PvE W/R --> W/___ (not monk/ele)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I have a W/R complete with everything, and is only missing 7 pet skills.

I'm thinking of switching secondaries because I find that the only skills I use are traps (occasionally) and troll unguent. Also, I want to try a new secondary.

I think W/Me might be a decent idea, with ether feast and hex breaker, among other things. W/N with curses, plague touch, and rigor mortis I am also thinking, as that was the build i ran in beta. Any thoughts?

W/E is not a good idea for me since the energy cost is high.

I don't want to be w/mo, because everyone and their brother has that.

I will be using sword or axe since I found a nice 15>50 flamberge while killing things and have a nice chaos axe with only 8 req ...

ZD_kusanagi

ZD_kusanagi

Frost Gate Guardian

Join Date: Jul 2005

SLC

The Naked Dragon

Mo/Me

Just use the common PVP warrior build nowadays.
Axe build W/R
using tiger's fury and adrenal skills.. a distract or something, res sig, and you have room for one more ranger skill. maybe troll urgent. or a spirit. It's up to you, but it works VERY well.

OverlordTyrael

OverlordTyrael

Wilds Pathfinder

Join Date: Jun 2005

#amplitudestudios

Xen of Onslaught [XoO]

W/Mo

Add Predatory Season and you'll even be healing yourself .

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Its Beast Mastery.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

And TF and Troll Unguent suck ass. Frenzy > TF and Healing Breeze (HEALING BREEZE! LOL) > Troll.

W/R is redundantly redundant. Use a secondary that enhances a Warrior, not one that may or may not replace skills you already have.

SCOTTYBONES

SCOTTYBONES

Ascalonian Squire

Join Date: Mar 2005

Las Vegas

W/

I agree with you bast. Frenzy is much better than tf and troll unguent just doesn't cut it.
LifeInfusion, you could try using apply poison with cyclone axe and natures renewal just rocks for PvP (BUT ITS GONNA GET NERFED). I like w/n, due to the necro's many touch skills.

Barazur

Barazur

Jungle Guide

Join Date: Aug 2005

Arcana Animi [ARAN] (Currently recruiting)

W/

Quote:
Originally Posted by Bast
And TF and Troll Unguent suck ass. Frenzy > TF and Healing Breeze (HEALING BREEZE! LOL) > Troll.

W/R is redundantly redundant. Use a secondary that enhances a Warrior, not one that may or may not replace skills you already have. Hmmm... i strongly disagree. Troll's unguent rocks. Frenzy doesnt heal you, lol. its like comparing apples and oranges.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Used to be W/E, now I'm W/R. It really depends on what you want to do. If you're the only warrior in the team you might want to go for W/R, just to keep yourself alive better, antidote signet, troll unguent, maybe not helping the team that much, but if you're the only warrior, you will often find yourself at the enemy casters on your own.

W/E for PvE with earth magic is a very good tank. Armor of earth and ward against melee, and you can tank aatxe's on your own with of course some monk help. But aside from the healing signet (which sucks) you can't heal yourself. So you have to ask yourself if you trust the team enough to do it. If you play a lot of PUG, W/R is the way to go, IMO, but both are good. For offence, there's not that much difference to be honest. You're not going to use big spells anyway.

Laetitia of Yenemi

Krytan Explorer

Join Date: Jul 2005

R/Me

[QUOTE=Bast]And TF and Troll Unguent suck ass. Frenzy > TF and Healing Breeze (HEALING BREEZE! LOL) > Troll.QUOTE]

[QUOTE=Barazur]Hmmm... i strongly disagree. Troll's unguent rocks. Frenzy doesnt heal you, lol. its like comparing apples and oranges.[QUOTE]

If I understand this, he is saying that frenzy is better then TF (Tigers Fury) and Healing Breeze is better then Troll Unguent.

L

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I do a lot of PUG and go with henchmen, mainly because I am at the point there is nothing to do but go explore the entire map (which is nearly done) and Fissure or Underworld. The majority of my guild is usually not on during the time I play, since they are busy at work and stuff, so I use PUG'S and henches.

