What's the current verdict on Attribute Refund points?
TideSwayer
Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.
Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own?
Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own?
Diplo
I've never really been convinced they add much to the game - I'd rather just be able to swap attributes (in town only, of course) as I please, without penalty. This would encourage more experimentation and also cut down on the grind (that ANet are always so keen to remove). Can anyone think of a good reason for them?
aron searle
My main problem is this...
I put x attributes into my build but it dosnt work.
I now have to use the build that dosnt work too gain xp so i can change it
Other than that one flaw i think they are brilliant
For me if they were doubled that would sort that problem out.
I put x attributes into my build but it dosnt work.
I now have to use the build that dosnt work too gain xp so i can change it
Other than that one flaw i think they are brilliant
For me if they were doubled that would sort that problem out.
TideSwayer
I admit, I'm a bit more miffed than usual at the attribute refund points because of the PvPX weekend and all. I'm trying to have some fun in the random arenas and stuff. I've spent most of my time PvE'ing up to this point but wanted to take advantage of the increased faction rewards. (I'm waiting until I unlock a decent amount of stuff before going into PvP more often.) Thus, I don't really have a PvP-friendly build. I'm not interested in taking one off the forums (I'd like to actually have a little fun and experiment on my own), but when you run out of refund points you're pretty much STUCK with that attribute configuration until you rebuild your point stock.
*sigh*
*sigh*
aron searle
Quote:
I'd rather just be able to swap attributes (in town only, of course) |
fuzzybulldozer
Quote:
Originally Posted by TideSwayer
Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.
Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own? |
Son of Mooky
I have an idea. if we get everyone to nerf attribute points like everything else then it will change. I think 50 posts should do it then Anet will notice.
I fully agree attribute points do not help the game. I think they should be reset everytime you go in a town. I understand why you don't want them to be so flexible in a mission or exploring but reset in towns. Previous posters are correct in that if you make a msitake you are stuck. It also reduces experimentation significantly.
I fully agree attribute points do not help the game. I think they should be reset everytime you go in a town. I understand why you don't want them to be so flexible in a mission or exploring but reset in towns. Previous posters are correct in that if you make a msitake you are stuck. It also reduces experimentation significantly.
trelloskilos
/signed
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back and had to "Hitch" with a few friends in completing a UW mission to get my refund points back.
Never again.
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back and had to "Hitch" with a few friends in completing a UW mission to get my refund points back.
Never again.
Satire Elexus
/signed
My Monk is screwed up with protection and smiting points. I am now struggling to get my points back and I can't heal ppl anymore. I would very much like to know also why Anet stopped characters from gaining XP when killing other players in PvP
My Monk is screwed up with protection and smiting points. I am now struggling to get my points back and I can't heal ppl anymore. I would very much like to know also why Anet stopped characters from gaining XP when killing other players in PvP
Sanji
I agree. Attribute Points want to be free, yo.
Leddy
If attrib refund points were unlimited, then my new pvp strategy is to bring ele spells of all elements, and switch my property points when i want to cast another spell.
>.>
>.>
Bast
Quote:
Originally Posted by Leddy
If attrib refund points were unlimited, then my new pvp strategy is to bring ele spells of all elements, and switch my property points when i want to cast another spell.
>.> |
Refund points suck. Make them unlimited in towns/outposts and leave the points in for missions. Or just drop them entirely and only allow attribute modifications in town. Or give us UAS and call it a day.
Numa Pompilius
Quote:
Originally Posted by Bast
drop them entirely and only allow attribute modifications in town.
|
Sagius Truthbarron
I enjoy changing to a runner build and have to pay for a leech to get my fighting build back. Of course, this is why I don't run.
I think that attribute points should be in the game but only for when you're in explorable areas, when you head to a town or outpost you should be given an infinite ammount.
I think that attribute points should be in the game but only for when you're in explorable areas, when you head to a town or outpost you should be given an infinite ammount.
Robos Stavanis
/signed
There have been so many times I have made an attribute tweak only to find my thought process for the change downright sucked. I was stuck with what I had done until I could earn enough to change back, and sometimes that was hard to do.
There have been so many times I have made an attribute tweak only to find my thought process for the change downright sucked. I was stuck with what I had done until I could earn enough to change back, and sometimes that was hard to do.
