A.Net/NCSoft too Involved

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

This is not a rant, but a suggestion to A.Net/NCsoft.

I believe that A.Net/NCSoft has been too active in trying to help us play this this game.

For example, if we find a good farming spot-->bam, nerfed!

If we find a good build for farm-->bam, nerfed!

This vicious cycle has to stop! I don't mind if they make changes to specific skills that are over powering in PvP that there are no other means to beat it, but actively make changes to farming builds or farming areas is ridiculous.

If this vicious cycle doesn't stop soon, this game will die.

Also, players need to be more mature and stop nagging so much. If you can't be a certain strategy or build, use it! If you are too stubborn to use it, it's your loss and your own fault--don't go crying to A.Net/NCSoft.

And A.Net/NCSoft need to stop being a "parent" in this game. We're not children. Let us play the game and do things for ourselves.

Eventually, there will be an equilibrium.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

The nerfing of farming is an issue. The problem is the rarity of gold drops and the fact they often turn out to be utter crap. A gold drop shouldn't be a "Shocking Longbow of Pruning."

As for the nerfing of builds, the invincimonk needed to be nerfed. It was pitifully easy and nerfing bonds was better than dropping enchantment removers everywhere in the game.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Lu Cheng Ying
This game is already lame by itself. The nerfing of potential farm areas pretty much sealed the fate of this game for hardcore players.
When hardcore leaves, A.Net will have a harder time repopulating with noobs.
My point being is they need to retain what players they have while incrementally gaining more.
Continual meddling will only drive away larger numbers while attracting less.
Without the interests of long time players, the game will just die.
Again, A.Net/NCSoft need to stop playing the game for people. They need let people play the game. There will always be whiners. The whiners are usually never the good players anyway.
As you all know, I'm not defending one or the other. All I've been saying is that A.Net/NCSoft meddles too much with the game and this is causing a lot of people to be very upset!
Ok loot could be better and I here some of the complaint to stop hitting anti-farm, it's quite hard to get unlocks and good stuff through PvE.

But digging into skills/pvp issues -

You assume a lot, one being that hardcore players are 100% happy with the game as it stands. Another is that they meddle a lot/too much. Really? Compared to other games I'm actually suprised at how carefully and slowly they make their changes, it's actually quite pleasurable compared to MMORPGs. Also give the fact in [most] of those games YOU'RE STUCK with your now nerfed race/class/skills as designed, this game you can CHANGE YOUR SKILL LINES, YOUR SKILLS, EVEN YOUR WHOLE SECONDARY CLASS!

Why can one cheap skill, not an elite, change (and make worthless) entire team builds for GvG, HoH, etc. Enter Natures Renewal. Yes it was a bit overkill. Where you can't stack enchantments and hexes of the same name, did this make spirits a bit over the top? And they can even block?

Why can one character build handle one of the toughest of areas, alone without need for any others, and get virtually insane amount of exp/items/loot for themselves? Personally I would have pushed for group bonuses (xp, loot) rather than constant attention to hitting farmers, but is there any doubt they didn't intend a character to drop their HPs exceedingly low so mathematically they are virtually impossible to kill w/o enemies equipped to handle them due to skills/AI? Balancing counters to that and/or the area such a bad thing? No.

What always boggles me is how many cry when the playing field is levelled a bit. A good example is all of those who love going to level 10 arenas with droknars armor and a much extended skill set including elites particularly poison arrow. And saying other players can deal with it.

Yes, they could. But why should you have such a glaring advantage in defense and offense? Instead of admiting the problem most clung to the fact 'shut up and deal', 'dont nerf' etc etc. I'm sorry these are childish responses - you'd rather have the advantage and don't want to give it up. Instead the normal players give up that PvP which was to be their introduction while you abuse it. You'd rather have the playfield offset, otherwise you'd play in the level 20 arena.

Same thing here. Natures Renewal needed to be an elite at the very least as it stood. Spirit Spam stack, blocking, NR yes it can be beaten, say other players can deal with it.

Yes, they could. But why should entire player and team builds be invalidated by it? Quite frankly wiping out enchantments and hexes and all the builds associated with their use was more than they intended from one cheap ranger spirit, and what spamming them could do. Again instead of admiting the problem the 'shut up and deal' gang came out of the woodworks. Yes builds can and were built to counter. But to not admit it was a bit out of whack and boring 'me too' builds came to dominate.

If this game didn't allow us to adjust yeah take real issue here - yes if you made your monk just to enjoy the solo farm world or ranger to exploit spirits, even though I don't gravitate to bandwagon builds having those items tweaked significantly would have much more impact. But you can change it up if you do have issue and still be very effective as a monk, as a ranger.

That's where I think the oddity lies - if you enjoyed your overwhelming pve (monk) or pvp (ranger) imbalance, I'd like to pass on my message..
'shut up and deal'

I welcome the changes, the forthcoming summer expansion (soon ) and the eventual paid one. It is not a perfect game, but I've spent a lot of enjoyable hours and I'm not paying monthly - quite frankly short of RTS games I don't think another one comes very close to value/$.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

This game won't die if the little cry babies leave. Trust me.

