Some new class ideas
TheKanidate
Hey, these are just a few new class ideas I've had going in my head for a while. Please tell me what you think, and if you have any class ideas of your own, why not post 'em!
ROGUE:
Description:
A stealthy assasin type class. Goes around in a sort of "stealth mode" then pops up out of no where and deals beaucoup damage. Has low armor and must rely on its instict skills or dexterity to stay alive. I always thought that this was something GW was really missing - the ranger really doesn't fit into the rogue category, so hey, why not have one.
Attributes:
Assasin: Affects the damage dealt and the probably of an opponent dying or losing 50% health by certain skills
Stealth: Affects the duration of "stealth mode" and the effects of certain skills that only work in stealth mode
Instinct: Affects certain countermeasure and dodge abilities that allow rogues to survive despite their weak natural defense
*Bonus Attribute* Dexterity: Passively increases the armor bonus rogues recieve, making them harder to kill. Affects certain specific powerful skills based on defense and such.
Okay, just a warning for the next class. I already know that GW basically has no technology, so many people might find the mere concept of an "Engineer" class in GW unbelievably stupid. I know this. Yet, I'm also for some reason strangely drawn to the idea, so I'm willing to be flamed for posting it.
ENGINEER:
Description:
Basically a technology related class that uses powerful but slow weapons, like guns or hand held cannons. Can set traps such as mines, and set them off from a distance using the special skill "detonate." Unlike the armor weak rogue, the engineer would be well armored, but slow.
Attributes:
Mechanics: Affects the creation and power of engineer created robots that act like undead minions, only these don't lose health over time and instead can only be straight killed by attacks. Often times robots will have special abilities themselves, like exploding upon reaching an enemy.
Chemistry: Affects traps that don't fit into the eplosives category, such as traps that use acid or create a toxic haze around the enemy who sets it off.
Explosives: Affects traps that explode, and allows for special gernade like AoE attacks.
Gun Mastery: Passively increases the damage that the engineer deals with guns. Affects skills that use guns.
*Bonus Attribute* Technology: Passively increases the health of the engineer. Affects skills such as "detonate", which allows for the explosion of engineer traps from a distance or "gear head" which allows for engineer skills to be done much faster.
Please, feel free to say whatever you think about these ideas. If you don't like 'em, that's okay, but if you do like 'em, that's great!
ROGUE:
Description:
A stealthy assasin type class. Goes around in a sort of "stealth mode" then pops up out of no where and deals beaucoup damage. Has low armor and must rely on its instict skills or dexterity to stay alive. I always thought that this was something GW was really missing - the ranger really doesn't fit into the rogue category, so hey, why not have one.
Attributes:
Assasin: Affects the damage dealt and the probably of an opponent dying or losing 50% health by certain skills
Stealth: Affects the duration of "stealth mode" and the effects of certain skills that only work in stealth mode
Instinct: Affects certain countermeasure and dodge abilities that allow rogues to survive despite their weak natural defense
*Bonus Attribute* Dexterity: Passively increases the armor bonus rogues recieve, making them harder to kill. Affects certain specific powerful skills based on defense and such.
Okay, just a warning for the next class. I already know that GW basically has no technology, so many people might find the mere concept of an "Engineer" class in GW unbelievably stupid. I know this. Yet, I'm also for some reason strangely drawn to the idea, so I'm willing to be flamed for posting it.
ENGINEER:
Description:
Basically a technology related class that uses powerful but slow weapons, like guns or hand held cannons. Can set traps such as mines, and set them off from a distance using the special skill "detonate." Unlike the armor weak rogue, the engineer would be well armored, but slow.
Attributes:
Mechanics: Affects the creation and power of engineer created robots that act like undead minions, only these don't lose health over time and instead can only be straight killed by attacks. Often times robots will have special abilities themselves, like exploding upon reaching an enemy.
Chemistry: Affects traps that don't fit into the eplosives category, such as traps that use acid or create a toxic haze around the enemy who sets it off.
Explosives: Affects traps that explode, and allows for special gernade like AoE attacks.
Gun Mastery: Passively increases the damage that the engineer deals with guns. Affects skills that use guns.
*Bonus Attribute* Technology: Passively increases the health of the engineer. Affects skills such as "detonate", which allows for the explosion of engineer traps from a distance or "gear head" which allows for engineer skills to be done much faster.
