A Better Solution To Nerfing UW Runs

Raumoheru

Raumoheru

Lion's Arch Merchant

Join Date: Apr 2005

Well seeing as they already made it so you must be ascended to get in, and cannot have henchmen, and if you try to enter Tombs with a small party, why not just make it so you cannot enter UW or FoW unless you have a full party? This makes more sense to me then making a skills useless.

ifuwerepbandj

ifuwerepbandj

Frost Gate Guardian

Join Date: Jul 2005

Memphis

Embers of Glory [EoG]

R/E

You might get flamed for this, beware.

I disagree, I don't care how hard they make it, but if they ever put a restriction saying that I am not good enough to try anything I want alone no matter how suicidal it is, i would be mad. People enjoy the challenge of creating a build that can solo the UW. What about the perfectly legit groups who do the UW with 2, 3, and 4 people? I think nerfing the skill was a perfect fix...it doesn't make the UW any harder for anyone lse and at the same time it makes the invincimonk harder to use.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

...But you don't need a full team for PvE.

You can't use Tombs as an example for silly old UW/FoW.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

/suggested already.

-cheers.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

I think that would be a bad idea. Instead of saying you have to have 8 players, make it say you have to have > 200 HP

*EDIT* Removed needless flame, sorry.

kbealow

Academy Page

Join Date: Aug 2005

N/Me

Quote:
Originally Posted by Raumoheru
Well seeing as they already made it so you must be ascended to get in, and cannot have henchmen, and if you try to enter Tombs with a small party, why not just make it so you cannot enter UW or FoW unless you have a full party? This makes more sense to me then making a skills useless.
If anet ever made that move i just might as well go back to EQ2 and drop GW like it was a hot potato...

At least in EQ2 I can solo stuff...

Borealis

Krytan Explorer

Join Date: Apr 2005

Black Rose Gaming

Mo/W

I think if this game is about skill then let us find builds that can do extreme things like solo'ing UW or high level areas, this game with all these skills is supposed to be a breeding ground for ideas and different builds.

Well, if thats the case then let these builds flourish.

Not our fault they made the monsters down there solo'able, thats anets own fault. If they don't want us to solo put higher level monsters down there and make the rewards actually worth it for NEEDING a full group to go down there.

Bump the aaxtes up to +lvl30 and make it worth everyones while to go down there, one ecto per run per full group is hardly worth the time and stress.....at least from this monks perspective.

Anyone chiming in saying it's already hard enough down there has their head in the dirt, if thats the case then you need a better group.

what

Ascalonian Squire

Join Date: Jun 2005

W/E

aint it already nerfed as it is?
i'm just overjoyed w/ gettin dusts and demonic remains... yay!

what

Ascalonian Squire

Join Date: Jun 2005

W/E

Quote:
Not our fault they made the monsters down there solo'able, thats anets own fault.
no, i believe they want us to experiment builds and do solos
easiest way to nerf solos is to add mesmers.. period

SOT

SOT

Banned

Join Date: May 2005

East Texas

No, I believe this thread is dying and needs a gunshot to the head.