First off, nerfing solo builds? Where do you see this? Who cant solo?

If you can't solo... then you suck. Plain and simple. Of course, i cant in any way make a mesmer that can solo, so if that's all you play, i'm sorry (tried working on a nice illusionary weaponry... but failed miserably--Cyclone axe + illusionary weaponry = aoe destruction)... but other then that, you can either solo underworld, or perdition rock, all depending on your own build, and what you can handle...

i'm still working on a little build that can solo fissure... very hard for me... perhaps easy for others? I guess everyone can have their own "expertise", but this game makes things easy... skill discriptions... read them, and blaaam, you can "own".

Nerfing farming areas is needed my friend... first, comes the nerfs... then comes the "equalization" of drops... You cant have places that drop significantly higher and better things... it's just asking for zone issues... and well, more complaints then are needed.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=Lu Cheng Ying]This is not a rant, but a suggestion to A.Net/NCsoft.

I believe that A.Net/NCSoft has been too active in trying to help us play this this game.

For example, if we find a good farming spot-->bam, nerfed!

If we find a good build for farm-->bam, nerfed!

This vicious cycle has to stop! I don't mind if they make changes to specific skills that are over powering in PvP that there are no other means to beat it, but actively make changes to farming builds or farming areas is ridiculous.
QUOTE]

so they are free to tinker with pvp but leave the farmers alone?

i didnt get any decent drops until AFTER the great farming nerf when they spread out the drops instead of having tiny ultra rich drop spots.

may be worse for a dedicated farmer with no other interest in the game but the great farm spot nerf did make very many average players happy

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

I don't know about you guys, but I'm going back to tried & true CS & Mu. At least here I know I won't be be meddled on.

The way it is now, protective bond is even totally useless in group PvE. At -3 energy, you can't protect and heal at the same time...within 5s, you're out of energy. So the way this skill is now static at -3 energy, it's useless. Might as will get rid of it.

I think a better decision would've been to leave the skill as is, but make it "target other ally", at least it would still be useful.

The reactive behaviors of A.Net/NCSoft shows they lack insight. This is the primary reason we're having all these issues in the first place.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

no

you lack imagination as other solo farm builds have already been tested that work

farm cs to your hearts content

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Lu Cheng Ying
I don't know about you guys, but I'm going back to tried & true CS & Mu. At least here I know I won't be be meddled on.

The way it is now, protective bond is even totally useless in group PvE. At -3 energy, you can't protect and heal at the same time...within 5s, you're out of energy. So the way this skill is now static at -3 energy, it's useless. Might as will get rid of it.

I think a better decision would've been to leave the skill as is, but make it "target other ally", at least it would still be useful.

The reactive behaviors of A.Net/NCSoft shows they lack insight. This is the primary reason we're having all these issues in the first place.
Who's having issues? I use an elementalist and a ranger, and i solo anywhere i go... Yes, including underworld... except i deal damage quicker (ranger doesnt deal it quicker, but hardly gets touched) and i dont come near close to death, or have energy problems... Don't know how they'll nerf my builds without changing the whole game, so i think i'll be fine for quite some time...

Besides... there are ways of gaining energy too... you ever think of that?

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Lu Cheng Ying
If we find a good build for farm-->bam, nerfed!

This vicious cycle has to stop! I don't mind if they make changes to specific skills that are over powering in PvP that there are no other means to beat it, but actively make changes to farming builds or farming areas is ridiculous.
Whine much? What ANet wants to have is a game that rewards people for playing the game as it was intented (by, you know, completing missions/quests and stuff with other people), not by rewarding people who want a game where they can get their Godly Plate of the Whale by doing Mephisto runs over and over by themselves. I'd much rather have their vision than your vision.

Quote:
Who cant solo?
I play mesmer primary and I am quite jealous of other primaries that have a much easier time of soloing. Why? The only profession no one seems to want for the best experience areas of the game (Fissure/UW) is the mesmer, and I'm desperate for skill points. I found a build that will let me solo lvl 20 minotaurs as a Me/N (3 at a time safely, more if I slowly add them), but I hate every minute of it. I could care less about drops, just the 1,400 exp I get every time through my run.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Cymmina
Whine much? What ANet wants to have is a game that rewards people for playing the game as it was intented (by, you know, completing missions/quests and stuff with other people), not by rewarding people who want a game where they can get their Godly Plate of the Whale by doing Mephisto runs over and over by themselves. I'd much rather have their vision than your vision.
You know why I don't like to be in random groups? Because there are so many noobs out there. You enter UW, 5s later everyone is dead because some noob didn't listen, etc, etc. (Same happens in FoW, too).

This is the primary reason I prefer to solo.