Please, feel free to say whatever you think about these ideas. If you don't like 'em, that's okay, but if you do like 'em, that's great!
funbun
Here's an idea:
Profiteer
Description
A money making chracter who can increase the number gold or items drops of an enemy
Profiteer
Description
A money making chracter who can increase the number gold or items drops of an enemy
savanus
if i read one more character suggestion thread i think i will scream-
Rogue - this has been suggested hundreds of times
Engineer and Profiteer- to accomodate these classes the game will have to be changed completely since at the mo the only way you get money is by killing monsters.
Rogue - this has been suggested hundreds of times
Engineer and Profiteer- to accomodate these classes the game will have to be changed completely since at the mo the only way you get money is by killing monsters.
Vigilante
If someone else says rogue or ninja one more time, I will kill them myself. It doesn't take a lot to copy and paste. These are also incredibly overpowered.
Zubrowka
Here's another idea:
Name: Political Activist
Description: Members of this class defeats enemies not with weapons and magic, but through peaceful, non-violent methods.
Weapons: Pickets, loudspeakers, guiters
Armor: T-shirt with political slogans, hippy sandles
Skills:
Turn the other check - For 60 seconds, if you are struck by a foe, he suffers shame for 20 seconds.
Hunger strike - You suffer -3 health degeneration. Nearby foes are thrown into Panic. If you die, they will be affected by Guilt for 300 seconds.
Politcal correctness - Targeted foe cannot shout for 60 seconds.
What about the children? - Create a lvl 3..18 Gwen. With in her sight no acts of violence or sexually suggestive dancing is permitted. After 60 seconds she dies and you gain 30 energy.
ACLU - For 60 seconds targeted monk receives no Divine Favor.
PETA - Targeted foe suffer -5 health degeneration. Your pet gain +5 health regeneration.
Pro-Choice - For 120 seconds, targeted foe cannot create a Gwen.
Pro-Life - Create an explosion at targeted foe's location. Foes within the blast radius suffer 500 dmg. Those who survive the blast are crippled for 300 seconds.
Name: Political Activist
Description: Members of this class defeats enemies not with weapons and magic, but through peaceful, non-violent methods.
Weapons: Pickets, loudspeakers, guiters
Armor: T-shirt with political slogans, hippy sandles
Skills:
Turn the other check - For 60 seconds, if you are struck by a foe, he suffers shame for 20 seconds.
Hunger strike - You suffer -3 health degeneration. Nearby foes are thrown into Panic. If you die, they will be affected by Guilt for 300 seconds.
Politcal correctness - Targeted foe cannot shout for 60 seconds.
What about the children? - Create a lvl 3..18 Gwen. With in her sight no acts of violence or sexually suggestive dancing is permitted. After 60 seconds she dies and you gain 30 energy.
ACLU - For 60 seconds targeted monk receives no Divine Favor.
PETA - Targeted foe suffer -5 health degeneration. Your pet gain +5 health regeneration.
Pro-Choice - For 120 seconds, targeted foe cannot create a Gwen.
Pro-Life - Create an explosion at targeted foe's location. Foes within the blast radius suffer 500 dmg. Those who survive the blast are crippled for 300 seconds.
Divine Elemental
just play wow
i used to be engineer ^^ making scopes and all
i used to be engineer ^^ making scopes and all
Mango Midget
[QUOTE=TheKanidate]
ROGUE:
Description:
A stealthy assasin type class. Goes around in a sort of "stealth mode" then pops up out of no where and deals beaucoup damage. Has low armor and must rely on its instict skills or dexterity to stay alive. I always thought that this was something GW was really missing - the ranger really doesn't fit into the rogue category, so hey, why not have one.
It is called a Mesmer/Warrior.Why do they call it Rouge's armor.
ROGUE:
Description:
A stealthy assasin type class. Goes around in a sort of "stealth mode" then pops up out of no where and deals beaucoup damage. Has low armor and must rely on its instict skills or dexterity to stay alive. I always thought that this was something GW was really missing - the ranger really doesn't fit into the rogue category, so hey, why not have one.
