absoulutely worst skills for each class in pve

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

Warrior: I would say Frenzy sucks the most
Ranger: Otyughs cry is the most single useless skill in the entire game, its completely utterly retarted, it barely does a thing
Elementalist: Glyph of Sacrafice, the additional 2 minutes recharge would be killer
Mesmer: Personally i dont really like the keystone signet.
Monk: Essence Bond: i seem to lose more energy than i gain
Necro: Blood Renewal: I just dont see much use in that spell.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Keystone Signet: There's a thread somewhere about using it to use a signet 4 times in a row I think.
Essence Bond: It's supposed to go on something that gets meleed a lot, i.e. tanks. I can't see how you're losing energy if you're using it properly.
Blood Renewal: Saves the monks the trouble of healing you after a bunch of sacrifices. Also not bad if you don't have monks.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

hamstring
mind freeze
otyughs cry
ignorance
scourage sacrifise
Verata's Gaze

bunnys are ebil

Frost Gate Guardian

Join Date: Aug 2005

W/Mo

warriors endurance(e)

i just capped this for my warrior it stinks like poopoo

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Every skill has its use.

hamstring - your enemy cant run as fast , esp. if you sprint
mind freeze - you deal damage and snare
****otyughs cry - useless in pvp, but in pve useless too because animals are level 5
ignorance - killer for all warriors using signets
scourage sacrifise - use to kill necros that use blood/curses sacrifices
Verata's Gaze - use as PvE skill against stone summit howlers, agsint minion master builds
warriors endurance(e) --> high energy skills from secondary (10 energy+)

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by LifeInfusion
Every skill has its use.

hamstring - your enemy cant run as fast , esp. if you sprint
mind freeze - you deal damage and snare
****otyughs cry - useless in pvp, but in pve useless too because animals are level 5
ignorance - killer for all warriors using signets
scourage sacrifise - use to kill necros that use blood/curses sacrifices
Verata's Gaze - use as PvE skill against stone summit howlers, agsint minion master builds
warriors endurance(e) --> high energy skills from secondary (10 energy+) hamstring- pve monster dont run
mind freeze- the worst ele skill you can get... exhasution + low dmg + you dont really need snare in pve... and even if you do, shard storm and ice spike would do the trick, no need for exhaustion.
ignorance- monster with signet are quite rare comparing the to the ones not using signet, better off without this...
verata's gaze- instead of stealing theirs, just summon ur own (this is also 1 target at a time... useless)
warrior's endurance- hmm the only time I would use this is probably with protector strike where I would spam it alot... but pve, u dont get the pleasure of chasing a monster.

in pve, u tend to want alot of AoE... all these... are just not worth it in pve. Even if it does have its use, there are plenty better option... therefore, worst pve skills.

The milk shake

The milk shake

Krytan Explorer

Join Date: Jul 2005

Pre-Searing Ascalon

R/

well, u can hamstring a enemy and run away if you cant sprint :I

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

If you can use Hamstring, there's not much reason to run away...or not have Sprint.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Ranger - Frozen Soil

This has absolutely no use in PvE, since there's only 2 mobs in the entire game that can resurrect. One of them is level 2 (and I hope you can kill them in 1 shot by the time you get FS) and the other is a boss with Unyielding Aura.

Also, if Otyugh's Cry effects pets, it isn't completely useless. That's +20 armor you're giving to all pets on your team. Not bad for 5 energy and it doesn't require a big investment in BM to be effective.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Vermilion Okeanos
verata's gaze- instead of stealing theirs, just summon ur own (this is also 1 target at a time... useless)
Try this skill on the undead hoardes quest.

Quote:
Originally Posted by Cymmina
Ranger - Frozen Soil
Also, if Otyugh's Cry effects pets, it isn't completely useless. That's +20 armor you're giving to all pets on your team. Not bad for 5 energy and it doesn't require a big investment in BM to be effective. Thank you. Call of haste is much worse. It adds 4 dps. At least before the recent skill changes.. I don't know how it's been changed.