But my issue isn't the nerfing of the monk or another other class, it is the fact the A.Net/NCSoft choses to take such an active role in dictating how we play.

I don't disagree when there's a major issue where there is no other way to counter, but through significant changes, but they should leave the "minor" issues alone. People need just do play the game and take advantage of all advantages made available.

Each time A.Net/NCSoft makes a change, the game becomes less fun for me. This is where I have problem.

The idea that A.Net/NCSoft wants me to play with others is ludicrous and damned straight wrong! I should be the only one dictating how I should play, unless A.Net/NCSoft find a way so I can choose only players want to play with because of the time, the majority of the players just plan suck!

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Lu Cheng Ying
I should be the only one dictating how I should play, unless A.Net/NCSoft find a way so I can choose only players want to play with because of the time, the majority of the players just plan suck!
just for the fun of it have you actually counted the tiny sprinkle of complaints against the vast number of positive responses?

it would seem that they will drive very few away and hold onto/increase the number of players.

also remember they said pve would be benefiting soon as well

you go to your mu/cs and i will enjoy it here

to each his/her own and i honestly hope you enjoy the games you are going back to

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Loviatar
just for the fun of it have you actually counted the tiny sprinkle of complaints against the vast number of positive responses?

it would seem that they will drive very few away and hold onto/increase the number of players.

also remember they said pve would be benefiting soon as well

you go to your mu/cs and i will enjoy it here

to each his/her own and i honestly hope you enjoy the games you are going back to

Have you checked lately? GW is not even selling anymore!

Have you checked the number of districts in LA or Ascalon? Go check!

Since the latest update, these booming places are less than half of what they were.

Just because people aren't here complaining doesn't mean they are not upset, so please do not attempt to speak for everyone of those people who don't post because they don't care to post or don't know where to post.

Mistress Mindbender

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Lu Cheng Ying
Have you checked lately? GW is not even selling anymore!

Have you checked the number of districts in LA or Ascalon? Go check!

Since the latest update, these booming places are less than half of what they were.

Just because people aren't here complaining doesn't mean they are not upset, so please do not attempt to speak for everyone of those people who don't post because they don't care to post or don't know where to post.
Thats probably because people are doing pvp for extra faction.

Every game gets nerfs, everytime somebody says they uninstall the game... unsubscribe ect. But unfortunatly the whiners never leave.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Mistress Mindbender
Thats probably because people are doing pvp for extra faction.

Every game gets nerfs, everytime somebody says they uninstall the game... unsubscribe ect. But unfortunatly the whiners never leave.
I find it interesting how people never comprehend the argument I'm making, instead they all resort to personal attacks.

My argument is simple-->play the game "As-Is" & A.Net/NCSoft needs to take a more hands off approach. These have been my argument all along.

Yet, people accuse me of whining? Well, I have every reason to whine because I've paid my $50 and because A.Net/NCSoft use these forums as barometer for their decisions.

In fact, they direct me here. So here I am.

If anyone have a counterpoint, make it, but stop the personal attacks.

I may not play the game, but I won't leave the forum, either, because I have invested too much of my time into the game.

I'll continue to hammer my argument that A.Net/NCSoft is too much of meddler & placator. They need to only jump in when there are serious issues. I have no problem with the nerfing of the Ranger NR because it can be overwhelming, but it is not totally pwning, either. So, if people are innovative, they can defeat spirits spamming.

Sometimes we're just too lazy to overcome obstacles so we whine to a higher power to fix it for us and I think this wrong.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Anet is not involved enough.

QuitBanningMe

Academy Page

Join Date: Aug 2005

I suppose this rant stems from the fact many believe invincimonks have been severely nerfed. Nay. My invincimonk Mo/Me has always used Prot spirit with channeling and divine boon spam, and was always a lot more effective than bonders imo. Dont use him anymore though; farming is boring, and there are much better ways to make money in GW (not that making money is important, not anymore for me, anyways)

TheKanidate

TheKanidate

Ascalonian Squire

Join Date: Aug 2005

Dynasty of Ascalon

Mo/N

Okay, so you're not whining - understood. However, it does sound to me like you have a problem with the game being balanced. GW is a game that's made to be fair and competetive for all the classes and all the players. I've been turned off by many other MMORPG's and in fact just many other RPG's in particular due to lack of balance. In those games certain classes are just obviously the best, and if you choose the others, well you're screwed. It's nice to have a game where the game markers are at least trying to balance the game classes.

As for farming, if that's really the only reason you play GW then I can understand your dissapointment. Getting rid of certain areas or classes beneficial to farming has indeed turned many players off of the game. However, GW has so much more to offer than farming, so maybe you could move onto something else?

As for Lion's Arch and Ascalon having smaller figures, they may only have around 10 districts, but those districts are packed! Back in the day (April, May) there would be a lot of districts, but no one really in any of them. Tis better to have a few districts with many people than many districts and only one or two of them having any players on 'em. Plus, other places in the game have bloomed somewhat. The Ammon Oasis for example does seem to be doing better in terms of players being there. So I think your argument about GW's numbers falling is wrong because A) Less districts yes, but they're packed! and B) People are using other cities besides Ascalon and Lion's Arch. People are still playing GW, and new people are joining the game - you just gotta look around.