OH I forgot about antidote sig. Its one of my favorite things about w/r, it beats removing blind with mend ailment (no energy). And healing breeze is an enchant, and lvl 9/10 healing breeze is nowhere near the regen that troll does at the same level (and healing breeze is 10 energy, nearly half your energy bar even with gladiator armor). Thats why I will never go w/mo. I chose ranger originally because troll unguent is a SKILL not an enchantment or signet, and it provides more regen for the same attribute level as healing breeze. So I disagree with you on that. In FoW, shatter enchantment is common. The other classes I had in mind were w/n and w/me and they are still in mind.

Spirits, I love them (at least before they were used in PVP lamely by spammers). I used to use nature renewal in pve before all that crap in pvp went on, but now it is lame. It is just like how prot. bond I used to appreciate and now it is overused. I also used Primal echoes and Edge of Extinction to screw over melee mobs I soloed. Winter was great for Ring of Fire Islands...

I like my W/R but it is time for a change, because I have been using more or less the same skillset for 2 months (only because it is effective even with mesmers disabling adrenaline, enchants, and signets).

And all of you rant about Frenzy and Tiger Fury but I use neither, I use berseerker stance occasionally.

When I change, I can always change back, so I will do so once I get my 7 pet skills I am missing. I will keep your suggestions in mind.

ubrikkean

ubrikkean

Lion's Arch Merchant

Join Date: May 2005

E/

w/n is fun... though a little more suited to pvp.. you can use a build something like this:

victory is mine
eviscerate (however its spelled)
axe rake
axe twist
distracting chop (i think thats what its called, maybe blow)
plague touch
strip enchantment/rend enchantments
mark of pain/resurrection signet/capture signet

i used it for a while, though right now im using w/mo so that i can tank more, but w/n is very effective in both pvp and pve.

Axel Revolver

Axel Revolver

Ascalonian Squire

Join Date: Aug 2005

In A Box.

W/R

Beserker's Stance isn't very good for W/R or W/Mo, for one thing, once you use a skill, it disappears. Frenzy I dislike very much for if you are to be attacked by a mob of Warriors, you would be taking doulbe the damage, and screws me over badly. I use TS myself, it disables only skills that are non-skill, which is usually only my Gladiator's Defense, Troll Urgent, and Res Sig. The only problem with it is that it takes up double the energy. Still, that -5 taken away is worth it, since Flurry is worth crap, taking 33% off than normal hit, and Frenzy, as I explained. In my opinion, TS is what I'd use.

Barazur

Barazur

Jungle Guide

Join Date: Aug 2005

Arcana Animi [ARAN] (Currently recruiting)

W/

my latest build (pve) is W/Me and I love it.

Strenght 12 (10+1+1)
Axe 12 (11+1)
Inspiration 10
Tactics 2 (1+1)

Skills:
Cyclone Axe
Swift chop
Power attack
Dismember
I will survive
---
Energy drain*
Inspired hex
Ether feast

d_pete

Pre-Searing Cadet

Join Date: Aug 2005

All Mighty Senators

Mo/W

I made a PvP W/Me with the idea to create a different kind of IW fighter, who was still able to deal semi-decent damage after IW runs out and it finishes recharging.

Illusions - 12
Strength - 9
Swordmanship - 9 +2(rune)

His Skillset look like this:

Flurry
Distracting Blow
Savage Slash
Hamstring
Sprint
Healing Signet
IW (elite)
Res Signet

He works relatively well, but the only problem i have encountered has been lack of energy, as all of these W skills take energy. Feel free to tinker...I actually encourage it. If anyone has anymore suggestions, I'm open to ideas.

Dontuz

Dontuz

Pre-Searing Cadet

Join Date: Aug 2005

W/

Apply poisom + Cyclon axe + ViM works very well in PvE.

