 en while blood selfheals require way more energy to gain same amount of health.
I don't know how people manage to run bip + blood steals. I run out of energy way too fast if I try to use blood steals. Blood steals = crap IMO completely unefficient.
Blood drains > troll unguent/healing spring in most cases. Just tell your monk not to heal you unless you go < 50% lol. Because Healing spring heals 300 HP for 10 en while blood selfheals require way more energy to gain same amount of health.
I don't know how people manage to run bip + blood steals. I run out of energy way too fast if I try to use blood steals. Blood steals = crap IMO completely unefficient.
Mithie
Quote:
Originally Posted by ElderAtronach
Don't need BR if you're using BiP. But yeah, BiP for energy management on QS is a great idea
I like to carry both BR and BiP on my battery Mo/Nec because this way I can punch out +8 energy to my target at once if the enemy team is playing E-Denial and when I'm not under focus fire, or BR when my own hp is going to be an issue.
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Pharalon
The recharge on arcane mimicry begins when it expires (i.e you've got to wait 80 seconds between casts), and the recharge is unaffected by any modifiers (eg QZ, SQ). The skill description should read something like:
For 20 seconds, arcane mimicry becomes the elite skill of target ally. After 20 seconds, arcane mimicry is disabled for 60 seconds.
It's kind of like getting hit with diversion rather than recharging. Unless you're using oath shot, there's nothing you can do to bring the recycle time down.
With that in mind, your energy engine is almost non-existant for 60 out of 80 seconds.
For 20 seconds, arcane mimicry becomes the elite skill of target ally. After 20 seconds, arcane mimicry is disabled for 60 seconds.
It's kind of like getting hit with diversion rather than recharging. Unless you're using oath shot, there's nothing you can do to bring the recycle time down.
With that in mind, your energy engine is almost non-existant for 60 out of 80 seconds.