Pardoz

Academy Page

Join Date: Aug 2005

Otyugh's Cry affects pets just fine. The beauty of it isn't the +20 AL, although that's certainly a nice add-on; the beauty of it is that it lets you use your pet to attack without having to attack yourself (normally your pet just stands around if you aren't actively attacking). With OC, you can target something for your pet to smack while you trap/heal/drop spirits/whatever else you want to do.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Quote:
Originally Posted by jesh
Try this skill on the undead hoardes quest. No thank you.

Verata's Aura (Enchantment Spell) Sacrifice 33% max Health. All hostile animated Undead in the area become bound to you. Verata's Aura ends after 120..264 seconds. When Verata's Aura ends, you lose your bond with any Undead bound to you. (50% failure chance with Death Magic less than 5.)

Got to admit I had frozen soil slip out of my mind.

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

Quote:
Originally Posted by bunnys are ebil
warriors endurance(e)

i just capped this for my warrior it stinks like poopoo Tell me about it. I just grabbed that skill in Thirsty River..... meh.

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Monk:

Shield of Deflection
Like.. seriously... very short duration, insanely high energycost, little to no payoff. The only good thing about it is the visual effect... and its an elite as well... ouch.

Divine Spirit
WOW... up to 10 seconds of decreased energy cost with the awesome recharge time of 60 seconds plus you have to pay 10 energy for it. Geez... NOT using it, is a lot more efficient than using it.

Purge Signet
UHM... okkkaayy... awful long casting time and you lose 10 energy for each hex and condition removed. There are just more efficient ways to remove hexes and conditions.
Ah, not to forget the awfully long recharge.

Mesmer: Ineptitude
Uhm, okay... clumsiness with some added blind effect. Sure worth your eliteslot o_o

Necromancer:

Barbed Signet
Uhm... well, you basically sacrifice health to get it back. Okay, all fine and stuff. You're probably doing a +-0 calculation here and stole the enemy up to 60 health. Wow... 2 seconds cast time and 30 seconds recharge are just great *cough, cough*

Signet of Agony
Even worse... less damage, faster reload and you're bleeding. Uhh, aoe damage. Those 40 damage sure will hurt...

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

You can't look at skills useless only in PvE though, some are only usefull in PvP.
Kampfkeks is stating the bad ones and why they are and he's not making a difference between PvE and PvP I think that's how u should look at it.
Some skills suck in PvE but are propert to good in PvP like Frozen Soil.. blegh it's annoying in PvP!

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

Hmm, I use Frenzy.

Why's it so useless? The only other stance I know for a W/R that gives you 33% more attack speed is Tigers Fury, Flurry and "I will avenge you", which isn't even a stance.

Tigers Fury is pretty good but takes forever to reload and it costs a bundle compared to Frenzy.

Flurry doesn't give you an armor penalty but it removes 25% of your damage. I'd say that's a nasty drawback.

"I will avenge you" is ok in my opinion, but the drawback is that you need the corpse of an ally, preferably more for it to be useful.

Again, you might say that not using a speed-enhancing skill would be the best, but I reckon it's pretty useful for damage and adrenalin gain.

Igedit

Ascalonian Squire

Join Date: Aug 2005

N/

Quote:
Originally Posted by Kampfkeks

Signet of Agony
Even worse... less damage, faster reload and you're bleeding. Uhh, aoe damage. Those 40 damage sure will hurt... Alone it's weak, but what if you immediately follow with Plague Sending?

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Igedit
Alone it's weak, but what if you immediately follow with Plague Sending? It's still weak.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Warrior -> Devastating Blow
Ranger -> Distracting Shot
Elementalist -> Flare
Mesmer -> Diversion
Necromancer -> Spiteful Spirit
Monk -> Shield of Judgement

These are the ones that I love and hate. It's not really the WORST. It's just the ones that piss me off the most; and the ones I enjoy using the most.

SCOTTYBONES

SCOTTYBONES

Ascalonian Squire

Join Date: Mar 2005

Las Vegas

W/

Quote:
Originally Posted by zehly
Warrior -> Devastating Blow
Ranger -> Distracting Shot
Elementalist -> Flare
Mesmer -> Diversion
Necromancer -> Spiteful Spirit
Monk -> Shield of Judgement

These are the ones that I love and hate. It's not really the WORST. It's just the ones that piss me off the most; and the ones I enjoy using the most. Distracting shot for ranger? Thats a great skill for interrupting casters. Most of the skills in BM aren't this good.

