What's the current verdict on Attribute Refund points?

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TideSwayer
TideSwayer
Wilds Pathfinder
#1
Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.


Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own?
D
Diplo
Frost Gate Guardian
#2
I've never really been convinced they add much to the game - I'd rather just be able to swap attributes (in town only, of course) as I please, without penalty. This would encourage more experimentation and also cut down on the grind (that ANet are always so keen to remove). Can anyone think of a good reason for them?
aron searle
aron searle
Jungle Guide
#3
My main problem is this...

I put x attributes into my build but it dosnt work.

I now have to use the build that dosnt work too gain xp so i can change it

Other than that one flaw i think they are brilliant

For me if they were doubled that would sort that problem out.
TideSwayer
TideSwayer
Wilds Pathfinder
#4
I admit, I'm a bit more miffed than usual at the attribute refund points because of the PvPX weekend and all. I'm trying to have some fun in the random arenas and stuff. I've spent most of my time PvE'ing up to this point but wanted to take advantage of the increased faction rewards. (I'm waiting until I unlock a decent amount of stuff before going into PvP more often.) Thus, I don't really have a PvP-friendly build. I'm not interested in taking one off the forums (I'd like to actually have a little fun and experiment on my own), but when you run out of refund points you're pretty much STUCK with that attribute configuration until you rebuild your point stock.

*sigh*
aron searle
aron searle
Jungle Guide
#5
Quote:
I'd rather just be able to swap attributes (in town only, of course)
Bingo
f
fuzzybulldozer
Frost Gate Guardian
#6
Quote:
Originally Posted by TideSwayer
Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.


Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own?
i think they should be completely free, with no limit. if you want them, you can waste time getting them. so it really doesnt matter if they are free or not, its not like it will hurt anyone to make them free. i really screwed up my w/nec, so badly that i had to leech a mission just to become semi-competent. that really shouldnt happen
S
Son of Mooky
Ascalonian Squire
#7
I have an idea. if we get everyone to nerf attribute points like everything else then it will change. I think 50 posts should do it then Anet will notice.

I fully agree attribute points do not help the game. I think they should be reset everytime you go in a town. I understand why you don't want them to be so flexible in a mission or exploring but reset in towns. Previous posters are correct in that if you make a msitake you are stuck. It also reduces experimentation significantly.
t
trelloskilos
Lion's Arch Merchant
#8
/signed

I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back and had to "Hitch" with a few friends in completing a UW mission to get my refund points back.

Never again.
Satire Elexus
Satire Elexus
Frost Gate Guardian
#9
/signed

My Monk is screwed up with protection and smiting points. I am now struggling to get my points back and I can't heal ppl anymore. I would very much like to know also why Anet stopped characters from gaining XP when killing other players in PvP
Sanji
Sanji
Wilds Pathfinder
#10
I agree. Attribute Points want to be free, yo.
L
Leddy
Frost Gate Guardian
#11
If attrib refund points were unlimited, then my new pvp strategy is to bring ele spells of all elements, and switch my property points when i want to cast another spell.

>.>
Bast
Bast
Lion's Arch Merchant
#12
Quote:
Originally Posted by Leddy
If attrib refund points were unlimited, then my new pvp strategy is to bring ele spells of all elements, and switch my property points when i want to cast another spell.

>.>
That's just dumb and it should be obvious why.


Refund points suck. Make them unlimited in towns/outposts and leave the points in for missions. Or just drop them entirely and only allow attribute modifications in town. Or give us UAS and call it a day.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#13
Quote:
Originally Posted by Bast
drop them entirely and only allow attribute modifications in town.
/Signed.
Sagius Truthbarron
Sagius Truthbarron
Desert Nomad
#14
I enjoy changing to a runner build and have to pay for a leech to get my fighting build back. Of course, this is why I don't run.

I think that attribute points should be in the game but only for when you're in explorable areas, when you head to a town or outpost you should be given an infinite ammount.
Robos Stavanis
Robos Stavanis
Frost Gate Guardian
#15
/signed
There have been so many times I have made an attribute tweak only to find my thought process for the change downright sucked. I was stuck with what I had done until I could earn enough to change back, and sometimes that was hard to do.
Satire Elexus
Satire Elexus
Frost Gate Guardian
#16
/Signed again

Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost.
TideSwayer
TideSwayer
Wilds Pathfinder
#17
Quote:
Originally Posted by Satire Elexus
/Signed again

Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost.
That's an interesting idea. Increase the player's stockpile of refund points to more than 24. It will let you have a bit more leeway in experimentation.
Y
Yamat
Krytan Explorer
#18
Change attribs only in town and remove refunds?

/signed

Trying out new builds is a PITA with the current system.
zehly
zehly
Sunshine
#19
/signed

Unlimited refunds, but only in town would be awesome.
B
Brand Oathbow
Ascalonian Squire
#20
Quote:
Originally Posted by trelloskilos
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back....

Never again.
Amen. I did this with a Me/W I was experimenting with and nerfed her. I was so disgusted with the results I turned her into a equipment storage locker rather than play her refund points back up under those conditions

Someday I'll go back, dust her off, make something useful with her current skills/attributs and get her fixed up.