That settles it, time to switch back from Air to Fire

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Meteor: lowered Energy cost to 5


Fireball: lowered Energy cost to 10 and recharge time to 7


Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets

chain lightening was an awesome spell, 3 second cast time is way too long...and my energy management as a pyro would be a lot better now that the costs will be lowered

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Huh??

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Oh noes, your losing strategy just got nerfed! Run for it!

thekolman

Academy Page

Join Date: Aug 2005

I decided to switch from being an air elementalist to something useful after I saw protective spirit a lot.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I have no idea where the OP is getting his numbers from. ??

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

ign.com has a really small article on a couple skill changes.

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Can you provide a link please? I can see the interview but there's no specifics in there...

Donnie

Pre-Searing Cadet

Join Date: Jun 2005

Five Nineteen

E/Me

http://pc.ign.com/articles/644/644916p1.html

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Mugon M. Musashi
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed" It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Quote:
Originally Posted by Schorny
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is. When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into...

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Donnie
http://pc.ign.com/articles/644/644916p1.html That's it -- time for me to build that E/N Hydromancer.
Yay! The water line isn't mostly useless anymore.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Merry Christmas folks. Guild Wars lives!

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Yay lets all celebrate air no longer has 3 big nukes. Now it has 2 and lightning surge is a joke. We should all be proud and dance around. Fire under powered thats a joke. If you're going to reduce the effectiveness that it has on multiple targets, keep the range reduction. Don't completely butcher the skill by adding a 3 second longer increase and reducing the damage. Yay lets all go back to echo fire nuking. Balancing my ass all that accomplished was send a horde of people back to fire.

rii

Desert Nomad

Join Date: Mar 2005

UK

If you start echo nuking your not going to get anywhere except on dais'.
I thought the second i saw the mod people are going to spring up fire spiking, but really, its still not great.
Ive said (usually to myself) for a while spiking is fairly redundent, prot spirit for a start, but other problems with it exist. With the combined nerf of nr though, no matter what element it is its going to be duel attunement spiking for a while now. Ele elites arent as good as attunement except renewal.
Im thinking ele is now either 1) prot 2) duel attunement 3) smiter

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

WTF. I switched to air because it doesn't take forever to cast. If this stuff is true, I am going water or earth.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

air is nerfed totally. Oh well i switched to earth a long time ago lol. Its good though that they changed the spirits at least though it won't be too hard to spam spirits still.

film

film

Academy Page

Join Date: Jun 2005

Arkansas

ToA

R/Me

Quote:
Originally Posted by Slade xTekno
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into... i've been rocked a few times by a n/w using spinal shivers and a cold sword... looks like we'll be seeing more of that. as for a hydromancer/spinalshiver template... doubt it will be worth it unless you use skills that are insta cast

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

There are water spells that don't take forever to cast.
and a 3 second chain is still usable. 80 odd damage is still good damage, the spell still has 25% armor pen. Air still has nukes - it will be harder to insta-gank 3 ppl simultaneously with it, though. Meteor coming down to 5 energy and a faster recharge is nice, but I wouldn't take it PvP just yet.

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

increased cast time to 3 seconds not additional 3 secs. They would have to up dmg by a huge amount and mroe people if its 5 sec cast time

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

My mistake I can now fire off lightning orb and lightning strike off in the time it takes to cast chain lightning. If they want to lower its aoe dmg then they need to lower its bounce range and leave it at that.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i still dont see how fire eles can do jack in a pvp setting... but i dont plan on arguing on that.

my guess is they nerfed chain lightning because spirits were 'the' counter to it, and with that gone they dont want a repeat. not that spike groups were even good back then, but yknow itl cut down on the 'rank 2(lier) spiker looking for expert spike team!' going on in tombs

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Audhumla
THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic. that was probably the main point. sorry if i mislead you a bit in my previous post

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by TheGreatBoo
No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed. Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets

No, you read that wrong. It's 3 seconds instead of 2 to cast chain now.
it will deal 89 damage (if i am calculating right, someone like Ensign could correct me here...) at 16 Air. For 10 Energy you get an AoE in Air, the non-aoe line, decent (albeit no longer spectacular) damage with 25% armor pen, and a relatively quick recharge (in comparison to spells from other lines), in exchange for a little exhaustion. It's not junk, it's just not strictly "better" than Lightning Surge anymore.

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

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