It is called a Mesmer/Warrior.Why do they call it Rouge's armor.
funbun
Quote:
Originally Posted by Zubrowka
Here's another idea:
Name: Political Activist Description: Members of this class defeats enemies not with weapons and magic, but through peaceful, non-violent methods. Weapons: Pickets, loudspeakers, guiters Armor: T-shirt with political slogans, hippy sandles Skills: Turn the other check - For 60 seconds, if you are struck by a foe, he suffers shame for 20 seconds. Hunger strike - You suffer -3 health degeneration. Nearby foes are thrown into Panic. If you die, they will be affected by Guilt for 300 seconds. Politcal correctness - Targeted foe cannot shout for 60 seconds. What about the children? - Create a lvl 3..18 Gwen. With in her sight no acts of violence or sexually suggestive dancing is permitted. After 60 seconds she dies and you gain 30 energy. ACLU - For 60 seconds targeted monk receives no Divine Favor. PETA - Targeted foe suffer -5 health degeneration. Your pet gain +5 health regeneration. Pro-Choice - For 120 seconds, targeted foe cannot create a Gwen. Pro-Life - Create an explosion at targeted foe's location. Foes within the blast radius suffer 500 dmg. Those who survive the blast are crippled for 300 seconds. |
That's funny. Lets go the other way:
Political Conservative:
- Weapons of Mass Distraction: Summon an uber leet army whenever an enemy shows up on radar even if it's outside the aggro circle.
- No Big Government: Whenever Anet nerfs the game, you un-nerf it
- No New Taxes: Increases enemy item and goild drop rates.
- Freedom's Call: Allows you to buy all armor at a single trader anywhere on the map.
- No Border Protection Increases the size of everyone's Aggro Circle by 200%.
- Faith Based Groups For 30 seconds all primary monks in the group get an extra 10 attribute points in Divine Favor.
- No Child Left Behind Teleports one player to your location whenever they are off radar.
Seth Deathcaller
A shapeshifter would have basic armor like a monk or some other class like the ranger but when he shifts forms he gets that new armor rating on the creature that has taken the form of and gets like 4 of there skills obviously this would be very hard to pull off but i think something that is like a druid based class would be cool, they would take the form of what ever creature they have seen so the elites skills would be Example Glint the Giant lvl 30 odd Dragon but this is only a example of what the elites would be like the other skills would be basic creatures like tundra giants and such they would have to shift back to there normal form before they go into another one, and i think it would be more of a ritual that would take a few seconds until they change into some huge creature that would scare the crap out of the other players like a siege worm from the desert just gaurding the shifters hall...or something else would be like vampire and werewolf professions something that would be very powerful but easily countered by a smiting monk or a holy dmg dealing weapon...i would like some feed back on this to see what you guys think thank you.
Zubrowka
Quote:
Originally Posted by funbun
That's funny. Lets go the other way:[*]No Child Left Behind Teleports one player to your location whenever they are off radar.
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Here's another idea: Fear Factor Contestant. Members of this class defeat their enemies by grossing them out. While grossed out, creatures suffer -2 health degeneration. They start to vomit and suffer -5 health degeneration after 10 second of non-stop grossness.
Swallow devourer - Swallow a live devourer. Nearby foes are grossed out for 5 second.
Green slime - Remove disease or poison from targeted ally by slicking the green stuff off their health bar.
Skeeball - Eat uteri of dead animals within 30m. For every uterus you eat, nearby foes are grossed out for 3 second.
Charr-o-matic - Drop a Charr into the Charr-o-matic and blend it to just the way you like it. Remaining Charrs vomit for 10 seconds. Nearby allies gain 5..15 energy after drinking the Charrshake. Also works great on Aloes, Grawls, and Gargoyles.
TheKanidate
Shapeshifter idea sounds awesome! That was my favorite class to play in NeverWinter Nights. Getting to transform into something new to fit the situation is always a blast. Turning into Glint or a Siege Worm would be fun, but imagine the effects of it in PvP! You could turn into any other player on the other side. I like that idea.
I also like the idea of a Profiteer. Though maybe not as a primary or secondary class, but prehaps instead as a sort of economic side class.
And LOL on both the political activist and political conservative.
I also like the idea of a Profiteer. Though maybe not as a primary or secondary class, but prehaps instead as a sort of economic side class.
And LOL on both the political activist and political conservative.
asd334
wow thats been mentioned so many times and a engineer just no way thats dumb, are you going to fix in combat wow that so cool o wait no its not.
