Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.
Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own?
What's the current verdict on Attribute Refund points?
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I've never really been convinced they add much to the game - I'd rather just be able to swap attributes (in town only, of course) as I please, without penalty. This would encourage more experimentation and also cut down on the grind (that ANet are always so keen to remove). Can anyone think of a good reason for them?
I admit, I'm a bit more miffed than usual at the attribute refund points because of the PvPX weekend and all. I'm trying to have some fun in the random arenas and stuff. I've spent most of my time PvE'ing up to this point but wanted to take advantage of the increased faction rewards. (I'm waiting until I unlock a decent amount of stuff before going into PvP more often.) Thus, I don't really have a PvP-friendly build. I'm not interested in taking one off the forums (I'd like to actually have a little fun and experiment on my own), but when you run out of refund points you're pretty much STUCK with that attribute configuration until you rebuild your point stock.
*sigh*
*sigh*
f
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Originally Posted by TideSwayer
Personally, I think they SUCK. They cost way too much experience to regenerate. I can't even experiment with other configurations because I keep running out of the damn things. IMO, they should be automatically replenished in towns/outposts. Either that or they should cost less per point (or something other than stupid XP). Instead of just requiring a certain amount of XP per point, how about other ways to get them back as well? (assuming the devs have already decided that giving them all back in full was just too easy). How about a certain amount of monsters killed gives you a point? How about trading in raw materials for points? Gold? Stuff like that.
Also, if we are going to be stuck with lame refund points forever, how about letting us check skill power at a certain level without having to WASTE THEM building an attribute of our own? |
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I have an idea. if we get everyone to nerf attribute points like everything else then it will change. I think 50 posts should do it then Anet will notice.
I fully agree attribute points do not help the game. I think they should be reset everytime you go in a town. I understand why you don't want them to be so flexible in a mission or exploring but reset in towns. Previous posters are correct in that if you make a msitake you are stuck. It also reduces experimentation significantly.
I fully agree attribute points do not help the game. I think they should be reset everytime you go in a town. I understand why you don't want them to be so flexible in a mission or exploring but reset in towns. Previous posters are correct in that if you make a msitake you are stuck. It also reduces experimentation significantly.
t
/signed
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back and had to "Hitch" with a few friends in completing a UW mission to get my refund points back.
Never again.
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back and had to "Hitch" with a few friends in completing a UW mission to get my refund points back.
Never again.
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Originally Posted by Leddy
If attrib refund points were unlimited, then my new pvp strategy is to bring ele spells of all elements, and switch my property points when i want to cast another spell.
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Refund points suck. Make them unlimited in towns/outposts and leave the points in for missions. Or just drop them entirely and only allow attribute modifications in town. Or give us UAS and call it a day.
I enjoy changing to a runner build and have to pay for a leech to get my fighting build back. Of course, this is why I don't run.
I think that attribute points should be in the game but only for when you're in explorable areas, when you head to a town or outpost you should be given an infinite ammount.
I think that attribute points should be in the game but only for when you're in explorable areas, when you head to a town or outpost you should be given an infinite ammount.
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Originally Posted by Satire Elexus
/Signed again
Yeah. At the very least the attrib refunds should be doubled to 48 points or even 36 will do. That way if you screw over your build through experimenting you can switch back to what you were previously.....Nothing gained...nothing lost. |
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Originally Posted by trelloskilos
I've been caught in the same situation, of almost completely nerfing my build just because I wanted to try and incorporate stronger elements of my secondary prosession and experiment a bit. The initial result was bad, but got worse when I couldn't change back....
Never again. |

Someday I'll go back, dust her off, make something useful with her current skills/attributs and get her fixed up.
