As I've noticed that hexes as a strategy are in general getting buffed, I've been curious why this one hasn't been tossed into the mix. We have weapon upgrades that boost enchantment duration, why not hex duration?
-Diomedes
New Weapon Mods, Profane ___
Diomedes
Kaldor Meshekal
You never know, we might be seeing such a mod available with the release of Sorrow's Furnace.
Of course, it could be considered 'unbalanced', couldn't it? The max (yes, max, not godly...>.<) being 20% like enchantments...Mesmers would have a ball with that mod. Especially my build
Mantra of Persistance + hex mod + One damn long duration for conjure phantasm, crippling anguish and phantom pain. Cast them, run off, come back a minute later, pick up the loot.
Of course, it could be considered 'unbalanced', couldn't it? The max (yes, max, not godly...>.<) being 20% like enchantments...Mesmers would have a ball with that mod. Especially my build
Mantra of Persistance + hex mod + One damn long duration for conjure phantasm, crippling anguish and phantom pain. Cast them, run off, come back a minute later, pick up the loot.
Diomedes
True, but you can pretty much do that with traps already anyhow.
Plus my mesmer just can't run fast enough to get away from most mobs (I think she's a pack a day smoker when I'm afk).
-Diomedes
Plus my mesmer just can't run fast enough to get away from most mobs (I think she's a pack a day smoker when I'm afk).
-Diomedes
Kaldor Meshekal
hehe
Maybe Illusion of Haste and Vile Touch (? the one that transfers neg conditions to enemies)?
Of course, be buggered if there's a monk or two but then NPC healers are about as likely to heal you after the loss of 1 life, as they are when you're about to die.
You can do that with traps? How? That combination of skills would give target foe health degen of -11 for about 25-30 seconds.
Maybe Illusion of Haste and Vile Touch (? the one that transfers neg conditions to enemies)?
Of course, be buggered if there's a monk or two but then NPC healers are about as likely to heal you after the loss of 1 life, as they are when you're about to die.
You can do that with traps? How? That combination of skills would give target foe health degen of -11 for about 25-30 seconds.
Diomedes
Quote:
You can do that with traps? How? That combination of skills would give target foe health degen of -11 for about 25-30 seconds. |
-Diomedes
Kaldor Meshekal
ohh
I never really payed attention to the traps available for my ranger
Seen a trap team work in UW..Never seen Aatxes die so quick. Though, i've never seen a group of rangers die so quick when they missed one
I never really payed attention to the traps available for my ranger
Seen a trap team work in UW..Never seen Aatxes die so quick. Though, i've never seen a group of rangers die so quick when they missed one