Paine
Rogue, Ninjas and Samurais are different type of beeings.
Samurai: Uses a sword and is not afraid of any challenge
Ninja: Disquising himself in the shadow. Uses katanas, kunais, kodachis and shurikens. Elite traps here.
Rogue: Usually lives in the forest. Using some basic traps. Usually uses a dagger and poison attacks.
Samurai: Uses a sword and is not afraid of any challenge
Ninja: Disquising himself in the shadow. Uses katanas, kunais, kodachis and shurikens. Elite traps here.
Rogue: Usually lives in the forest. Using some basic traps. Usually uses a dagger and poison attacks.
EverBlue
We need a swashbuckler. Someone who can duel-wield and do backflips and such.
Plague
They should just make a class that glows and fires lightning out of its butt wherever it goes. It quadruple-wields weapons and is also invisible.
There you go. Now all the unimaginative people can be happy.
There you go. Now all the unimaginative people can be happy.
Rayea
or, you could just add 'non adventuring' classess.
like...crafting class. take a single majour crafting class, like blacksmith, then go grind for fun and profit ^^
(and no need to mess with stuff like areas,drops and so forth, since bots can do repetitive tasks like making adggers or axes till the cows come home, and we all others can havve fun)
and add a couple of secondary skill classes, like miner and smealter, and play happy little dwarf
like...crafting class. take a single majour crafting class, like blacksmith, then go grind for fun and profit ^^
(and no need to mess with stuff like areas,drops and so forth, since bots can do repetitive tasks like making adggers or axes till the cows come home, and we all others can havve fun)
and add a couple of secondary skill classes, like miner and smealter, and play happy little dwarf
viet
*Thief/Rogue
in warcraft3 u can go invis/ camouflage. Rogues can infiltrate/scout, for example mursaat areas would be useful. counter to rogues could be sentry traps that spray dyes...
Detect trap ability.
Apply poison: rogue/ranger
*Druid/Shapeshifter
animal forms
- dog
- wolf
- panther
- charr
- hawk
- drake
- griffon
*Warrior/samurai
i see dual wield more as a warrior skill.
Disarm: small chance to knock a weapon out of enemies hands. enemy has to pick up dropped weapon or equip new one.
in warcraft3 u can go invis/ camouflage. Rogues can infiltrate/scout, for example mursaat areas would be useful. counter to rogues could be sentry traps that spray dyes...
Detect trap ability.
Apply poison: rogue/ranger
*Druid/Shapeshifter
animal forms
- dog
- wolf
- panther
- charr
- hawk
- drake
- griffon
*Warrior/samurai
i see dual wield more as a warrior skill.
Disarm: small chance to knock a weapon out of enemies hands. enemy has to pick up dropped weapon or equip new one.
Tul Armadas
I think that they could IMPROVE the already made chars. by coming up with new skills and such but also, I think there could be something like an Amazon, shoots faster than the ranger and has more powerful skills? MaybE?...
viet
an amazon is just a specialized fighter/warrior
Tul Armadas
you may be right, but like you said an amazon is like a warrior, only I think she shuld be able to carry two weapons or a bow or one weapon and a shield. I dont know...im just throwing out ideas....and i always get yelled at for them...
viet
Amazon can be men too.
they specialize in bows, spears, javelins. blow darts
dont know about dual wield.
they specialize in bows, spears, javelins. blow darts
dont know about dual wield.
asd334
wow those a been mentioned many a time dude so give it a rest and try to come up with one on your own.
Tul Armadas
Well...i dont feel like reading the whole damn 3 pages of posts...so yea...jeez...i got it okay...got it...
Jigs
Quote:
Originally Posted by viet
an amazon is just a specialized fighter/warrior
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viet
amazon women are rumored to be strong warriors that are superior to the men in the region.
but amazon in game, i dont see why they cant be men too.
also Valkyrie are female warriors from norse mythology
but amazon in game, i dont see why they cant be men too.
also Valkyrie are female warriors from norse mythology
emil knight
Quote:
Originally Posted by Tul Armadas
Well...i dont feel like reading the whole damn 3 pages of posts...so yea...jeez...i got it okay...got it...