Bones

fifty

Pre-Searing Cadet

Join Date: Jul 2005

Six Sigma

E/R

Quote:
Originally Posted by zehly
Warrior -> Devastating Blow
Elementalist -> Flare wtf, this spell is a MUST HAVE for any Pyromancer. Most pyros have 15 or 16 for fire which gives this spell 100+ hp worth of damage dealing goodness. At 5 energy, you can't afford not to have it.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

wtf? 100+ damage per flare? check again.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by Cymmina
only 2 mobs in the entire game that can resurrect. One of them is level 2 (and I hope you can kill them in 1 shot by the time you get FS) and the other is a boss with Unyielding Aura. The monks in FoW have restore life. Not a big deal unless you are fighting 4 of them, but they do have it.

Mesmer -> Mantra of Concentration/Ignorance (I dont like MoC in PvP either, but thats just me)
Monk -> Defiantly going to have to go with Scourge Healing
Ranger -> Frozen Soil I guess, only skill I can't really think of an appliable and effective use.

lilith000

Ascalonian Squire

Join Date: Aug 2005

I do get the feeling that most people are saying a skill is useless without every using them.

Barbed Signet: Do about 60 dmg that ignore armour and gain about 15 health from a distance and uses no energy? It is so bad isn't it.

Signet of Agony: I am sure it is very complicated to use it in a W/N or N/W with plague touch, where you sac some health and use 5 energy to do 40 dmg to a group of mob and give one of them bleeding for about 15s.

Scourge Healing: While it is not that good, it does help with killing the monk boss at Thirsty River which alone makes it some what usefull.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

The monk ettin in perdition rock also has restore life, but then again, if you're a ranger and you're bringing frozen soil to counter restore life and unyielding aura instead of, oh, concussion/distracting/savage/punishing shot, then rethink your strategy.

rii

Desert Nomad

Join Date: Mar 2005

UK

ftw flare? your an ele not a bloddy warrior. your job is to provide large spikes, not consistent dps. whatsmore diversion shafts you. 5e is actually awful, its a huge drain on your e which should be being saved for say, meteor shower.

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

Since when cant an Ele or any caster deal alot of damage over the course of time?

Spikes of damage, last time I checked those spikes of damage usually did more damage than a warrior could do in twice the time.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

Did you guys not happen to see the sarcasm at the end of my post?

X-Bomb

Wilds Pathfinder

Join Date: Jul 2005

Black Widow [Wi] / Team Dangerous [DnG]

W/Mo

lol flare is a great little skill when used correct!

Elemental Attunement + Fire Attunement - your flare costs 1 Energy and gives 48'ish damage - level 16 (2 flares nearly 100 damage in a little over 2 secs? 2 energy:P) ok it doesnt give area damage but its still great!

Flare is also great for driving your energy up when using ether renewal.

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

whoever said ineptitude sucks, try doing the ring of fire missions without it -.- Just load it and Epidemic and you're home free.

living too die

Frost Gate Guardian

Join Date: Aug 2005

usa

A/

I dont agree with the guy that said distracting shot is useless for PvE. I always pack it and savage shot for Fissure, and it works like a charm. I do agree that frozen soil is junk. The only instance I may waste a skill slot on FS is against the shadow monks in FoW.. but distracting and savage take care of their restore skills anyway. So anyway.. FS=fresh stinky. =D

Charrbane

Charrbane

Lion's Arch Merchant

Join Date: Jul 2005

Canada

W/E

Actually I take back what I said about warriors endurance. I've been using it in PvE for a particular build and it does help on the energy.