Now to your main argument about letting the players play the game and have them balance it out themselves, I think that's completely false. Look at other games where balance is not even looked. Though I've only played the demo of World of Warcraft I hear horror stories all the time from players talking about getting crushed and having their well earned loot taken from them by another player. I'm not quite certain that qualifies as a balance issue, but from what I've heard it seems to be. In general though, I don't trust players to look after the game in creating any sort of equilibrium. They'll manipulate the system to their advantage, which though fun, doesn't make for a very fair game. So on some level, you have to rely on the company that made the game to look after the game's balance.

I think the reason that the people at Arena Net and NC Soft are acting like the "parent" you make them out to be is because they're actually trying to improve the game. I already know that you don't see it in this light, but think about it. Just consider the other side.

I hope this was more along the lines of what you consider a constructive counter argument. I never said you were whining and I stuck to what you said and did my best to counter it. Honestly, GW is a great game - not the best game I've played, but one of the best.

BTW: You've done a quick job responding to people's comments so far. I'm impressed.

Sir Santiago

Ascalonian Squire

Join Date: Jul 2005

The Plauge

Mo/Me

Quote:
Originally Posted by Lu Cheng Ying
You know why I don't like to be in random groups? Because there are so many noobs out there. You enter UW, 5s later everyone is dead because some noob didn't listen, etc, etc. (Same happens in FoW, too).

This is the primary reason I prefer to solo.

But my issue isn't the nerfing of the monk or another other class, it is the fact the A.Net/NCSoft choses to take such an active role in dictating how we play.

I don't disagree when there's a major issue where there is no other way to counter, but through significant changes, but they should leave the "minor" issues alone. People need just do play the game and take advantage of all advantages made available.

Each time A.Net/NCSoft makes a change, the game becomes less fun for me. This is where I have problem.

The idea that A.Net/NCSoft wants me to play with others is ludicrous and damned straight wrong! I should be the only one dictating how I should play, unless A.Net/NCSoft find a way so I can choose only players want to play with because of the time, the majority of the players just plan suck!
How is it "ludicrous and damned straight wrong" that Anet wants you to play with others? Isn't Guild Wars a team game? Why should it be an online game if you only want to play by yourself? Your argument makes no sense to me. If you dislike it so much, why don't you go play a single player game?

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Sir Santiago
How is it "ludicrous and damned straight wrong" that Anet wants you to play with others? Isn't Guild Wars a team game? Why should it be an online game if you only want to play by yourself? Your argument makes no sense to me. If you dislike it so much, why don't you go play a single player game?
It isn't ludicrous. It's reality. Many MANY people do not subscribe to that magazine.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Sir Santiago
How is it "ludicrous and damned straight wrong" that Anet wants you to play with others? Isn't Guild Wars a team game? Why should it be an online game if you only want to play by yourself? Your argument makes no sense to me. If you dislike it so much, why don't you go play a single player game?
You obviously missed my elaboration.

Additionally, i shouldn't be "forced" to do team play when i cannot be assured that the people on my team are all contributing. If leader can dump non-performing members ingame, I might be less resistant.

But in most groups that I've been in, there are just way to many incompetent members to make the group enjoyable. In these situations, I'd rather be alone or at least have the ability to dump the non-contributing bloke.

Additionally, if I wished to be constraint by team play only, I'd play any other game.

I picked GW because it started out flexible, but A.Net/NCSoft is bend on a course which I see as more and more inflexible.

Also, they're trying to pander to too many whiners. As I've said, I have no problem for them to jump in when it is absolutely required. But somethings are best left alone and people will find an equilibrium.

tear

tear

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Lu Cheng Ying
The idea that A.Net/NCSoft wants me to play with others is ludicrous and damned straight wrong! I should be the only one dictating how I should play, unless A.Net/NCSoft find a way so I can choose only players want to play with because of the time, the majority of the players just plan suck!
This game was designed from the start to be played with other people. Maybe you purchased the wrong game. That's like lashing out at Valve for not allowing you to play solo CS and do just as well, and the other players are holding you back.

Cut the bullshit - this has nothing to do with incompetent players. You're in a guild? There are plenty of good people to party with. You're just crying because you like to exploit imbalances in the game, and when things are finally made fair, your advantage is gone.

Quote:
Also, players need to be more mature and stop nagging so much. If you can't be a certain strategy or build, use it! If you are too stubborn to use it, it's your loss and your own fault--don't go crying to A.Net/NCSoft.
But as you say, they should not dictate how I play, and I wish to play one of the five non-monk classes, and do so on an equal playing field, which is perfectly reasonable.

