Quote:
Originally Posted by Elistan Theocrat
First, Halfway decent arguement is a subjective term. What I say is an excellent arugement you will say is invalid, and vice versa.
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That is flat out wrong. An argument is valid or it is not, there is no subjectivity. If one of you disagree about the validity of an argument, then one of you is wrong.
Secondly, bots are different than the 105 monks. I really don't care if someone is willing so sit and play for 10 hours a day to make money, but if they leave a bot on for 3 days to do the same thing, that upsets me. Lucky for me, Anet doesn't like bots either. The only impact on players not using the solo monk is the price of monk runes. That's a fair complaint, and I'm sure it will be addressed, not because that build needs nerfing, but because the "smite run" mentality in ToA needs nerfing. ANet has specifically mentioned on many occasions that the don't want ANYONE farming, because it detracts from the gaming experience. The people having trouble finding monks for UW are probably just doing smite runs anyway. Players there to actually do the quests or clean out UW aren't going to have any extra trouble finding monks, because they're looking for people who are there to play instead of farming anyway.
Even if the solo monk build remains unchanged, I suspect the viability of repeated trips to farm smites, griffons, tengu etc. will continue to degrade.
The "single skill is overpowered" argument is flawed as well. I've seen solo monk builds without protective bond. It can be done. It can also be done without getting a lvl 17 cast of protective bond, i've tried it myself. Aatxes are harder, but it's doable. The build is about creative combination of skills, which is EXACTLY what the game is about. The only real problem with it is that it's really only good for farming. End the farming and the 105 monk will quietly go away on it's own.