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Terra Rayne
TheKandidates idea for a Rogue class is a great idea but i want to submit my own version:
Rogue/Thief Attributes:
Stealth: Stealth skills include special 'stealth stances' these give the rogue protection bonuses and shrinks the 'Danger zone' so AI enemies dont attack until the rogue is closer, however the rogue also moves slower and any non-thief skills automatically cancel the stance (they simply arent quiet enough). Also influenced by the stealth attribute are Stealth attacks which can only be performed while in a stealth stance.
Agility: See TheKandidates 'Instinct' att
Light Weapons: Rogues specialty weapons are generally small like daggers, Kukri, or even nothing at all, adding points to this skill increases the damage inflicted by these weapons.
(Primary) Treasure Hunting: Increasing this attribute would slightly increase the amount of gold dropped by slain monsters and in PvP would increase the amount of Faction awarded, (similar to FunBuns Profiteer idea, even if it may have been intended as a joke) this attribute would be the main appeal of a primary thief and would actually make some demand for one in a party.
Rogue/Thief Attributes:
Stealth: Stealth skills include special 'stealth stances' these give the rogue protection bonuses and shrinks the 'Danger zone' so AI enemies dont attack until the rogue is closer, however the rogue also moves slower and any non-thief skills automatically cancel the stance (they simply arent quiet enough). Also influenced by the stealth attribute are Stealth attacks which can only be performed while in a stealth stance.
Agility: See TheKandidates 'Instinct' att
Light Weapons: Rogues specialty weapons are generally small like daggers, Kukri, or even nothing at all, adding points to this skill increases the damage inflicted by these weapons.
(Primary) Treasure Hunting: Increasing this attribute would slightly increase the amount of gold dropped by slain monsters and in PvP would increase the amount of Faction awarded, (similar to FunBuns Profiteer idea, even if it may have been intended as a joke) this attribute would be the main appeal of a primary thief and would actually make some demand for one in a party.
johnnylange
ENGINEER idea sounds cool, kind of sounds like the Terminator idea I came up with some time back...although it was pretty much a sarastic joke. Hey, I got a good laugh out of some of the replys.
Seron Dalar
^^Here's my Rogue class idea, complete with skill ideas for each attribute (except the Primary) as well as discussions of various points.
http://www.guildwarsguru.com/forum/s...ighlight=Rogue
Treasure Hunting is a bad idea because nowhere else in the game is there anything like it (except scrolls, but those aren't an inherent attribute). No other class has an inherent and lasting effect on the surrounding environment. Rangers, of course, have spirits, which come closest, but those do not have a permanent effect on the players. I can't imagine Treasure Hunting skills. (Well, I could, but they wouldn't fit in with the game.) Even as a primary attribute it's somewhat ridiculous.
Stealth is very difficult, because it also involves a major change in game mechanics. I do have stealth in my class proposal, but there's a lot of discussion on the implementation. Your way is actually fairly reasonable, though I don't know about shrinking your aggro circle. I like the idea of having Stealth as Stances... now that I think about it, that's a much better way than Enchantments. The only problem is how to get rid of it, discounting Wild Blow and the like (although it would give more cause to use those... unless they're in common use now... sorry, not a Warrior, heh)
Er. Anyway. Your thoughts?
http://www.guildwarsguru.com/forum/s...ighlight=Rogue
Treasure Hunting is a bad idea because nowhere else in the game is there anything like it (except scrolls, but those aren't an inherent attribute). No other class has an inherent and lasting effect on the surrounding environment. Rangers, of course, have spirits, which come closest, but those do not have a permanent effect on the players. I can't imagine Treasure Hunting skills. (Well, I could, but they wouldn't fit in with the game.) Even as a primary attribute it's somewhat ridiculous.
Stealth is very difficult, because it also involves a major change in game mechanics. I do have stealth in my class proposal, but there's a lot of discussion on the implementation. Your way is actually fairly reasonable, though I don't know about shrinking your aggro circle. I like the idea of having Stealth as Stances... now that I think about it, that's a much better way than Enchantments. The only problem is how to get rid of it, discounting Wild Blow and the like (although it would give more cause to use those... unless they're in common use now... sorry, not a Warrior, heh)
Er. Anyway. Your thoughts?
emil knight
Actually the Engineer class has a FF Tactics feel to it and I kinda like it...