A.Net should be a parent in that they should intervene when imbalances that were not meant to exist are realized.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Lu Cheng Ying
You obviously missed my elaboration.

Additionally, i shouldn't be "forced" to do team play when i cannot be assured that the people on my team are all contributing. If leader can dump non-performing members ingame, I might be less resistant.

But in most groups that I've been in, there are just way to many incompetent members to make the group enjoyable. In these situations, I'd rather be alone or at least have the ability to dump the non-contributing bloke.

Additionally, if I wished to be constraint by team play only, I'd play any other game.

I picked GW because it started out flexible, but A.Net/NCSoft is bend on a course which I see as more and more inflexible.

Also, they're trying to pander to too many whiners. As I've said, I have no problem for them to jump in when it is absolutely required. But somethings are best left alone and people will find an equilibrium.
Quote:
Originally Posted by SOT
It isn't ludicrous. It's reality. Many MANY people do not subscribe to that magazine.
Curious.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by tear
This game was designed from the start to be played with other people. Maybe you purchased the wrong game. That's like lashing out at Valve for not allowing you to play solo CS and do just as well, and the other players are holding you back.

Cut the bullshit - this has nothing to do with incompetent players. You're in a guild? There are plenty of good people to party with. You're just crying because you like to exploit imbalances in the game, and when things are finally made fair, your advantage is gone.



But as you say, they should not dictate how I play, and I wish to play one of the five non-monk classes, and do so on an equal playing field, which is perfectly reasonable.

A.Net should be a parent in that they should intervene when imbalances that were not meant to exist are realized.
Guild Wars was never advertised are Team Play only. As a matter of fact, they stressed that you can play as a team or as loner. So your point is moot.

Direct quote: "Not at all. Although there will be many positive aspects of belonging to a guild, there will be so many single-player missions, team cooperative and competitive missions as well as individual player-versus-player missions that you can be assured of many of those gaming sessions that run into the wee hours, no matter your playing style. Missions will come in all sizes and difficulties, and can be joined individually, as part of a one-time team, or as a member of a full-fledged guild."


And I never advacated any position on dictating how you play. Get it right. I'm advacating independence of play!

Learn how to make an argument based on the facts expoused, not making personal attacks or inventing facts.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Lu Cheng Ying
Guild Wars was never advertised are Team Play only. As a matter of fact, they stressed that you can play as a team or as loner. So your point is moot.

And I never advacated any position on dictating how you play. Get it right. I'm advacating independence of play!

Learn how to make an argument based on the facts expoused, not making personal attacks or inventing facts.
They said the game was designed to play with OTHER PEOPLE, not "it was advertised as team play only".

Ger your argument straight, drink something warm, then try again.

tear

tear

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Lu Cheng Ying
Guild Wars was never advertised are Team Play only. As a matter of fact, they stressed that you can play as a team or as loner. So your point is moot.

And I never advacated any position on dictating how you play. Get it right. I'm advacating independence of play!

Learn how to make an argument based on the facts expoused, not making personal attacks or inventing facts.
Yes, play as a loner - with a team of henchmen. If you were meant to play alone, it would not reccommend a party size and caution you before entering a mission with less than that amount. Then again, you can play alone, it's just obviously going to be more difficult as monster difficulty is based on the maximum party size and does not adjust in any way.

What I meant was that A.Net was indirectly dictating play while those imbalances existed. I never said you dictated anything.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Have you checked the number of districts in LA or Ascalon? Go check!
Can you say "High Water Mark"? I don't know what algorithm anet uses to remove a district once it's created (if they remove any at all), but there is usually alot of empty districts for an area. (Which is a great place to meet if you don't want to wade through a bunch of spam)

ifuwerepbandj

ifuwerepbandj

Frost Gate Guardian

Join Date: Jul 2005

Memphis

Embers of Glory [EoG]

R/E

i didn't read the whole thread because I am kind of sick of them, but I saw a lot of support for the OP and frankly I think the OP was kinda hypocritical in saying "players need to be more mature and stop nagging so much" in a thread specifically created for the purpose of complaining about protective bond being nerfed. Get over it. The game does not revolve around one skill. Not long ago soo many people were complaining about Anet not being quick enough with its updates and that it was too uninvolved...now they do almost everything we all wanted in one patch and people say they need to leave the game alone. Some people need to deflate their ego about posting that they are leaving the game. If you are leaving this game because you can no longer farm the underworld, none of us are going to cry about it.

Wow that was my firsat ever angry post. Sorry, hypocrisy usually just pisses me off.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by ifuwerepbandj
i didn't read the whole thread because I am kind of sick of them, but I saw a lot of support for the OP and frankly I think the OP was kinda hypocritical in saying "players need to be more mature and stop nagging so much" in a thread specifically created for the purpose of complaining about protective bond being nerfed. Get over it. The game does not revolve around one skill. Not long ago soo many people were complaining about Anet not being quick enough with its updates and that it was too uninvolved...now they do almost everything we all wanted in one patch and people say they need to leave the game alone. Some people need to deflate their ego about posting that they are leaving the game. If you are leaving this game because you can no longer farm the underworld, none of us are going to cry about it.

