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Originally Posted by thetop
Isn't it enough that the rangers are the most avoided class when making groups for PvE?
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Congratulations, most PvErs are blithering morons. You can rebalance all you want, but you can't raise the general intelligence of a PUG.
Quote:
Originally Posted by thetop
Or that IMO they are the most underpowered class
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Which demonstrates to everyone just how valuable your opinion is.
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Originally Posted by thetop
Lets face it, rangers have little to offer in a balanced PvE groups apart from spirits and traps.
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Let's face it, most Ranger players wouldn't know how to do something useful if it stabbed them in the face. Of course that goes for most players of other professions as well.
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Originally Posted by thetop
And now the 2 top "Nature Rituals" get nerfed...
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As we know, Nature's Renewal and Quickening Zephyr were *huge* PvE skills. I mean *huge*. You'd see people running around outposts screaming "LOOKING FOR NATURES RENEWAL RANGER!" all the freaking time. It was driving me nuts.
The PvE Ranger as we know it has been irrevocably nerfed.
Quote:
Originally Posted by thetop
LOL. I've been stuck at Thunderhead Keep among the hordes of warriors and other rangers for 3 weeks now, unable to get in a good enough group to complete the mission.
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Caremeter:
[-|-------------------------]
Quote:
Originally Posted by thetop
Yes, I did it on the second try with my ele, and on the first with my monk, and no, I can't do it with henches because the (extremely stupid) king dies
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That's interesting, because I completed that mission with my Ranger on the first try. With bonus. Myself and six henchies, because Aidan and Dunham suck and I refuse to split the already pathetic drops with them.
Perhaps the difference is player skill? Perhaps you really don't know how to play a Ranger, and are getting a crash course in how little you know?
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Originally Posted by thetop
And what do we get in return?
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Return for losing those godly Nature Rituals that were the crux of every Ranger's PvE strategy.
Quote:
Originally Posted by thetop
A few skill casting times "REDUCED" from 0.75 to 0.5 sec
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Actually Punishing Shot was reduced from a normal attack to interrupt speed. I've noticed that a lot of PvE Rangers are in love with that skill for whatever reason so I'd call that a pretty substantial buff.
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Originally Posted by thetop
Well, even the Expertise isn't fixed yet
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You want it toned down so that it isn't abusively good?
Oh, wait, you mean like it doesn't work right. Can't say I've ever seen that happen. Or heard about it.
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Originally Posted by thetop
.... sometimes reducing energy consumption, sometimes not quite.
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You mean, like, under Quickening Zephyr?
Quote:
Originally Posted by thetop
Kill off the ranger class completely by making it almost useless and undesirable in groups?
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One thing that balance changes cannot do is instill competence into terrible players. The problem with your Ranger, and I cannot stress this enough, is you. You have one of the most powerful classes in the game to make a build with, and blaming the skill balancer for your failure just makes you look even more clueless. If I were you, I would stop posting and take a look at some of the Rangers posted and talked about on these forums before, at least if you wanted to avoid embarassing yourself further.
Peace,
-CxE