No reason a little technology couldn't be added... heck the have catapults and ballistas, and the dwarves have gunpowder.
Might make an interesting addition to the game once the worked out some of the skills for it. Since the OP suggested a "gun" weapon, there could be a form of marksmanship to go with it... maybe called "aiming" or something like that. Give it a kind of "trick shooting" line with skills that might be usable with some of the distance weapons (staves, rods, bows) and it could get interesting.
No reason a little technology couldn't be added... heck the have catapults and ballistas, and the dwarves have gunpowder.
Might make an interesting addition to the game once the worked out some of the skills for it. Since the OP suggested a "gun" weapon, there could be a form of marksmanship to go with it... maybe called "aiming" or something like that. Give it a kind of "trick shooting" line with skills that might be usable with some of the distance weapons (staves, rods, bows) and it could get interesting.
Terra Rayne
Ok, scratch the treasure hunting idea (i only thought of it as i typed anyway). How about combining the rogue and engineer ideas? Make Agility the primary attribute and add a Chemistry attribute, which would cover explosives and maybe gun weapons. Or add a seperate attribute for gun weapons, after all, warriors have 5 attributes so why can't rogues?
Guns could easily be added to guild wars lore because the expansion is supposed to be set in Cantha, a land that players have been told next to nothing about.
Guns could easily be added to guild wars lore because the expansion is supposed to be set in Cantha, a land that players have been told next to nothing about.
asd334
wow ok no more Rouge postings please its annoying
Terra Rayne
Why not? Its obvious ppl want rogues and that we all have different ideas for what we would want a GW version of a rogue should be like. If youre tired of rogues post up your own idea
Kai Nui
Does anyone realize that the Mesmer is the Rouge? They even have Rouge armour for christ's sake.
balinor limad
i say a ele/ranger type of charector more like a elementalist that can have limited healing use more passive skills like entangle or call ents (you no like the ones from lotr) to hel fight the enemies they would use qauterstaffs primary attribute would b wilderness survival witch will have something to do with being able to call on the animals and nature to fight enemies
i love druids and would definitlyt want to have this included tell me your ideas and suggestions this isnt well thought out but... u get the general idea
the monk should be more of a disiplined warrior like dianica in the cleric quintet series by R.A. Salvator and the monk shoulkd b a cleric
also i think the monk should be able to chose a deity to serve maybe a monk that worships melandru will just b like a druid a monk that serves grenth would b molre like a monk/necro and so on so forth
regardles of whats trhe new char/s it needs 2 b more physical as opposed to the mostly long ringe chars now
i love druids and would definitlyt want to have this included tell me your ideas and suggestions this isnt well thought out but... u get the general idea
the monk should be more of a disiplined warrior like dianica in the cleric quintet series by R.A. Salvator and the monk shoulkd b a cleric
also i think the monk should be able to chose a deity to serve maybe a monk that worships melandru will just b like a druid a monk that serves grenth would b molre like a monk/necro and so on so forth
regardles of whats trhe new char/s it needs 2 b more physical as opposed to the mostly long ringe chars now
Seron Dalar
^^They have some Roguelike aspects (Arcane Thievery, their ability to hinder enemies as well as or better than any other class) but they are, at best, a form of magic rogue. Theoretically they're illusionists, which fits as well as anything else. While illusionists and rogues both work on the basis of trickery and deception, there are obvious differences. Most obviously, classic rogues use little or no magic. (I'd say they could have a few magical abilities, like Energy Daggers or Steal Enchantment, but maybe not, or those could be reworked to be normal Skills like Power Attack or Shock or whatever.) Also, mesmers are heavily involved with using the Energy of the enemy against them. That's not exactly a standard thing for Rogues (or, really, anyone). One of the main bases for including a Rogue class, in my opinion, would be that it's an alternate melee class (Throw Dagger aside), which mesmers, of course, aren't (...Illusionary Weaponry aside). Mesmers have nothing in the way of stealth, although you could argue that it would fit in with the illusion theme-- but as it stands, they don't have anything like that. I know that Rangers were going to originally, but it got axed. My vote is to give it another try.
