Jump, Climb, Swim - This Game is Missing Basic Fundamental Human Movements

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

type /jump

happy?

Radical

Ascalonian Squire

Join Date: Apr 2005

Canada

NBK

W/Mo

Not to mention most of the War Games, as well.

Not being able to climb some of the gentle slopes is a tad annoying. Now, being able to fall would add a bit to the game. Since battle damage is already available, it should be able to calculate damage from a fall off a bridge and/or cliff.

It would be neat to knock a few opponents off a bridge with a hammer blow.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by DoomsDay
However, I will say that this is a suggestion forum. any suggestion no matter how crazy it sounds to you, doesnt matter, its for the devs to see and decide for themselves.
In the best of worlds yes, but many people bought the game specifically for its differences from MMOs. I've never liked an MMO. While any suggestion can be valid, some just don't make sense, or would require so much reworking that it would be impossible to do - I programmed a few projects for a professor who had NO grasp of programming, and sometimes he'd make a request that seemed tough to him and I could do it in a half hour, and other times he'd ask for something that seemed simple and I'd have to tell him that it'd be next to impossible. If someone suggested a new classs, Tank Operator, and wanted to roll aound in a Sherman blasting Charr, or they want a spitfire they can fly over the scenery in and engage the enemies from the air I'd feel justified in telling them they've picked the wrong game. This isn't a flight simulator, it isn't a FPS, it isn't the sims. Energy spent making the game into something it isn't is money thrown into something that many of us don't want, and while I agree that name calling or ridiculing folks is entirely inappropriate it is fair to express the belief that something doesn't fit in the game, as the developers deserve to hear from the people who don't want the change suggested. There are many good suggestions here that get plenty of support,and many people suggesting the same thing over and over, and many that are not within the scope of the game, or at least not within the vision of the game that has been inspired in me over the past 1 1/2 years.

Ramus

Ramus

Wilds Pathfinder

Join Date: May 2005

Florida

Zero Tolerance

W/Mo

Quote:
Originally Posted by Epinephrine
type /jump

happy?
Ok, show me how running along down a path typing /jump is going to help any!

Real jumps plzkthxgg

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Ramus
Real jumps plzkthxgg
Real words, please and thank you. Good game. This isn't your AOL chatroom, type like an adult.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Epinephrine
Real words, please and thank you. Good game. This isn't your AOL chatroom, type like an adult.

Woot, someone just got told

If you want to have all the "basic" human movements, how about bowel movements. Every human has themm. Oh whats that, they arent need.

hmmm............

Tomo

Frost Gate Guardian

Join Date: Mar 2005

The only way i can think that jumping would be implemented into the game would be for a more tatical advantage, and ive yet to experience a mmorpg that actually requires a enviromental tactical advantage. We have rain, but it doesnt actually effect anything. The only enviromental part on this are the swamps which slow your speed.
Maybe climb up a tree for more damage with arrows ? only to cry in fear as the elementalist sets fire to it, lmao.

ThY[Ninj]

Ascalonian Squire

Join Date: Dec 2005

NC

Burning Sun Ninjas

R/Me

Quote:
Originally Posted by Zai
Did you even read what you just posted before you hit submit reply? He's talking about game controls, not a RL simulator. It's very annoying to have an area you need to get just 3 feet below you, but you have to instead run a mile around a looping map to get there since there is no jumping.
Thank you! THANK YOU THANK YOU THANK YOU! Ive been trying to say exactly that for just about forever! Jumping swimming etc.. very good idea

I completely agree.

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

/Signed

Dauntless

Dauntless

Lion's Arch Merchant

Join Date: Jun 2005

Mo/

Do you all even realize what would happen to the game if they did this? The patch would be hundreds..HUNDREDS of megabites and take forever for Anet to create. Doing this would upset the balance and the very design of the game. It would no longer be Guild wars where you are supposed to employ strategy.

/Not Signed

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The game can hardly process the Z-Axis (attacking enemies below you in a bridge for example) and you want it to process jumping?

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

maybe you're playing the wrong game

i think the lack of jumping is an issue of balance.

But a quick question, would processing of jumping around increase the bandwidth needed? I know this game was built to run on 56k, so would adding more mobility options cause strain on the servers?

/notsigned (go play WoW )

rezabm

rezabm

Frost Gate Guardian

Join Date: Jan 2006

Nightshift Resurrection

R/

Where do you want to jump people, there is nowhere to jump in this game whatsoever, but if you insist, try the jump emote ;o) The only moment when jumping would be handy is to jump over my pet when it's in my way ;o)

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Hahaha wow.

Did anyone even check to see how old this thread is?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

They should allow Jumping Climbing and Swimming, But not in outposts or cities. So people don't look like monkies.

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Congrats on bringing an old thread back to life! I for one am not for bunny hopping (term from counterstrike).

/not signed

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Kakumei
Hahaha wow.

Did anyone even check to see how old this thread is?
nominated for thread necro of the year so far.

second the motion anybody?

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Loviatar
nominated for thread necro of the year so far.

second the motion anybody?
Seconded.