Wow that was my firsat ever angry post. Sorry, hypocrisy usually just pisses me off.
But may I remind you that if A.Net/NCSoft is going to make a change, at least they need to think long and hard (or even put the change through a proving ground first). The changes they've made to protective bond renders the skill useless (nearly obsolete) elsewhere.

This is where I have the most problem. A.Net/NCSoft seems to be in a reactive mode and blindedly making changes to placate every complaints that comes up without thorough thinking about the situation to see if the changes are warranted or if the changes are not necessarily affecting other aspects of the game.

IMHO, most changes they've made have more undesirable results. Therefore, I'm advacating that they get off the trigger and do more R&D before making a drastic change.

When a change happens that does more harm or renders a desired situation obsolete, I have real problems. I have made suggestions as how the some changes should be made in other threads, so I won't reiterate here.

Mugon M. Musashi

Lion's Arch Merchant

Join Date: Jul 2005

France (Paris)

BUG

Mo/W

Quote:
Originally Posted by Lu Cheng Ying
Therefore, I'm advacating that they get off the trigger and do more R&D before making a drastic change
actually, I don't think they have a R&D department
otherwise they woudn't have to do so many updates (there was a beta and it was looooong ago)

you know, this game is like Magic the Gathering "online"
at least with Magic, they make changes to cards or rules only when a new expansion is launched, not everytime some people whine

there should be a warning on the box and on the website : this is a beta game

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Lest anyone forget: The game is the intellectual and sole property of the company that is developing it. They can make it anything they want it to be whether we, the players, like it or not.

That said, this game was not intended to be played solo. If it were, they would have made a single player, offline version of it along with the online, multiplayer version similar to Neverwinter Nights, Dungeon Siege, Diablo, etc. You are right in the sense that it doesn't say you have to play as a team with other -humans- but it does say that, if you choose not to play with other living breathing organisms, you can "hench up".

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Is it just me or do I see a pattern in this thread ...
... people are basing things on assumption. Have you seen the number of districts? lol ... come on give your head a shake ... they had 49+ districts ... which only 6 -7 were being used. Don't use the numbers as evidence. You still cannot get into LA dis 1 85% of the time.

'Guild Wars was never advertised are Team Play only. As a matter of fact, they stressed that you can play as a team or as loner. So your point is moot.'
incorrect ... the was marketed since beta as an mmo with a strong competative atmosphere. They have said in many interviews prior to release that you can travel with other people, or not. This refers to using henchmen as well as travelling alone. Travelling alone does not = farming. I crossed the map alone always, cause I can't stand to sit around, 7 pve characters later.

Lu Cheng Ying, do not speak on behalf of the community. From the responses you have received so far ... it is obvious that you cannot speak on behalf of the community it is your opinion. Keep it in mind for your future posts and people will be less likely to jump down your throat. This will prevent others from attacking you, which ultimately starts from you trying to speak on behalf of people you should not be speaking for. Also you do not have the background nor any recognition in this community, unfortunately, which should also be a key factor in your decision to speak on behalf of me or other individuals in guru.

'And I never advacated any position on dictating how you play. Get it right. I'm advacating independence of play!' ... its advocate and by this line you are saying you never support dictating on others play ... which is true ... you want to advocate to play alone ... which you can.

Poeple have mixed feelings because they never understood the game in the first place ... eventually I hope that the game, andthe community at large ... weens these people out as I see most of the betas are in for the long haul because we actually bought the game based on knowing what the game was about, not on elaborate expectations. The game hasn't veered to fair from Anet's vision ... which is good. They have acknowledged the community, only when needed to keep the game in line with what they vision. Again ... good.

Lets not hijack this thread and keep it back on the OP's topic
Quote:
The nerfing of farming is an issue. The problem is the rarity of gold drops and the fact they often turn out to be utter crap. A gold drop shouldn't be a "Shocking Longbow of Pruning."
Agreed ... drops are funny, but it depends highly on enemies and location. I find it humourous ... though ... when I find a flatbow of pruning ... 'oh boy I can finally take out those aloe seeds '

Every class still can solo (without henchmen). I have even seen a mesmer solo fire isle ... although it was very unstable. Keep your arguements to pms because imo ... (notice this Lu Cheng Ying, my opinion) ... we care not for hearing about your personal attacks and political forum attacks on eachother.

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Lu Cheng Ying, do not speak on behalf of the community. From the responses you have received so far ... it is obvious that you cannot speak on behalf of the community it is your opinion. Keep it in mind for your future posts and people will be less likely to jump down your throat. This will prevent others from attacking you, which ultimately starts from you trying to speak on behalf of people you should not be speaking for. Also you do not have the background nor any recognition in this community, unfortunately, which should also be a key factor in your decision to speak on behalf of me or other individuals in guru.
Please do not invent facts. You wrong to speak for me or invent facts on my behalf. I have never stated that I speak for the community or that I'm an expert or recognized member of the community.

