That settles it, time to switch back from Air to Fire
The Great Al
Meteor: lowered Energy cost to 5
Fireball: lowered Energy cost to 10 and recharge time to 7
Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets
chain lightening was an awesome spell, 3 second cast time is way too long...and my energy management as a pyro would be a lot better now that the costs will be lowered
Fireball: lowered Energy cost to 10 and recharge time to 7
Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets
chain lightening was an awesome spell, 3 second cast time is way too long...and my energy management as a pyro would be a lot better now that the costs will be lowered
dansamy
Huh??
Bast
Oh noes, your losing strategy just got nerfed! Run for it!
thekolman
I decided to switch from being an air elementalist to something useful after I saw protective spirit a lot.
ElderAtronach
I have no idea where the OP is getting his numbers from. ??
Bast
ign.com has a really small article on a couple skill changes.
Kabale
Can you provide a link please? I can see the interview but there's no specifics in there...
Donnie
http://pc.ign.com/articles/644/644916p1.html
Mugon M. Musashi
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"
Schorny
Quote:
Originally Posted by Mugon M. Musashi
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.
Slade xTekno
Quote:
Originally Posted by Schorny
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.
That Spinal Shivers buff is worth looking into...
That Spinal Shivers buff is worth looking into...
DarkAynjil
Neo-LD
Merry Christmas folks. Guild Wars lives!
TheGreatBoo
Yay lets all celebrate air no longer has 3 big nukes. Now it has 2 and lightning surge is a joke. We should all be proud and dance around. Fire under powered thats a joke. If you're going to reduce the effectiveness that it has on multiple targets, keep the range reduction. Don't completely butcher the skill by adding a 3 second longer increase and reducing the damage. Yay lets all go back to echo fire nuking. Balancing my ass all that accomplished was send a horde of people back to fire.
rii
If you start echo nuking your not going to get anywhere except on dais'.
I thought the second i saw the mod people are going to spring up fire spiking, but really, its still not great.
Ive said (usually to myself) for a while spiking is fairly redundent, prot spirit for a start, but other problems with it exist. With the combined nerf of nr though, no matter what element it is its going to be duel attunement spiking for a while now. Ele elites arent as good as attunement except renewal.
Im thinking ele is now either 1) prot 2) duel attunement 3) smiter
I thought the second i saw the mod people are going to spring up fire spiking, but really, its still not great.
Ive said (usually to myself) for a while spiking is fairly redundent, prot spirit for a start, but other problems with it exist. With the combined nerf of nr though, no matter what element it is its going to be duel attunement spiking for a while now. Ele elites arent as good as attunement except renewal.
Im thinking ele is now either 1) prot 2) duel attunement 3) smiter
LifeInfusion
WTF. I switched to air because it doesn't take forever to cast. If this stuff is true, I am going water or earth.
entropy
air is nerfed totally. Oh well i switched to earth a long time ago lol. Its good though that they changed the spirits at least though it won't be too hard to spam spirits still.
film
Quote:
Originally Posted by Slade xTekno
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.
That Spinal Shivers buff is worth looking into... i've been rocked a few times by a n/w using spinal shivers and a cold sword... looks like we'll be seeing more of that. as for a hydromancer/spinalshiver template... doubt it will be worth it unless you use skills that are insta cast
That Spinal Shivers buff is worth looking into... i've been rocked a few times by a n/w using spinal shivers and a cold sword... looks like we'll be seeing more of that. as for a hydromancer/spinalshiver template... doubt it will be worth it unless you use skills that are insta cast
DarkAynjil
There are water spells that don't take forever to cast.
and a 3 second chain is still usable. 80 odd damage is still good damage, the spell still has 25% armor pen. Air still has nukes - it will be harder to insta-gank 3 ppl simultaneously with it, though. Meteor coming down to 5 energy and a faster recharge is nice, but I wouldn't take it PvP just yet.
and a 3 second chain is still usable. 80 odd damage is still good damage, the spell still has 25% armor pen. Air still has nukes - it will be harder to insta-gank 3 ppl simultaneously with it, though. Meteor coming down to 5 energy and a faster recharge is nice, but I wouldn't take it PvP just yet.
TheGreatBoo
No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.
entropy
increased cast time to 3 seconds not additional 3 secs. They would have to up dmg by a huge amount and mroe people if its 5 sec cast time
TheGreatBoo
My mistake I can now fire off lightning orb and lightning strike off in the time it takes to cast chain lightning. If they want to lower its aoe dmg then they need to lower its bounce range and leave it at that.
smurfhunter
i still dont see how fire eles can do jack in a pvp setting... but i dont plan on arguing on that.
my guess is they nerfed chain lightning because spirits were 'the' counter to it, and with that gone they dont want a repeat. not that spike groups were even good back then, but yknow itl cut down on the 'rank 2(lier) spiker looking for expert spike team!' going on in tombs
my guess is they nerfed chain lightning because spirits were 'the' counter to it, and with that gone they dont want a repeat. not that spike groups were even good back then, but yknow itl cut down on the 'rank 2(lier) spiker looking for expert spike team!' going on in tombs
Audhumla
THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic.
smurfhunter
Quote:
Originally Posted by Audhumla
THey nerfed Chain Lightning because they wanted Air magic to be more of a single target thing, and Fire magic to be the AoE field, and Chain was too good of an AoE type sell for Air Magic.
that was probably the main point. sorry if i mislead you a bit in my previous post
DarkAynjil
Quote:
Originally Posted by TheGreatBoo
No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.
Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets
No, you read that wrong. It's 3 seconds instead of 2 to cast chain now.
it will deal 89 damage (if i am calculating right, someone like Ensign could correct me here...) at 16 Air. For 10 Energy you get an AoE in Air, the non-aoe line, decent (albeit no longer spectacular) damage with 25% armor pen, and a relatively quick recharge (in comparison to spells from other lines), in exchange for a little exhaustion. It's not junk, it's just not strictly "better" than Lightning Surge anymore.
No, you read that wrong. It's 3 seconds instead of 2 to cast chain now.
it will deal 89 damage (if i am calculating right, someone like Ensign could correct me here...) at 16 Air. For 10 Energy you get an AoE in Air, the non-aoe line, decent (albeit no longer spectacular) damage with 25% armor pen, and a relatively quick recharge (in comparison to spells from other lines), in exchange for a little exhaustion. It's not junk, it's just not strictly "better" than Lightning Surge anymore.
DarkAynjil
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