Satire Elexus
/Signed again
Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost.
Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost.
TideSwayer
Quote:
Originally Posted by Satire Elexus
/Signed again
Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost. |
Yamat
Change attribs only in town and remove refunds?
/signed
Trying out new builds is a PITA with the current system.
/signed
Trying out new builds is a PITA with the current system.
zehly
/signed
Unlimited refunds, but only in town would be awesome.
Unlimited refunds, but only in town would be awesome.
Brand Oathbow
Quote:
Originally Posted by trelloskilos
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back....
Never again. |
Someday I'll go back, dust her off, make something useful with her current skills/attributs and get her fixed up.
Kool Pajamas
Quote:
Originally Posted by zehly
/signed
Unlimited refunds, but only in town would be awesome. |
I ditto this statement.
Shadowdaemon
they already made it where it takes what? 250 experience to get one, i can solo some level with ANY of my characters and get that much back quick, your just not trying.
Tactical-Dillusions
/Signed.
The attribute refund system is brown stinking stain on the guild wars mattress. Get rid of the refund system or make them replenished in towns.
When switching points into and out of my secondary, changing things in both pvp/pve, i hate it.
It's usually a case of playing with some weakling spastic ranger, feebly trying to kill X monster X times to get the xp needed to refil the points.
Yeah, play with henchies and get a nice reduction in the XP, great fun. Stefan is worse than my ranger with points like scrambled eggs. The least time spent in henchmens company, the better.
Maybe these refund points are actually a glitch in the game? Surely it's not deliberately there? Why would they have such a screwed system which is supposed to be about experimentation and FUN?
The attribute refund system is brown stinking stain on the guild wars mattress. Get rid of the refund system or make them replenished in towns.
When switching points into and out of my secondary, changing things in both pvp/pve, i hate it.
It's usually a case of playing with some weakling spastic ranger, feebly trying to kill X monster X times to get the xp needed to refil the points.
Yeah, play with henchies and get a nice reduction in the XP, great fun. Stefan is worse than my ranger with points like scrambled eggs. The least time spent in henchmens company, the better.
Maybe these refund points are actually a glitch in the game? Surely it's not deliberately there? Why would they have such a screwed system which is supposed to be about experimentation and FUN?
Kool Pajamas
But the point is that even doing that is annoying. If I'm in Tombs and change my skills around for the group then leave that group for another, I dont have any points to change to something else. I have to leave there, go hunting, then come back.
EinValentine
Refund Points need to refresh completely whenever you enter town.
Currently they are nothing but a nuisance. I fail to see that they serve any useful purpose whatsoever.
Currently they are nothing but a nuisance. I fail to see that they serve any useful purpose whatsoever.
Weezer_Blue
Make them infinite (in other words, remove them). Make it so people can't change their builds outside towns and outposts. This will not only make it so that you need to premeditate some sort of strategy upon leaving the outpost, but also that you are not hindered by the pure incarnation of grind every time you want to, say, go from a smiter to a healer.
βlitzkrieg
I think it's good the game has refund points; many games do not.
However, I wouldn't say no to them being completly free.
However, I wouldn't say no to them being completly free.
TideSwayer
Quote:
Originally Posted by βlitzkrieg
I think it's good the game has refund points; many games do not.
|
Right now, I can't even check to see how effective a Tactics spell is at level 8 without bumping Tactics up to level 8 and checking the skill manually. To bring that back down (assuming I don't like what I see) costs refund points! JUST TO CHECK ON A SKILL'S POWER!
DaMuffinBoi
Just because you're too lazy to kill a few Hydras doesn't mean refund points need to be regained faster. I do think your idea about refilling them in towns is a good one. Maybe 1 minute per point.
Antilles
If I ever messed up on the alignment of my refun points, I just htiched a ride with a gorup to the UW and beat the first quest and got them all back And of course I'd stay with the group and beat the rest of UW!
John Bloodstone
I think that the refund point system works ok for PvE. It stops players going from a pure running build, to a farming build, to a team build too quickly. It forces you to think about what points you really need in that attribute and make some tough decisions if you're short on points.
However, it serves no purpose whatsoever for PvP chars, and imo should be set to infinite on them in the waiting areas, and set to 0 in the arenas.
I vote for infinite refund points on PvP chars only.
