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Originally Posted by Lu Cheng Ying
This game is already lame by itself. The nerfing of potential farm areas pretty much sealed the fate of this game for hardcore players.
When hardcore leaves, A.Net will have a harder time repopulating with noobs.
My point being is they need to retain what players they have while incrementally gaining more.
Continual meddling will only drive away larger numbers while attracting less.
Without the interests of long time players, the game will just die.
Again, A.Net/NCSoft need to stop playing the game for people. They need let people play the game. There will always be whiners. The whiners are usually never the good players anyway.
As you all know, I'm not defending one or the other. All I've been saying is that A.Net/NCSoft meddles too much with the game and this is causing a lot of people to be very upset!
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Ok loot could be better and I here some of the complaint to stop hitting anti-farm, it's quite hard to get unlocks and good stuff through PvE.
But digging into skills/pvp issues -
You assume a lot, one being that hardcore players are 100% happy with the game as it stands. Another is that they meddle a lot/too much. Really? Compared to other games I'm actually suprised at how carefully and slowly they make their changes, it's actually quite pleasurable compared to MMORPGs. Also give the fact in [most] of those games YOU'RE STUCK with your now nerfed race/class/skills as designed, this game you can CHANGE YOUR SKILL LINES, YOUR SKILLS, EVEN YOUR WHOLE SECONDARY CLASS!
Why can one cheap skill, not an elite, change (and make worthless) entire team builds for GvG, HoH, etc. Enter Natures Renewal. Yes it was a bit overkill. Where you can't stack enchantments and hexes of the same name, did this make spirits a bit over the top? And they can even block?
Why can one character build handle one of the toughest of areas, alone without need for any others, and get virtually insane amount of exp/items/loot for themselves? Personally I would have pushed for
group bonuses (xp, loot) rather than constant attention to hitting farmers, but is there any doubt they didn't intend a character to drop their HPs exceedingly low so mathematically they are virtually impossible to kill w/o enemies equipped to handle them due to skills/AI? Balancing counters to that and/or the area such a bad thing? No.
What always boggles me is how many cry when the playing field is levelled a bit. A good example is all of those who love going to level 10 arenas with droknars armor and a much extended skill set including elites particularly poison arrow. And saying other players can deal with it.
Yes, they could. But why should you have such a glaring advantage in defense and offense? Instead of admiting the problem most clung to the fact 'shut up and deal', 'dont nerf' etc etc. I'm sorry these are childish responses - you'd rather have the advantage and don't want to give it up. Instead the normal players give up that PvP which was to be their introduction while you abuse it. You'd rather have the playfield offset, otherwise you'd play in the level 20 arena.
Same thing here. Natures Renewal needed to be an elite at the very least as it stood. Spirit Spam stack, blocking, NR yes it can be beaten, say other players can deal with it.
Yes, they could. But why should entire player and team builds be invalidated by it? Quite frankly wiping out enchantments and hexes and all the builds associated with their use was more than they intended from one cheap ranger spirit, and what spamming them could do. Again instead of admiting the problem the 'shut up and deal' gang came out of the woodworks. Yes builds can and were built to counter. But to not admit it was a bit out of whack and boring 'me too' builds came to dominate.
If this game didn't allow us to adjust yeah take real issue here - yes if you made your monk just to enjoy the solo farm world or ranger to exploit spirits, even though I don't gravitate to bandwagon builds having those items tweaked significantly would have much more impact. But you can change it up if you do have issue and still be
very effective as a monk, as a ranger.
That's where I think the oddity lies - if you enjoyed your overwhelming pve (monk) or pvp (ranger) imbalance, I'd like to pass on my message..
'shut up and deal'
I welcome the changes, the forthcoming summer expansion (soon

) and the eventual paid one. It is not a perfect game, but I've spent a lot of enjoyable hours and I'm not paying monthly - quite frankly short of RTS games I don't think another one comes very close to value/$.