Throw Weapon
No Attribute
10 Energy
60 second recharge
Throw your currently weilded weapon at target foe. If this attack hits, it deals 4x the damage from a normal weapon swing. You lose your weapon for all of eternity after using this skill.
Throw Weapon skill
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Something for PvE warriors to 'pwn' people with in PvP?
It'd be oh so easy to stock up on max damage weapons from collectors to do this with, and any max damage drops would work too.
Weapon skills trigger strength, so we're looking at about-
Swords:
12.64-25.27 damage @16 attribute
+15% customization
+15% while ______
x4
~65-135 damage
@10 Strength
~73-148 damage at a 60 AL target.
And those're just swords. Imagine an axe throw critical hit under the same conditions. You're looking at around 200 damage in that case.
It'd be oh so easy to stock up on max damage weapons from collectors to do this with, and any max damage drops would work too.
Weapon skills trigger strength, so we're looking at about-
Swords:
12.64-25.27 damage @16 attribute
+15% customization
+15% while ______
x4
~65-135 damage
@10 Strength
~73-148 damage at a 60 AL target.
And those're just swords. Imagine an axe throw critical hit under the same conditions. You're looking at around 200 damage in that case.
Ok, make it so you can put a homing device on your weapon and retrieve it after the end of the match.
Attatch Homing Device
No Attribute
5 Energy
10 second recharge
The currently weilded weapon is implanted with a homing device which allows for recovery of the weapon at the end of a match in which it was thrown.
Attatch Homing Device
No Attribute
5 Energy
10 second recharge
The currently weilded weapon is implanted with a homing device which allows for recovery of the weapon at the end of a match in which it was thrown.
ok, here is another one:
Retrieve Weapon : Charge at targeted enemy, running 100% faster than normal and removing all movement imparities. When in melee range of enemy, you attempt a grab for a previously thrown weapon. If a weapon is successfully retrieved, regular weapon damage is dealt and target foe suffers a deep wound and bleeding for 20 seconds.
10 Energy, 0 casting time, 60 second recharge
Retrieve Weapon : Charge at targeted enemy, running 100% faster than normal and removing all movement imparities. When in melee range of enemy, you attempt a grab for a previously thrown weapon. If a weapon is successfully retrieved, regular weapon damage is dealt and target foe suffers a deep wound and bleeding for 20 seconds.
10 Energy, 0 casting time, 60 second recharge
Quote:
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Originally Posted by anti_z3r0
Then your team will have a better chance at winning.
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Retrieve Weapon is just as bad as Throw Weapon, they're just too overpowered and don't add anything. Bleeding AND Deep Wound? 100% run faster? What are you trying to do, make a Limit Break in this game?
Please tell me you're joking.
