PC on Multiple Weapons

Galphar

Galphar

Ascalonian Squire

Join Date: May 2005

Kentucky, USA

R/

Hammers
1. Gold Furious War Hammer Of Mastery
Blunt Dmg: 19-35(req 8 Hammer Mastery)
Double Adrenaline on Hit(chance 7%)
Hammer Mastery +1(16% Chance)

2. Gold Shocking Foehammer
Lightning Dmg: 19-35(req 8 Hammer Mastery)
Damage +17% (while hexed)

Staves
1. Gold Insightful Water Staff Of Warding
Energy +10
Cold Dmg :11-22(req 11 water magic)
Improves skill recharge using Water Magic (chance 19%)
Energey +4
Armor +4(vs Elemental)

2. Purple Hale Jeweled Staff Of Insperation Magic
Energy +9
Chaos Dmg: 10-19(req 10 Illusion Magic)
Quick recovery form blind
Health +15
Insperation Magic +1 (13% chance)

Axes
1. Blue Vampiric Chaos Axe of Shelter
Slashing Dmg: 6-22 (req 7 Axe Mastery)
Life stealing: 1
Health regeneration: -1
Armor +4 (vs physical)

Bows
1. Gold Vampiric Longbow of Defense
Piercing Dmg: 14-26 (req 9 Marksmanship)
Damage +14% (while in a stance)
Armor +5
Life stealing: 2
Health regeneration: -1

2. Gold Half Moon
Piercing Dmg: 15-28 (req 12 Marksmanship)
Damage +14% (while Health is above 50%)

3. Purple Icy Flatbow of Enchanting
Cold Dmg: 15-28 (req 11 Marksmanship)
Damage +12% (while enchanted)
Enchantments last 13% longer)

4. Blue Storm Bow of Dwarfslaying
Piercing Dmg: 14-27 (req 10 Marksmanship)
Dmg +10% (vs Dwarves)

5. Blue Shadow Bow
Piercing Dmg: 13-26 (req 12 Marksmanship)
Damage +10% (vs hexed foes)

6. Blue Shadow Bow
Piercing Dmg: 13-23 (req 9 Marksmanship)
Damage +10% (vs health is above 50%)

7. Shadow Bow
Piercing Dmg: 15-28 (req 10 Marksmanship)

8. Shadow Bow
Piercing Dmg: 14-27 (req 12 Marksmanship)

Thanks in advance.

Galphar

Galphar

Ascalonian Squire

Join Date: May 2005

Kentucky, USA

R/

B U M P

Judas Paladin

Krytan Explorer

Join Date: Jun 2005

San Diego, CA

LARGE BUSTS OF WONDERLAND [BOOB]

W/Mo

hammer number 1. 2-5k
staff number 1. 5k or less since the collector is probably better
Bow number 1. 2k or less
bow number 2. 60-70k since no other mods and high req

the rest you can probably get something for if you REEAAALLY tried to sell them in like ascalon city but the time spent trying to sell them versus the profit made is really not worth it

Interregnum

Wilds Pathfinder

Join Date: May 2005

Your halfmoon won't go for more than 40k, and that's spending hours upon hours trying to sell it in trade districts.
Really bad luck with the req.