Arrow-bow

Academy Page

Join Date: Aug 2005

Finland

Army Of Crusader Kings

R/Mo

Quote:
Originally Posted by The milk shake
Warrior: I would say Frenzy sucks the most
Ranger: Otyughs cry is the most single useless skill in the entire game, its completely utterly retarted, it barely does a thing
Elementalist: Glyph of Sacrafice, the additional 2 minutes recharge would be killer
Mesmer: Personally i dont really like the keystone signet.
Monk: Essence Bond: i seem to lose more energy than i gain
Necro: Blood Renewal: I just dont see much use in that spell.

All Ranger beats mastery skills but no charm animal

Ilyon Grian

Pre-Searing Cadet

Join Date: Sep 2005

Covenant Of The Sword

W/R

Quote:
Originally Posted by lilith000
I do get the feeling that most people are saying a skill is useless without every using them.

Barbed Signet: Do about 60 dmg that ignore armour and gain about 15 health from a distance and uses no energy? It is so bad isn't it.

Signet of Agony: I am sure it is very complicated to use it in a W/N or N/W with plague touch, where you sac some health and use 5 energy to do 40 dmg to a group of mob and give one of them bleeding for about 15s.

Scourge Healing: While it is not that good, it does help with killing the monk boss at Thirsty River which alone makes it some what usefull. Thank you. I was just about to make a post like this. Also, if you use things like Signet of Agony, Plague Touch and then Victory Is Mine! it gets pretty disgusting. Some of the skills here are being bashed just because their use isn't straightforward. Think. Protective Bond was considered useless by so many people until someone thought of the 105 health build, now they had to massively nerf it. Most skills can be broken, if you think of the combinations.

Krank

Krank

Krytan Explorer

Join Date: Jul 2005

W/

this is the funniest thread i have read in a while.

Thanks for the laughs folks.

I wil agree on Otyughs, who the hell actually uses that

Hamstring useles?? i laugh at you (hahaahah)

stefan16

stefan16

Krytan Explorer

Join Date: Jul 2005

The Heroes Of Revenge [Thor]

W/Mo

Quote:
Originally Posted by Arrow-bow
All Ranger beats mastery skills but no charm animal Tigers Fury is great

Zeru

Wilds Pathfinder

Join Date: May 2005

Frenzy sucks the most? Flare a must-have?

Dear God learn the game folks.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

My nominees would be;

Elementalist
Air Magic: Lightning Surge {E}
* The monsters are either too stupid to care about damage spikes, or it's not likely to matter. This spell has absolutely no effect on bosses- The half hex time causes it to run out in 1.5 seconds, short of the required 3.
Earth Magic: Iron Mist
* Snares tend to be some of the least useful skills in PvE. Just aggo them to the tank, it's fairly simple. If you're running as a Geomancer, snares actually serve a purposel They make you faster than the enemy, which causes them to ignore you when you run away, as they can't keep up.
Iron Mist got the slot because unlike other snares, it's not AoE, and it can be problematic while grouping (OMG! HAXX! Invincible monster cheat!).
Energy Storage: Ether Prodigy {E}
*It just pales in comparison to Ether Renewal. I suppose I could say Aura of Restoration instead, as the healing is not enough when you're being pounded on to matter, and is otherwise wasted when you're not. Aura of Restoration, however, is compatible in Ether Renewal builds, and Ether Renewal is actually very good.
Fire Magic: Searing Heat
*5 seconds duration, 25 cost, exhaustion, and the same damage as all of the other DoT fire spells? What in the world were they thinking when they made this spell?
Unlinked: Glyph of Renewal {E}
* Even not in PvE, I don't like this one. Spells tend to either have too long a recharge time for the halved duration to matter (the battle will probably be over), or they recharge too quickly and it's not needed. Arcane Echo and Echo tend to dominate in the multi-casting department, though they're not elementalist skills.
Water Magic: Mind Freeze {E}
*This one wins for the same reason as Iron Mist did. Although there are other single snares, this one has elite status for some odd reason. A good chunk of the water line is fairly pointless, in reality though. Monsters will try and stick to you like glue already, and if you don't want them to, moving around your tank properly will place the aggro on him instead.

