Forever Beta: thoughts on evolution
DrSLUGFly
the theory of evolution is as follows: That which works lives, that which doesn't dies. It's how life works. We stand upright because those who were unable were also unable to carry things and use tools, therefore they were resigned to the history before history.
It seems to me that Guildwars is in a perpetual beta... an amazing one given that there are millions of beta testers. Everytime something gets changed, people complain and whine and get ignored (because nobody wants to listen to a whiner). Often a few people make valid points about their problems with the newest update and I'd gamble my account on the fact that Anet reads and/or hears about these grievances. One valid point that I read, and the one that inspired this thread, stated that this would never stop and that Anet would simply keep changing everything to please people who are unhappy...
That's what Entertainment Design is all about. Anet doesn't have to do any more demographic research, they've got their beta in the homes of millions of players across all demographics and all nationalities. They can see first hand what works and doesn't as every single tiny thing in the game is prodded, poked and pushed to its limits by the player population. And each time a baby is born with no eyes, its left out to the wolves... a baby that is born too strong, perhaps ahead of its time, may become king for a while but then will be assassinated because it doesn't conform to the current environment... maybe in time these ubermensch will come back, when the soil is ripe for them... but for now let evolution take its course. Let Anet change what they change, let them tweak endlessly and pray to the Glorious Frog that they continue receiving fundage adequately enough that the process of evolution and change never stagnates.
For a meager sum, we have bought 2 games, worth hundreds of hours (hundreds each for some people). And even if we don't buy the expansion, if the process of evolution and change continues, in 2 years we'll be playing an entirely different game. Although we won't notice it change because the process of evolution is slow, but as we evolve those that refuse to evolve with us... the neanderthals... the tyrannosaurus... the dodo... will simply drop off the timeline and be (mostly) forgotten.
Keep the updates coming Anet... Nerf everything! Change Everything! We are playtesting live so that you can make an incredible gaming experience that could last years and years! We will evolve if you keep applying the evolutionary pressures! We will continue applying evolutionary pressures to the game if you keep it evolving! All truly sentient creatures know the rule: evolve or die... some choose death outright, unable to face the stress... fine... I choose evolution.
It seems to me that Guildwars is in a perpetual beta... an amazing one given that there are millions of beta testers. Everytime something gets changed, people complain and whine and get ignored (because nobody wants to listen to a whiner). Often a few people make valid points about their problems with the newest update and I'd gamble my account on the fact that Anet reads and/or hears about these grievances. One valid point that I read, and the one that inspired this thread, stated that this would never stop and that Anet would simply keep changing everything to please people who are unhappy...
That's what Entertainment Design is all about. Anet doesn't have to do any more demographic research, they've got their beta in the homes of millions of players across all demographics and all nationalities. They can see first hand what works and doesn't as every single tiny thing in the game is prodded, poked and pushed to its limits by the player population. And each time a baby is born with no eyes, its left out to the wolves... a baby that is born too strong, perhaps ahead of its time, may become king for a while but then will be assassinated because it doesn't conform to the current environment... maybe in time these ubermensch will come back, when the soil is ripe for them... but for now let evolution take its course. Let Anet change what they change, let them tweak endlessly and pray to the Glorious Frog that they continue receiving fundage adequately enough that the process of evolution and change never stagnates.
For a meager sum, we have bought 2 games, worth hundreds of hours (hundreds each for some people). And even if we don't buy the expansion, if the process of evolution and change continues, in 2 years we'll be playing an entirely different game. Although we won't notice it change because the process of evolution is slow, but as we evolve those that refuse to evolve with us... the neanderthals... the tyrannosaurus... the dodo... will simply drop off the timeline and be (mostly) forgotten.
Keep the updates coming Anet... Nerf everything! Change Everything! We are playtesting live so that you can make an incredible gaming experience that could last years and years! We will evolve if you keep applying the evolutionary pressures! We will continue applying evolutionary pressures to the game if you keep it evolving! All truly sentient creatures know the rule: evolve or die... some choose death outright, unable to face the stress... fine... I choose evolution.
nailz
Quote:
(because nobody wants to listen to a whiner) |
and this isn't really evolution....evolution doesn't involve nerfing. The most powerful survives because its the most powerful and there is no development team nerfing the hell out of it. BTW, The tyrannosaurus didn't become extinct because it failed to evolve...you probably shoulda learned that in grade school.
That said...good riddance to protective bond, I've been waiting for ecto prices to skyrocket
MSecorsky
> and this isn't really evolution....evolution doesn't involve nerfing. The most powerful survives because its the most powerful and there is no development team nerfing the hell out of it. BTW, The tyrannosaurus didn't become extinct because it failed to evolve...you probably shoulda learned that in grade school.