Get your facts straight.

Everyhing I've said so far have been my opinion and my opinion only. I have never spoken on anyone else's behalf or claim to be someone I am not.

You seem to want to impress me, but you've failed through your line of argument. So your post was totally unnecesarry.

As for me, I have every right to continue posting my opinions as this is the avenue which A.Net/NCSoft has directed me. And as an owner of their product, this gives me the right to voice my opinions.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

This thread has steered itself off the intended purpose for this forum. It is to be an "idea" or "suggestion" that others can build upon or it can be moved or closed. Either get it back on track or it will be moved/closed.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Quote:
Originally Posted by Lu Cheng Ying
The reactive behaviors of A.Net/NCSoft shows they lack insight. This is the primary reason we're having all these issues in the first place.
This is where I was speaking of. Fact! ... Follow the responses and you begin to be attacked.

I do not wish to impress you. I don't care for people who use attacks and finish of their replys with random attacks back at people. Again by saying 'I wish to impress you' you are putting words into my mouth instead of directing your intial topic back on track. As in other replys where you finish with 'I get the last laugh' It is unneccessary.

/edit

spelling errors as well ... heh .. damn my fingers.

aeroclown

aeroclown

Krytan Explorer

Join Date: May 2005

Louisiana

E/Mo

Hmm, I don't see where the op is whineing at all to be entirely honest. What I see is the way that I know many of my friends feel.

Since the release of this game Anet has made number of good and questionably good changes for the betterment of the community. However it is my opinion as well that in recent months Anet has been almost a personal baby sitting service. Not so much in the since of thaking care of those that can't take care of themself but more so in the context of wiping every ones butt when things don't work for them and they become frustrated.

Some of the nerfs that have occures are for the better yes while others are questionable simply becuase the reasons some of us are a breast of are nothing more then trite. A Simple matter of to many people failing to see the logic in find new avenues to defeat other stratgeic advantages across the board. I may simply be reading the ops intention wrong but that is the feeling I get from him as I also get from many people I know.

No One disputes the need for involvement of the game designers what is questionable are some of the changes that occur for what are seemingly the wrong reasons. If its simply a lack of introspect on the situations that cuased this change to occur or a lack of foresight is simply something that remains to be seen.

If This has been discussed further in the post I have not read, I do apologize If not, then I hope this adds some understanding to a possible point of view that may or may not be the ops intention. Anyway you look at it, it would be my opinion. If it lacks clearity then I also apologize, but I doan't really intend to debate it.

/edit

Spelling errors I don't feel like fixing, sorry if they annoy you

kg_lildude1

kg_lildude1

Frost Gate Guardian

Join Date: Jul 2005

Lionheart Braves [LHB]

W/

i like to look at my good friend murphy and his laws at times like these, there are also others' laws included, for example

1. Left to themselves, things tend to go from bad to worse
if a-net didnt update then the above would happen

2. If everything seems to be going well, you have obviously overlooked something
a-net obviously had this happen to them while developing

3. Mother nature is a bitch.
she sure is -_-

4. Things get worse under pressure.
all you people complaining are putting pressure on devs, dont let above happen

5. In nature, nothing is ever right. Therefore, if everything is going right ... something is wrong.
same as numbah 2

6. It is impossible to make anything foolproof because fools are so ingenious.
hear hear, we hit the jackpot, a-net tried to make game balanced but b/c of above statement it is impossible, someone will always find another way to go around system

7. Nothing is as easy as it looks.
give a-net some credit, b/c i know that its tuff for them to balance things

8. Whenever you set out to do something, something else must be done first.
true to the very end...

9. Every solution breeds new problems.
another jackpot, a-nets solution breeded a bunch of complainers

10. no matter how perfect things are made to appear, Murphy's law will take effect and screw it up.
murphy was correct is more ways than one...

11. You cannot successfully determine beforehand which side of the bread to butter.
pvp? or pve? which to butter, fortunately a-net double-buttered so gj to them

12. It is never in the last place you look. It is in the first place you look, but never discovered on the first attempt.
i'll let a-net interpet that one

13. If you fool around with a thing for very long you will screw it up.
this is a caution to a-net

14. If it jams - force it. If it breaks, it needed replacing anyway.
thats right, JAM THOSE BALANCED UPDATES IN THERE!

15. Build a system that even a fool can use, and only a fool will use it.
somehow i sense murphy was all knowing

16. There's never time to do it right, but there's always time to do it over.
another law to a-net

17. When in doubt, mumble. When in trouble, delegate.
i think a-net is going through the mumble stage right now

18. Where patience fails, force prevails.
also corresponds with 14

19. If you want something bad enough, chances are you won't get it.
this is to all you whiners

20. Just when you think things cannot get any worse, they will.
they will soon, in the near future maybe

21. Great ideas are never remembered and dumb statements are never forgotten.
very true on the forums

22. Whatever you want, you can't have, what you can have, you don't want.
another law for the whiners

23. Whatever you want to do, is Not possible, what ever is possible for you to do, you don't want to do it.
yup

24. Any thing that can go wrong, HAS Already Gone Wrong! You just haven't been notified.
also true

25. Everything tastes more or less like chicken.
somehow i had to put this in here because its so true -_-

26. You can do anything except light a paper match on a marshmallow under water
i know a-net is workin hard, and keep on chuggin cuz anything is possible as stated above