However, it serves no purpose whatsoever for PvP chars, and imo should be set to infinite on them in the waiting areas, and set to 0 in the arenas.
I vote for infinite refund points on PvP chars only.
TideSwayer
Quote:
Originally Posted by John Bloodstone
It forces you to think about what points you really need in that attribute....
|
FiveDisgruntledMonkeys
/signed
I am up for anything that reduces grind, especially for PvPers.
I am up for anything that reduces grind, especially for PvPers.
gabby2600
hehehe I find this highly amusing, and if they do every offer up infiate refund point I'll probably quit.
What is wrong with peoepl don't they like a bit of a challenge, I ahve nerffed my characters on many occasions. Just use your brain go bak to an area where you get XP and it's easy to kill things. Or work as part of a team, you know get your Guild to help you. Or is it that evryone wants their characters to be all powerful individuals that don't work as a team, this is not WoW you know.
The problem is if you fcuk up then it's your fault not a flaw in the game. Live with your own mistakes. Stop acting like whiny brats and accept the challenge of getting anerfed build sorted out quickly. I mena at the most it's taken me 30 mins to get enough refund points to get back on the road. Because I have noticed I can get my trusty build back in about 10 refund points.
It is understandable that PvP only characters shoudl ahve unlimited in waiting areas but for PvE if you try to create a farming or running build rathr than and actaully playing build then you take it upon your own head if you fcuk up.
gabby
What is wrong with peoepl don't they like a bit of a challenge, I ahve nerffed my characters on many occasions. Just use your brain go bak to an area where you get XP and it's easy to kill things. Or work as part of a team, you know get your Guild to help you. Or is it that evryone wants their characters to be all powerful individuals that don't work as a team, this is not WoW you know.
The problem is if you fcuk up then it's your fault not a flaw in the game. Live with your own mistakes. Stop acting like whiny brats and accept the challenge of getting anerfed build sorted out quickly. I mena at the most it's taken me 30 mins to get enough refund points to get back on the road. Because I have noticed I can get my trusty build back in about 10 refund points.
It is understandable that PvP only characters shoudl ahve unlimited in waiting areas but for PvE if you try to create a farming or running build rathr than and actaully playing build then you take it upon your own head if you fcuk up.
gabby
One and Two
Why do pvp chars have refunds? Its easier just to delete that char and make a new pvp char, + benefit of changing costume.
BigTru
Quote:
Originally Posted by Shadowdaemon
they already made it where it takes what? 250 experience to get one, i can solo some level with ANY of my characters and get that much back quick, your just not trying.
|
And like someone said, what if you completely f*** up your build? What if you aren't able to solo because you were experementing and trying something new?
Irongate
/signed
If Anet is trying to get us to use different builds and make use of the thousands of skills available, then why have refund points?
I would love to try out completely different water fire builds on my level 20 fire ele bu to do so would mean endless hours of grind to try out the various skills and builds. I can't be bothered with that much grind just to try a new build, so he stays plain old fire.
I look forward to seeing these refund points go. IMO they unnecessarily restrict the game for no reason. Why shouldn't I be able to change from fire in PVE to Air in PVP and back again on the same day?
If Anet is trying to get us to use different builds and make use of the thousands of skills available, then why have refund points?
I would love to try out completely different water fire builds on my level 20 fire ele bu to do so would mean endless hours of grind to try out the various skills and builds. I can't be bothered with that much grind just to try a new build, so he stays plain old fire.
I look forward to seeing these refund points go. IMO they unnecessarily restrict the game for no reason. Why shouldn't I be able to change from fire in PVE to Air in PVP and back again on the same day?
ratatass
/signed.
I really don't see how you could abuse this in any way other than in missions or PvP. Yes, so why not be able to change them for free in town. Would increase playability of my charachter and open for some wacky combinations at time!
Fun times!
Ratatass
I really don't see how you could abuse this in any way other than in missions or PvP. Yes, so why not be able to change them for free in town. Would increase playability of my charachter and open for some wacky combinations at time!
Fun times!
Ratatass
Fr3sH
/signed
Kai Nui
The only time it should be allowed is at certain places like academy monks at the shrines. The only time I used a refund point for actually using them in the field was to up a level to cast an enchantment, then I lowered it down since that's all I really needed it for.