Hey,
Zehly here again trying to make my Necro useful. I'm trying to do a Curse/Death build today, and hopefully with some luck, I'll have a bit of success. I tried something similar earlier today. (As you know, I usually post from work)
Curses: 16
Death: 10
Blood: ?
Awaken the Blood
Faintheartedness
Lingering Curse {E}
Mark of Pain
Deathly Swarm
Putrid Explosion
Insideous Parasite
Res Signet
I know what my job is in the random arena: make sure that when my team targets someone, that person's health goes down, and not back up. It was fairly successful, but in the randoms, you don't always get a healer on your team. For this reason, and because I'm a soft target, I'm the first to get owned in battle. My energy management is simply a matter of timing. I can handle that.
What can I do to make myself less prone to death? Or to make this build more effective?
Sick N/Mo Build?
zehly
ElderAtronach
I honestly don't know why you're investing in death magic in random arenas. It looks like you're only using it for deathly swarm and putrid, which you don't really need in random. Also, Mark of pain will see limited usefulness as people tend to spread out, unless you get 3 warriors or something on you, in which case, you're probably going to go down regardless.
I also question the usefulness of Lingering Curse in random. It's a great curse to put on a monk (and cover it up with parasitic bond), but against builds that rely on regen and no/cheap enchants (rangers w/ troll or wammos w/ breeze), it won't affect them much. I suggest looking into Feast of Corruption if you're going to invest 16 into curses.
I'd get rid of the death line altogether and invest in blood and protection. Blood will cover your self-heals, and protection will make sure you stay alive longer.
I also question the usefulness of Lingering Curse in random. It's a great curse to put on a monk (and cover it up with parasitic bond), but against builds that rely on regen and no/cheap enchants (rangers w/ troll or wammos w/ breeze), it won't affect them much. I suggest looking into Feast of Corruption if you're going to invest 16 into curses.
I'd get rid of the death line altogether and invest in blood and protection. Blood will cover your self-heals, and protection will make sure you stay alive longer.
ElRey
Barf. I got sick just looking at it.
No jk.
Get some sort of self healing involved and as Elder Atronach said DONT invest death magic in random arenas
No jk.
Get some sort of self healing involved and as Elder Atronach said DONT invest death magic in random arenas
zehly
Hmmm. So,
16 Curse
10 Blood
8 Protection?
What skills then would work best?
16 Curse
10 Blood
8 Protection?
What skills then would work best?
rii
For a start to feed lingering curse your going to need a bit more energy management. aside from changing to /me for things like power drain, inspired hex, drain enchantment your kind of in difficulty (you say its a matter of timing, it can easily not be a matter at all).
awaken the blood does not give enough of a boost to villify the extra sacrifice. drop it for something else, perhaps enfeeble/enfeebling blood.
mark of pain doesnt go so far in pvp. when it works, it kicks ass, when it doesnt, thats most of the time. with the ten in blood try mark of subversion. quite an entertaining change from backfire i think youll find.
ive never thought blood for self healing was a good idea, and ill stick with that. maybe take blood ritual and cast it on a monk (if you get one) but dont use anything unless your desperate that involves stealing health.
so my advice is go n/me with curses, blood, and inspiration. swap around a few skills and youve got a lingerer + some useful side effects.
awaken the blood does not give enough of a boost to villify the extra sacrifice. drop it for something else, perhaps enfeeble/enfeebling blood.
mark of pain doesnt go so far in pvp. when it works, it kicks ass, when it doesnt, thats most of the time. with the ten in blood try mark of subversion. quite an entertaining change from backfire i think youll find.
ive never thought blood for self healing was a good idea, and ill stick with that. maybe take blood ritual and cast it on a monk (if you get one) but dont use anything unless your desperate that involves stealing health.
so my advice is go n/me with curses, blood, and inspiration. swap around a few skills and youve got a lingerer + some useful side effects.
zehly
To move a bit away from blood magic... How about Ether Feast?