27. Those who know the least will always know it the loudest.
translated = idiots often yell, while the smart ones whisper

28. No degree of acceptance can ever change the facts.
Translation: You may come to terms with being screwed, but nevertheless you're still screwed.
how true this is

29. An expert is someone with an opinion and a word processor.
yup to the extreme, becuz its EXTREME weekend!

30. Just because you CAN do something doesn't mean you SHOULD.
this one goes to both a-net and the players

31. If at first you don't succeed destroy all evidence that you ever tried.
heh a handy dandy tip for a-net

32. If all else fails, hit it with a big hammer.
i've tried this one and it works some of the time -_-

33. Everything in life is important, important things are simple, simple things are never easy.
Think about it, complete the circle.

34. It takes forever to learn the rules and once you've learned them they change again.
players should just learn to adapt to what a-net has to offer

35. The optimist proclaims that we live in the best of all possible worlds,
the pessimist fears this is true.
players who like changes = optimist, whiner = pessimist, finish the puzzle ...

36. Anyone who isn't paranoid simply isn't paying attention.
yup

37. If it looks good,
And it taste good,
And it feels good,
There has got to be something wrong some where,
So be careful.
right now the update is in the looks good stage, we will see how much further it progresses

38. Behind every little problem there's a larger problem, waiting for the little problem to get out of the way.
caution to a-net

39. Common Sense Is Not So Common
more truths...

40. Two wrongs don't make a right. It usually takes three or four.
yup

41. The only price you pay for greatness is knowing that it can't last forever.
all you whiners knew this would happen eventually so deal with it

42. Anything that seems right, is putting you into a false sense of security.
for a-net

and last but not least...
If for some reason Murphy's Law fails to operate, it is building up for something big.
the above is so true that i doubt it has ever been wrong

obviously i chose no sides, i had laws for all three groups (players, whiners, a-net) and hope that all three read and might take some of them seriously

Constance_Necrotik

Ascalonian Squire

Join Date: Jul 2005

N/Mo

Lu Cheng Ying's point is not only valid, but well thought out. I have not read a single counter post here that effectively argues it.

That said, what A-Net has done to Protective Bond goes beyond a nerf. They have effectively removed it from play. With double the energy cost, it is no longer a viable skill within any build I can think of. If you see a way to use it now, please let me know!

Deleting it from the game would have had the same effect.

The much better solution to the farming epidemic would be to ban oversea's IP's from the NA servers (and vice versa) and to disallow the movement of gold and non-customized items to or from the international server. This would require a separate storage for the international server. Finally, ensure no equipment could be salvaged outside the realm it was created in, nor upgraded with a component from another realm.

You could go play on the international server with your NA aquired,customized gear, and even aquire new gear there. But it would STAY there. If you tried to leave the international server with international gear, it would automatically be deposited in your international storage. If you did not have enough space to accomodate the gear, you would not be allowed to leave.

Problem SOLVED, everyone happy, no skills removed from the game.

Of course this would probably take extensive coding.... (I'm no programmer so don't know for sure.)

I welcome criticism for this proposed solution. If you can find a flaw, I'd love to correct it... =)

kg_lildude1

kg_lildude1

Frost Gate Guardian

Join Date: Jul 2005

Lionheart Braves [LHB]

W/

you might wanna read 19 and 27 on my list constance

Constance_Necrotik

Ascalonian Squire

Join Date: Jul 2005

N/Mo

Murphy's law's are, for the most part, logically invalid and or irrelevant.

At best they are "fun"

26, 30 and 39 I do like though...

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Lu Cheng Ying
You obviously missed my elaboration.

Additionally, i shouldn't be "forced" to do team play when i cannot be assured that the people on my team are all contributing. If leader can dump non-performing members ingame, I might be less resistant.

But in most groups that I've been in, there are just way to many incompetent members to make the group enjoyable. In these situations, I'd rather be alone or at least have the ability to dump the non-contributing bloke.

Additionally, if I wished to be constraint by team play only, I'd play any other game.

I picked GW because it started out flexible, but A.Net/NCSoft is bend on a course which I see as more and more inflexible.

Also, they're trying to pander to too many whiners. As I've said, I have no problem for them to jump in when it is absolutely required. But somethings are best left alone and people will find an equilibrium.

Would you like a tissue for your issue?