Barazur

Barazur

Jungle Guide

Join Date: Aug 2005

Arcana Animi [ARAN] (Currently recruiting)

W/

Quote:
Originally Posted by d_pete
I made a PvP W/Me with the idea to create a different kind of IW fighter, who was still able to deal semi-decent damage after IW runs out and it finishes recharging.

Illusions - 12
Strength - 9
Swordmanship - 9 +2(rune)

His Skillset look like this:

Flurry
Distracting Blow
Savage Slash
Hamstring
Sprint
Healing Signet
IW (elite)
Res Signet

He works relatively well, but the only problem i have encountered has been lack of energy, as all of these W skills take energy. Feel free to tinker...I actually encourage it. If anyone has anymore suggestions, I'm open to ideas. Warrior's Endurance* will fit your build (STR elite), use it at the beginning of combat and as soon as its recharged.
The mesmer inspiration elite which i use is more powerful but since ur using illusion is not an option. BTW why dont u use illusionary weapon?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Barazur
Warrior's Endurance* will fit your build (STR elite), use it at the beginning of combat and as soon as its recharged.
The mesmer inspiration elite which i use is more powerful but since ur using illusion is not an option. BTW why dont u use illusionary weapon? Because IW sucks when there's any enchant stripping around.

I play a W/Me PvE, and mainly the /Me part serves to bring skills that my teammates don't bring along, mainly enchant and hex removal. Shatter Hex is good because you can remove a hex on yourself and do AoE damage around you. Also, since I've started doing Grenth's/SF I find Shatter Enchantment useful too for those monks (coincidentally, I hate MoP now.) And since I'm in Domination anyway I bring interrupts - Power Spike right now - to cover when I can't get in close enough to Disrupt Chop. W/Me for me means losing a bit of damage dealing to get more utility.

I never liked Hex Breaker - as a stance, it means you can't use those other Warrior stances that help so much when tanking. And Ether Feast is too slow IMO to actually heal by itself - 8 second recharge? I'll take Heal Sig over it any day, and I don't take Heal Sig.

I like the idea of W/N better, with Plague Touch and all. I might have to try it one of these days, but losing both Hex and Enchant removal sounds bad to me until other people start learning that both really help.

Barazur

Barazur

Jungle Guide

Join Date: Aug 2005

Arcana Animi [ARAN] (Currently recruiting)

W/

Quote:
Originally Posted by Savio
Because IW sucks when there's any enchant stripping around.

I play a W/Me PvE, and mainly the /Me part serves to bring skills that my teammates don't bring along, mainly enchant and hex removal. Shatter Hex is good because you can remove a hex on yourself and do AoE damage around you. Also, since I've started doing Grenth's/SF I find Shatter Enchantment useful too for those monks (coincidentally, I hate MoP now.) And since I'm in Domination anyway I bring interrupts - Power Spike right now - to cover when I can't get in close enough to Disrupt Chop. W/Me for me means losing a bit of damage dealing to get more utility.

I never liked Hex Breaker - as a stance, it means you can't use those other Warrior stances that help so much when tanking. And Ether Feast is too slow IMO to actually heal by itself - 8 second recharge? I'll take Heal Sig over it any day, and I don't take Heal Sig.

I like the idea of W/N better, with Plague Touch and all. I might have to try it one of these days, but losing both Hex and Enchant removal sounds bad to me until other people start learning that both really help. Ether feast is slow, but its 105 points of healing. Nothing heals me as much. With 10 attribute vampiric gaze gives me about 50 points (dont remember), insidious parasite 90. It requires a careful planning (if the foe dies while ur casting -poof- wasted). Mesmer as secondary can be the the most effective but u have to manage health and (expecially) energy constantly.

Yes W/N (curses) with Warriors endurance*, Insidious parassite and Plague touch is my favourite too. I switch secondary profs. The inspiration mesmer allows me to recharge energy more quicker than with any prof i tried.
U will suffer hexes with necro, but Plague touch is a godsend. u will keep the hexes but transfering poison, crippling or any bad conditions to your enemy is priceless
Also I like the mantras: fire OR lightning are very useful in the hell islands and titan quests.
I think i'll try domination mesmer next