Mesmer
Domination: Mind Wrack
*Should be fairly self-explanatory.
Fast Casting: Mantra of Recovery {E}
*To be fair, it's also the best Fast Casting skill.
Illusion: Ethereal Burden
*Same reasoning as the other snare choices. It beat out Crippling Anguish and Imagined Burden because those actually can be used to kite enemies in soloing. If you choose a type of enemy that travels in groups of 3 or less, you can degenerate them to death like this. However, Ethereal Burden is too slow to cast, and takes too long to recharge to really help.
Inspiration: Ether Lord
*Hands down, it wins. The energy stolen isn't great, it has half duration on bosses, and it causes you to lose all of your energy.
Unlinked: Epidemic
*Adjacent range, and the original enemy loses their condition to boot. You need at least 2 monsters in range to make it do anything more than merely swapping the conditions, and it costs 15 to boot.

Monk
Divine Favour: Divine Healing
*Was a hard choice, but in the end, I went with this. That 60 second recharge is killer, and you have to be nearby, which could potentially lead to aggroing monsters to you. The 2 seconds casting time means it had better not be an emergency heal.
Healing Prayers: Live Vicariously
*If it's yourself you're putting this on, why not Vigorous Spirit instead? If it's your allies, and they're hitting the monsters, aren't they the ones most likely getting hit? And if so, I don't think it's you that needs the healing. I was considering Heal Area, but monster AI is fairly predictable, and positioned properly, there're few to no drawbacks to it.
Protection Prayers: Vital Blessing
*Set health bonus. Whoopee. It's not going to make healing any more effective.
Smiting Prayers: Holy Wrath
I'm not sure how some monsters manage to continue healing while maintaining Holy Wrath, but the only thing you'll be able to do is maintain another 3 *enchantments and use signets. Holy Wrath can sap an elementalist dry in no time flat. Assuming you use Watchful Spirit, Signet of Devotion, Mending, and Retribution with this, you'll still have trouble taking out small groups of monsters; They have to damage you a little over their health to get killed, and their combined health totals way more than yours.
Unlinked: Holy Veil
*Doubles hexxing time. Doesn't stop any, just doubles the casting time.

I'm done for the night, too tired to really think well anymore. I'll edit this if I remember. [Was relaxing though. o.o]

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Arcanis Imperium
Since when cant an Ele or any caster deal alot of damage over the course of time?

Spikes of damage, last time I checked those spikes of damage usually did more damage than a warrior could do in twice the time. check again...buffed warrior > ele for constant damage over say...2-3 mins

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Lebdan
whoever said ineptitude sucks, try doing the ring of fire missions without it -.- Just load it and Epidemic and you're home free. You could also save your eliteslot for something of a much better use and just have your ranger bring throw dirt. Yeah, sure... Ineptitude (10 energy) + Epidemic (15 energy) > Throw Dirt (5 Energy). :P
______________________

And to those elitists... you're boring. Seriously.
Look, every skill has one use or another in Guildwars. Some need like 4 other spells to actually do something and stuff. So what? Every skill has its uses under certain circumstances and i sure could give a use for anyone of those.

BUT, the point of this thread is or at least used to be, to make fun of spells that are simply not worth it in PVE, sometimes even in PVP. Why are they not worth it? For some simple reasons:



Something similiar can do the same for much much less energy and casting time

A wasted eliteslot on a skill that is even worse than its non elite version (shield of deflection... whomever wants to tell me he keeps up that 15 energy spamspell for that little payoff... go ahead, i'm waiting for the build that beats Armor of Earth + Guardian energywise whereas you are making use of shield of deflection).

Generally lacking in everything or made for situations that are not met in either PVE or PVP -> Otyugh would certainly rock when there were a lot more pets around than there are now. It would even rock if it would summon like 5-6 pets from out of nowhere for a short duration of time. But as it is? Oh geez... a little armor boost. Woopey.



So, after stating that... could you elitist wannabes just grab your little head and get lost from this thread? No one wants to read bullshit like "ololoooooooOOOoOOoOOllll!!!!11!!!1on1!!! go learn the game!!!!!11!!!!1one!". Share your thoughts, share your opinion and all is fine. But start calling others dumb in a semi FUNthread just for their thoughts on a skill is just outright.. well... dumb.