how much is 1 defense?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Since there is such a HUGE price gap between 4 and 5 defense, what is the actual decrease in damage coming from that 1 Armor Level?

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

The short answer? Not enough to justify the massive price difference between the two.

The long answer? I don't know. You'd have to ask someone with more knowledge of GW's combat equations than I have.

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

I have heard +5 equates to between 8 and 9 percent damage reduction... So, assuming a linear damage curve, +1 is under 2%. As Aracos said, not a whole heck of a lot if you are short on cash.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

There's a huge price gap? Most +5 defense mods can be bought for around 5k last I checked.

+5 armor is 8.3% damage reduction. +4 armor is 6.7% damage reduction. Difference is 1.6% damage.

I'd personally just use a +4 armor mod until you can find or afford a +5 one - people usually throw +4s away, and a lot of +5s hit the trash bin as well, so you can usually get them cheaply if you ask consistently.

Peace,
-CxE

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

So receive damage -3 for example would be around a 6% reduction in damage?

EDIT (If i may add a small question without hijacking)

What is the difference between a defense mod and a vs physical mod?
VS elemental is self explanatory but i'm never sure whether to use a defense or a physical.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

fireball at level 12 fire magic (the shadow elementalists use it)

Damage: 89
Damage (Critical): 126

Armor +4
Damage: 83
Damage (Critical): 117

Armor +5
Damage: 82
Damage (Critical): 115


assuming 60 AL armor (which all nonwarrior/rangers use)

So its one damage according to http://www.rpgstars.com/characters/d...w_dmg_calc.php


+4 armor : Target takes 87.71 damage.
+5 armor : Target takes 86.2 damage.
http://www.guildwarsguru.com/calculators/guru_armor.php

The odd thing I find, is that it reduces more damage with higher Armor Level.

for a warrior wearing platemail:
RPGstars: Damage: 58, Damage (Critical): 82
Guru: Target takes 60.95 damage.

+4 armor:
RPGstars: Damage: 54, Damage (Critical): 76
Guru: Target takes 56.87 damage

+5 armor:
RPGStars: Damage: 53, Damage (Critical): 75
Guru: Target takes 55.89 damage

Interesting... I see it has more impact on the critical damage than on the regular hit damage

Quote:
Originally Posted by Ensign
There's a huge price gap? Most +5 defense mods can be bought for around 5k last I checked.

+5 armor is 8.3% damage reduction. +4 armor is 6.7% damage reduction. Difference is 1.6% damage.
Peace,
-CxE
Hi Ensign! Thanks for the info. But +5 armor sword/axe pommels cost like 10-15K, since there is so much demand while the +4's are usually under 1K.

Quote:
Originally Posted by Tactical-Dillusions
So receive damage -3 for example would be around a 6% reduction in damage?
What is the difference between a defense mod and a vs physical mod?
Um, the -3 is after applying armor, so it doesn't have a %, it is a flat out number. Defense mod is defense v. physical AND elemental.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by LifeInfusion
But +5 armor sword/axe pommels cost like 10-15K, since there is so much demand while the +4's are usually under 1K.
The demand is for +30 HP upgrades, as they have a more noticable effect than an armor upgrade which can easily be debated to be a stronger or equal in upgrade.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I'm not getting a +30HP upgrade for any of my characters since it is pointless. That is what self heals are for, no?

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

The simple answer (and true, as well):
A difference of 1 in Armor Level reduces damage by 1.72 percent
A difference of 5 in Armor Level reduces damage by 8.30 percent
A difference of 40 in Armor Level reduces damage by 50.00 percent
Formula is: 1 - 2^(-AL/40)