Someone take away that guy's posting abilities pronto!

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by alestian
Here is the list:

1. Morrowind
2. Wizards and Warriors
3. The Matrix Online
4. World of Warcraft
5. City of Heroes
6. Everquest 2

Come on man, give us harder questions. Hehe
You forgot EQ1, and thats been around for a long time. But I think adding all these movement controls to the game would increase server strain. Remember, the games we're listing aren't "Free to Play" but 15$ a month. There has to be a reason why a lot of features aren't present in GW that are present in the "big name" MMOs. Its one of the corners they cut to get into your house for free. I for one, am quite happy with the compromise.

Though, I do wish I could swim. that water off the coast of LA looks so inviting, and I wanna kill a shark

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Feels a bit like WoW, they can jump swim blah blah blah on command just type /jump.

Toben_Hexx

Toben_Hexx

Academy Page

Join Date: Mar 2006

Guardians of Shadow Pass

Me/N

I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, and not being able to walk up inclines that well, look very walkable.

I remember in Asheron's Call 2, when I was bored I'd "climb" buildings in outposts by jumping, alot. Sometimes I'd even pull something big and nasty to wake up the afkers

healer of ascalon

healer of ascalon

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by Aniden
Jump would be nice at the very least though, It's weird not being able to since I am in WoW, lol
I agree.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=Toben_Hexx]I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, QUOTE]

possibly it is because they dont want people jumping down to avoid half a map of scenery and action they took weeks to create?

healer of ascalon

healer of ascalon

Ascalonian Squire

Join Date: Feb 2006

Point taken but it would still be nice to have some freedom of traveling around in the GW world, especially since my time is limited.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Everybody acts like this is so FREAKIN' easy to do. The amount of coding to do this would be astronomical, espcially considering they would have to change like every map in the game to make it "jump-proof." Its not going to happen.

Ichabod The Ranger

Ichabod The Ranger

Lion's Arch Merchant

Join Date: Sep 2005

USA (EST)

DaP

Mo/

Besides what's the point? GW is a game based on RL artwork, it's really hard to compile it all into a video game. Someone said before that it would involve changing the maps and everything. They're right, it's not gonna happen lol.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Think of it like this: do you NEED it? if yes, go play another game. It's designed like this so they can save space. If they changed it to being able to jump down, all maps would be straight. There would be no overlapping, meaning shorter missions, or more map space wasted=less space for exploring, missions or towns.

And the bounding box on everything? Why do that? You add a feature to make it useless.

Go play WoW or any MMORPG, because this isn't one.

Toben_Hexx

Toben_Hexx

Academy Page

Join Date: Mar 2006

Guardians of Shadow Pass

Me/N

[QUOTE=Loviatar]
Quote:
Originally Posted by Toben_Hexx
I've always thought the lack of jumping, swimming and climbing in most any game is ridiculous! I very much dislike being bounded by these invisible walls that won't let me jump down the 2 feet to ground level, QUOTE]

possibly it is because they dont want people jumping down to avoid half a map of scenery and action they took weeks to create?
Scenery and action? If one really felt the need to go kill the 3 minotaurs running around, and maybe stop to look at a statue, more power to'm.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Wow. Old thread. Here's my opinion on the matter, if anybody still cares.
As somebody already stated, it is possible to swim with that amount of weight(of armor) on. I don't really care about the swimming part myself, but it proves a point. It's even easier to move in leather and cloth armor, so jumping is much more feasible. My only beef with not jumping are certain gentle slopes. It would be nice if Anet could change certain slopes(ones that wouldn't let people take short cuts) so that they had the coding for 'ramps' stuck in between.
Because even if you say its unrealistic to climb up a slope with all that armor and gear, how hard is it to sit on your rear and slide down a 5 foot incline?Some collectors are stuck in odd areas where you have to go all the way around just to talk to them, and its a bit annoying when you're 15 feet away but can't talk to someone because you have to run around the hill to get up to them first. This would make the return trip a bit less annoying.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Ummm....

Swim: lol? what's the point of it? You start swimming through the water and a enemy group is there. So what... you like attack it while swimming? Yea... real realistic there.

Jump: Alright, it could get you out of glitches... but if this truely were RL (since you want the game more realistic OP) would you and your group of heros be jumping around all the time like apes? Ever seen a medieval movie where the heros are jumping around while fighting? Me neither. People prefer running to jumping (especially in heavy armor)

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Sli Ander
Wow. Old thread. Here's my opinion on the matter, if anybody still cares.
.
please leave the thread necromancy to others and leave it alone

thank you

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

My opinion:

Jumping - no.
Climbing - sounds good, but GW is fine the way it is. No.
Swimming - no.

If the game had these though, people would want it as realistic as possible which causes even more problems. I can picture a tall warrior with full kurzick armour on trying to swim, "I'm swimming! *glug glug glug*" or climbing, "almost there! *AARRGGHH!!" The weight of the armour would make him drop like a stone lol. Plus he would only be able to jump about 3 inches off the ground.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Quote:
Originally Posted by alestian
That is exactly it. Thank you.

Heaven forbid work!

