how do stances, hex, enchants stack? (evading)

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Hi Guys.

I was wondering how stances, hexes and enchants work together. Let's say for example you have one guy who got
Bonnetis Defense (75% chance to evade)
Aegis (50% chance to evade)
Ward against Meele (50% chance to evade)
and
Rigor Mortis (100% chance to not evade)

How will they stack? What will be calculated first?

Aegis and WaM would give him 75% chance to evade, right?
How much is the chance of evading with Aegis, WaM and Rigor Mortis?

I'm really curious on how this works. My guess is that Rigor Mortis would be the strongest and the target has 0% chance of evading. But the explanation "is the strongest" is kind of bad so, I really would like to get some insights here.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Yes, Rigor Mortis would just cancel out all the others. I don't know how the others stack up though, if there's a limit to evading or blocking.

Mario 64 Master

Mario 64 Master

wats going on

Join Date: Jan 2005

Trumbull, Connecticut

Nuclear Launch Detected [Nu]

W/Mo

Rigor Mortis would override all of them. You can figure this out logically because, well, if the others overrode it the skill would do literally nothing because by default you don't block or evade anyway.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Savio
Yes, Rigor Mortis would just cancel out all the others.
I thought that. But I really want to know _why_. The explanation "because it won't be logical if rigor mortis couldn't cut through a stance" is not going to satisfy me. I would like to know the rationale/the reason on how it is calculated to get more insight in the "behind the scenes games mechanic".

Thank you for your reply

Mario 64 Master

Mario 64 Master

wats going on

Join Date: Jan 2005

Trumbull, Connecticut

Nuclear Launch Detected [Nu]

W/Mo

The rationale is that since the skill exists, it does something. And if it didn't override chance to evade, it would do nothing.

There's not much more to it than that.

EDIT: In real life, a bullet has a chance to kill you if you're hit by it. If you're hiding in a little box with thick steel walls, you "cannot be killed" by a bullet. Get it?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
For 8-18 seconds, target foe cannot block or evade.
Since a percentage isn't included with Rigor Mortis, it happens all the time. I'm guessing that the game, before it does its evade check, checks once for Rigor Mortis or something else that stops evades. Since it's on, the game says, "Eh, he can't evade. He takes damage." It wouldn't even bother with checking Bonetti's, Aegis, or any other skill because the game already knows that you can't evade. That's what I'm thinking, anyway.

So... Can anyone help with stacking evade?

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Evasion percentages stack multiplicatively. That is, thinking of it another way, it checks to see if you evade due to skill A, then if you evade due to skill B, etc. etc., and if any succedd, you evade.

Illusion Of Ender

Illusion Of Ender

Pre-Searing Cadet

Join Date: Aug 2005

MN, USA

Scions of Carver

Me/Mo

It's because Rigor Mortis is just sitting there, waiting for something to be blocked or evaded. It works like this...

Ward Against Melee, Aegis, etc have a chance to block or evade an attack. When an attack is successfully blocked/evaded, a little flag goes up and rigor cancels the block or evade.

Attacks CANNOT be blocked or evaded without a skill being used (they can only miss). So it is obviously logical that Rigor will override any skill that will block/evade. That is its purpose.