Actually, evolution states that creatures best adapted to survive in that environment will do so. Something may be awesomely designed, however in the wrong environment it won't survive as well as creatures adapted to that environment. What we're seeing here is closer to Punctuated Equilibria, the evolutionary theory put forth by Gould which shows that in static environments there will be little to no evolutionary change, however should there be dramatic environmental changes there will be dramatic evolutionary changes for life to keep up/ adapt to new environments and niches. Which is, btw, why T-Rex failed to continue but other life did.
ANet changed the environment.
Evolve quickly or die out.
DrSlug... great post.
Actually, evolution states that creatures best adapted to survive in that environment will do so. Something may be awesomely designed, however in the wrong environment it won't survive as well as creatures adapted to that environment. What we're seeing here is closer to Punctuated Equilibria, the evolutionary theory put forth by Gould which shows that in static environments there will be little to no evolutionary change, however should there be dramatic environmental changes there will be dramatic evolutionary changes for life to keep up/ adapt to new environments and niches. Which is, btw, why T-Rex failed to continue but other life did.
ANet changed the environment.
Evolve quickly or die out.
DrSlug... great post.
DrSLUGFly
Quote:
Originally Posted by nailz
evolution doesn't involve nerfing. The most powerful survives because its the most powerful
|
Quote:
BTW, The tyrannosaurus didn't become extinct because it failed to evolve...you probably shoulda learned that in grade school. |
I think, at the end of the day, we're both sitting on the same side of the fence here... but it's relaxing to debate about this as a breif break from the standard yet pointless fights about whether or not god is nerfing too much.
nailz
Quote:
Originally Posted by MSecorsky
> and this isn't really evolution....evolution doesn't involve nerfing. The most powerful survives because its the most powerful and there is no development team nerfing the hell out of it. BTW, The tyrannosaurus didn't become extinct because it failed to evolve...you probably shoulda learned that in grade school.
Actually, evolution states that creatures best adapted to survive in that environment will do so. Something may be awesomely designed, however in the wrong environment it won't survive as well as creatures adapted to that environment. What we're seeing here is closer to Punctuated Equilibria, the evolutionary theory put forth by Gould which shows that in static environments there will be little to no evolutionary change, however should there be dramatic environmental changes there will be dramatic evolutionary changes for life to keep up/ adapt to new environments and niches. Which is, btw, why T-Rex failed to continue but other life did. ANet changed the environment. Evolve quickly or die out. DrSlug... great post. |
Mithie
Change *IS* evolution, and I welcome it with open arms. Hell, mix it up more often. Juggle the skills around once EVERY MONTH. Keep us on our toes. A stagnant metagame is a boring metagame.
DrSLUGFly
Quote:
Originally Posted by nailz
and quite happy to wash their proverbial balls whenever the chance arises.
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psychometrix
I'd prefer perpetual change to planning on a set of skills, working to master them and then getting them nerfed because I was too smart for the devs.
Evolution is adapting in a changing environment, but it is quite stressful on the creatures. Living beings are stuck here, while paying customers are not.
Evolution is adapting in a changing environment, but it is quite stressful on the creatures. Living beings are stuck here, while paying customers are not.
salja Wachi
actually in this case it is reverse evolution. that which wins dies!!!!
totally opposite to the laws of nature.
totally opposite to the laws of nature.
Mithie
Quote:
Originally Posted by salja Wachi
actually in this case it is reverse evolution. that which wins dies!!!!
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sleazeh
nicely stated Doc Slug.
/tips hat
/tips hat
Divinitys Creature
I don't think there are millions of testers
Tactical-Dillusions
My personality - i don't like change. I prefer a routine....to know what i'm doing tomorrow.
Will i die off too?
Nah, stop talking dribble, i'm a ranger with full points in wilderness survival!! I'll be here long after the second to last player dies. They will be so impressed by my stats on my account, i can safely guess they will burn me a client side version of guild wars in my honour.
Tyrannosaurus? Yeah, i knew him...what a wimp.
Will i die off too?
Nah, stop talking dribble, i'm a ranger with full points in wilderness survival!! I'll be here long after the second to last player dies. They will be so impressed by my stats on my account, i can safely guess they will burn me a client side version of guild wars in my honour.
Tyrannosaurus? Yeah, i knew him...what a wimp.
warban
And in other news today The "get out of jail free" card was removed from Monopoly because Is was consdared Exploiting. - Millions of people Quit the game in rage.
Ilya Khan
"the theory of evolution is as follows: That which works lives, that which doesn't dies."
For the sole sake of being annoying, that is not true. That would be survival of the fittest, in which the strongest survives. Evolution and the idea of Survival of the Fittest are actually two different stances, though there are many who beleive they partly go hand in hand.
On another hat - Thanks for that warban, you put a smile on my face
For the sole sake of being annoying, that is not true. That would be survival of the fittest, in which the strongest survives. Evolution and the idea of Survival of the Fittest are actually two different stances, though there are many who beleive they partly go hand in hand.
On another hat - Thanks for that warban, you put a smile on my face