Quote:
Originally Posted by Mhydrian
Monks are overpowered in alot of ways. They are one of the hardest targets to kill, and the deadliest class to leave alive. The fact that they can solo UW is just a offshoot of a much larger problem. Teams w/o a monk almost always die to those with. No class impacts a group more, and yet a smiter monk can do extremely good damage.
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Warriors are overpowered in a lot of ways. They are one of the hardest targets to kill and the deadliest class to leave alive. The fact that they can run through many difficult areas by themselves is just a offshot of a much larger porblem. Teams w/o a warrior almost always die to those with. No class impacts a group more, and can't think of a similar situation to the last part, mostly because of the fact that smite damage is extremely conditional, or just plain bad, so making a similar statement would just be as false.
I can do this with other classes too.
Quote:
Originally Posted by Mhydrian
If there was a jesus class in GW it would be a monk. Ive got a monk, and it was fun to level up with and to PVP with for awhile, but there is no denying the monk overpowered, especially in PVE and 4 on 4 arenas. In 8 vs 8 monks are still mandatory but decent counters are more easily available on a more flexible 8 vs 8 team. In PVE and 4 on 4 arenas nothing rivals a monk in terms of power.
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Monks are "mandatory" because it is the only role that can heal/protect, the reason why I SUSPECT (in order words I'm just guessing) that Anet did this, was to enforce teamwork, that way everyone is dependant on one another. If everyone could heal and protect themselves as well as a monk can in addition to their standard set of abilities, that would 1) Make monks useless 2) Change the dynamics of this game drastically and more in favor towards the individual rather than teamwork.
Quote:
Originally Posted by Mhydrian
A monk can run around and essentially take 2 warriors out of combat, and stop in a split second and erase all the hard work of all damage done to targets. In 8 on 8 its a little better but a huge portion of people dont play 8 vs 8 arenas.
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1 Hammer warrior, 10 seconds, dead monk. Next.
1 Mesmer, useless monk. Next.
1 Air spiker + 1 of anything that does mediocre damage. Overkill. Next.
1 Interrupt Ranger, useless monk. Next.
Hey if you get to make random and unsupported generalizations, I can too! Except, I've actually seen/done what I've just said before.
Quote:
Originally Posted by Mhydrian
Hence the monk hate.
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Only by the uninformed or agressively ignorant portion of the population.