Ventius Hozza
To anyone who thinks the "Mesmer is the Rogue":
1. An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.
2. One who is playfully mischievous; a scamp.
3. A wandering beggar; a vagrant.
4. A vicious and solitary animal, especially an elephant that has separated itself from its herd.
5. An organism, especially a plant, that shows an undesirable variation from a standard.
Anyone see any resemblance to a Mesmer here? I can't find any. Just because the Mesmer has "Rogue's Armor" means nothing at all. A Monk's "Wanderers Armor" doesnt mean he is a wanderer does it? Its just a name. Gosh.
1. An unprincipled, deceitful, and unreliable person; a scoundrel or rascal.
2. One who is playfully mischievous; a scamp.
3. A wandering beggar; a vagrant.
4. A vicious and solitary animal, especially an elephant that has separated itself from its herd.
5. An organism, especially a plant, that shows an undesirable variation from a standard.
Anyone see any resemblance to a Mesmer here? I can't find any. Just because the Mesmer has "Rogue's Armor" means nothing at all. A Monk's "Wanderers Armor" doesnt mean he is a wanderer does it? Its just a name. Gosh.
Traps
Ok ive posted this once before
INTRUDER(rogue for Guildwars..or an assassin)
main specs
"turncoat" increaces chance to crit+attack speed increace by a %.
Stealth-camoflague-chance to be seen(%)
Poison Mastery-assestment of poisons that can be added to the intruders weapon(or thrown) to slow, disupt, etc(and poison of corse =P)
Dual Weild-Increases damage and passive skill with dual weapons..or increases off-hand damage
ive had a bunch of other ideas.
druid-shapeshifter etc
witch hunter-uses crossbows,crosses and demonslaying to assist.(possibly aruas?)
those are just some ideas off the top of my head
INTRUDER(rogue for Guildwars..or an assassin)
main specs
"turncoat" increaces chance to crit+attack speed increace by a %.
Stealth-camoflague-chance to be seen(%)
Poison Mastery-assestment of poisons that can be added to the intruders weapon(or thrown) to slow, disupt, etc(and poison of corse =P)
Dual Weild-Increases damage and passive skill with dual weapons..or increases off-hand damage
ive had a bunch of other ideas.
druid-shapeshifter etc
witch hunter-uses crossbows,crosses and demonslaying to assist.(possibly aruas?)
those are just some ideas off the top of my head
Seth Deathcaller
so far i am seeing the same stuff all over again when i eas expecting something about the two examples that i have on my first post...well i guess have the tendency to not even read the entire first post before they start posting there ideas away like maniacs i do like that some ppl are also sick of seeing the same things over and over again hence why i suggested something that i heard about weapon ideas into a profession idea so if there could be any new professions based off of any new weapons except samurais ninja rogues engineer or anything else that has been posted in the past both in this thread or any other i would lke to see it or any attribute ideas for my two examples...thank you.
Sister Rosette
Jesus
Melee/Caster/Stealth/F'kn gansta ass pullin ninja shit on mofos.
Class Attribute: Transcendence: For each point in this skill, your AP, XP,
HP, MP, BA, BD, and Immortality increase by 1. If you have more than 4
points in T, your QT and MP rise up near MVP PC CIA PCP.
Non Class Attributes:
Thou Shalt Not: Sends (50...900) damage back to foes who attack or
cast against you. Ignores armor too.
Thy Shepherd: Sends (20....All) noobs, flamers, afk'ers, idiots, and naked
dancers to the highest district available and locks them in. Ignores armor
too, for the hell of it.
Give unto me: Guarantees (70.....100%) of all Purple, Green, and Gold drops
obtained in a mission or elsewhere go to you.
And he got lazer eyes and shit.
Melee/Caster/Stealth/F'kn gansta ass pullin ninja shit on mofos.
Class Attribute: Transcendence: For each point in this skill, your AP, XP,
HP, MP, BA, BD, and Immortality increase by 1. If you have more than 4
points in T, your QT and MP rise up near MVP PC CIA PCP.
Non Class Attributes:
Thou Shalt Not: Sends (50...900) damage back to foes who attack or
cast against you. Ignores armor too.
Thy Shepherd: Sends (20....All) noobs, flamers, afk'ers, idiots, and naked
dancers to the highest district available and locks them in. Ignores armor
too, for the hell of it.
Give unto me: Guarantees (70.....100%) of all Purple, Green, and Gold drops
obtained in a mission or elsewhere go to you.
And he got lazer eyes and shit.