And lets face it, its like that because they want us to take our time getting around that explorative area. If they had jumping in, they would probably just then make the map one big line with high walls that become unclimable at a point.

So basically the whole of the game would look like in Keineng, bits where you can jump up, but inevitably you wont be walking a mile around a big rock, youd be walking a mile in a straight line to achieve the same game play time.

KESKI

KESKI

Frost Gate Guardian

Join Date: Dec 2005

N/

This is an idea....just tell A-Net to make an online action game=P
damn it, I want to see dash->slash->roll->slash->slash->upper cut->jump->more slashing->air dash->super finishing move
If they want to do this, they might as well release a new game.
Unless the jumping is like something in COH or COV, I realy dont see how it is a big part of gaming.
I played WOW too, i never see jumping seriouly do anything. It mainly bring the sences of freedom to the game. It seems faster then walking, and get some good laugh when u jump from cliff. I pressed a lot of [space] when I fist start GW too, but its just a habbit, I dont miss jumping much.

If they realy want to do this, dont copy WOW, that is just an half ass job=P copy some game like Shadow of Colossus=P

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Quote:
Originally Posted by Loviatar
please leave the thread necromancy to others and leave it alone

thank you
A similar thread was shut down earlier, and the mod left a pointer to this one if anybody felt like discussing it. And since I felt like sticking in my 2 cents worth...I don't exactly go hunting down old threads like some people do.

I don't honestly think this idea will ever be implimented, the logistics involved would be too intense and would completely change the game in many ways. But I can still wish, because its so easy to see how limited changes in an area like this could make some things so simple. Kinda take the hassle out of those three foot jumps turned into 2 mile hikes.

/edit @ Loviatar, meh with all the people who just rez sig threads for the post count, its nice to see somebody scolding them.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Sli Ander
A similar thread was shut down earlier, and the mod left a pointer to this one if anybody felt like discussing it. And since I felt like sticking in my 2 cents worth...I don't exactly go hunting down old threads like some people do.
.
i missed that so my oops.

sorry about that

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

I think jumping is alright, but in reality, if you need to get up a steep slope, you climb, even athletic people can not jump significantly higher than a good step, and that is often with a run. I think climbing up steep grades, grappling up cliffs, and climbing up ladders or such would make terrain much more interesting. They do not have to make all exsisting terrains scalable in order to add this, wile it would break my heart if you could skip half a mission in ascolon, they can just make climbing techniques unavailable in those chapters.

Swimming is a bit more far fetched, because some classes are wearing very heavy armor. But Since when could you walk through a pool of lava and survive?, or get up after getting hit with a meteorite. These characters certainly arn't bound by the weaknesses of reality, or any one attack could be fatal, so trying to say it is too unrealistic to swim through water with armor on is hardly significant.

It would actually be much easier to add swimming than climbing, it just requires a new animation to kick in when you reach deep water, and a new status could be added to players who are swimming, preventing several skills from being activated.

Jumping around is interesting, but if your asking for more realistic terrain options, then jumping isn't appropriate. How many of you have been on top of your house?, did you jump up there?, if you did, that is one sorry house and you should apply for welfare. If you need to get up and over a steep object you climb, and if you need to get down one, it is much safer to climb. With climbing, the places you can and cannot climb can be designated by certain kinds of vertical terrain, or certain places where you can land a grappling device to scale a vertical surface.

And as I always say, if 50 dollars isn't payment enough to make some improvements, or totaly overhaul the gameplay mechanics, then how did they afford to sell GW to us for 50 dollars in the first place?, the original game was created and sold at that same cost, the least they can do is add a function which should have been considered in the first place in a future chapter which is going to cost us another 50 dollars.

The Fallen One

Academy Page

Join Date: Jul 2006

Vandal Hearts [VH]

Mo/

Jumping~Please, the only game that deserves this is Star Wars action games where jumping around with lightsabers really doesn't look too bad, in Guild Wars though, other than the fact as is pointed out before heavy armor just doens't mix with jumping there's the added fact that this could really upset PvP in my thinking, adrenal spike being flaver of the month in GvG what happens when you're about to get a spike on a monk, and they jump and your spike is ruined? In PvE it just makes everything much more boring, people refer to jumping as freedom but it would just make everything so much shorter, and do we need to make anything faster then it already is considering how short Factions was.
Swimming~I don't know, I really just think that this would add too much of an Oblivion like stance on things, plus adding water would add too much of a terrain thing I think, just adds another terrain effect that would be a huge hassle for Areanet to include and incorporate.
Climbing~It could work, but considering it just make another layer to a game that already has enough layers to begin with...
And that's just my take on things of course.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

You guys are mixing this all way too much.

The OP doesn't want Jumping/Climbing/Swimming to give any advantage in fighting, simply only a sense of free movement.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

/not signed

why don't you play wow if you long for those features so much?!

if jumpling/climbing/swimming is incorporated, then the game mechanics will be complicated by hell alot, incorporating dmg from falling, breathing meter, stamina when climbing,...

oh,while we are at it, why dont' we include a hungry meter as well?! </sacasm>