how much is 1 defense?
LifeInfusion
Since there is such a HUGE price gap between 4 and 5 defense, what is the actual decrease in damage coming from that 1 Armor Level?
Aracos79
The short answer? Not enough to justify the massive price difference between the two.
The long answer? I don't know. You'd have to ask someone with more knowledge of GW's combat equations than I have.
The long answer? I don't know. You'd have to ask someone with more knowledge of GW's combat equations than I have.
ZennZero
I have heard +5 equates to between 8 and 9 percent damage reduction... So, assuming a linear damage curve, +1 is under 2%. As Aracos said, not a whole heck of a lot if you are short on cash.
Ensign
There's a huge price gap? Most +5 defense mods can be bought for around 5k last I checked.
+5 armor is 8.3% damage reduction. +4 armor is 6.7% damage reduction. Difference is 1.6% damage.
I'd personally just use a +4 armor mod until you can find or afford a +5 one - people usually throw +4s away, and a lot of +5s hit the trash bin as well, so you can usually get them cheaply if you ask consistently.
Peace,
-CxE
+5 armor is 8.3% damage reduction. +4 armor is 6.7% damage reduction. Difference is 1.6% damage.
I'd personally just use a +4 armor mod until you can find or afford a +5 one - people usually throw +4s away, and a lot of +5s hit the trash bin as well, so you can usually get them cheaply if you ask consistently.
Peace,
-CxE
Tactical-Dillusions
So receive damage -3 for example would be around a 6% reduction in damage?
EDIT (If i may add a small question without hijacking)
What is the difference between a defense mod and a vs physical mod?
VS elemental is self explanatory but i'm never sure whether to use a defense or a physical.
EDIT (If i may add a small question without hijacking)
What is the difference between a defense mod and a vs physical mod?
VS elemental is self explanatory but i'm never sure whether to use a defense or a physical.
LifeInfusion
fireball at level 12 fire magic (the shadow elementalists use it)
Damage: 89
Damage (Critical): 126
Armor +4
Damage: 83
Damage (Critical): 117
Armor +5
Damage: 82
Damage (Critical): 115
assuming 60 AL armor (which all nonwarrior/rangers use)
So its one damage according to http://www.rpgstars.com/characters/d...w_dmg_calc.php
+4 armor : Target takes 87.71 damage.
+5 armor : Target takes 86.2 damage.
http://www.guildwarsguru.com/calculators/guru_armor.php
The odd thing I find, is that it reduces more damage with higher Armor Level.
for a warrior wearing platemail:
RPGstars: Damage: 58, Damage (Critical): 82
Guru: Target takes 60.95 damage.
+4 armor:
RPGstars: Damage: 54, Damage (Critical): 76
Guru: Target takes 56.87 damage
+5 armor:
RPGStars: Damage: 53, Damage (Critical): 75
Guru: Target takes 55.89 damage
Interesting... I see it has more impact on the critical damage than on the regular hit damage
Hi Ensign! Thanks for the info. But +5 armor sword/axe pommels cost like 10-15K, since there is so much demand while the +4's are usually under 1K.
Um, the -3 is after applying armor, so it doesn't have a %, it is a flat out number. Defense mod is defense v. physical AND elemental.
Damage: 89
Damage (Critical): 126
Armor +4
Damage: 83
Damage (Critical): 117
Armor +5
Damage: 82
Damage (Critical): 115
assuming 60 AL armor (which all nonwarrior/rangers use)
So its one damage according to http://www.rpgstars.com/characters/d...w_dmg_calc.php
+4 armor : Target takes 87.71 damage.
+5 armor : Target takes 86.2 damage.
http://www.guildwarsguru.com/calculators/guru_armor.php
The odd thing I find, is that it reduces more damage with higher Armor Level.
for a warrior wearing platemail:
RPGstars: Damage: 58, Damage (Critical): 82
Guru: Target takes 60.95 damage.
+4 armor:
RPGstars: Damage: 54, Damage (Critical): 76
Guru: Target takes 56.87 damage
+5 armor:
RPGStars: Damage: 53, Damage (Critical): 75
Guru: Target takes 55.89 damage
Interesting... I see it has more impact on the critical damage than on the regular hit damage
Quote:
Originally Posted by Ensign
There's a huge price gap? Most +5 defense mods can be bought for around 5k last I checked.
+5 armor is 8.3% damage reduction. +4 armor is 6.7% damage reduction. Difference is 1.6% damage. Peace, -CxE |
Quote:
Originally Posted by Tactical-Dillusions
So receive damage -3 for example would be around a 6% reduction in damage?
What is the difference between a defense mod and a vs physical mod? |
aB-
Quote:
Originally Posted by LifeInfusion
But +5 armor sword/axe pommels cost like 10-15K, since there is so much demand while the +4's are usually under 1K.
|
LifeInfusion
I'm not getting a +30HP upgrade for any of my characters since it is pointless. That is what self heals are for, no?
GranDeWun
The simple answer (and true, as well):
A difference of 1 in Armor Level reduces damage by 1.72 percent
A difference of 5 in Armor Level reduces damage by 8.30 percent
A difference of 40 in Armor Level reduces damage by 50.00 percent
Formula is: 1 - 2^(-AL/40)
A difference of 1 in Armor Level reduces damage by 1.72 percent
A difference of 5 in Armor Level reduces damage by 8.30 percent
A difference of 40 in Armor Level reduces damage by 50.00 percent
Formula is: 1 - 2^(-AL/40)