This is a solo MO/W build based on Jelly Samwich's and Miteethor's previous solo builds, without Protective Bond of course. Some people have already started posting new builds around, but I didn't see a really detailed one, so here you go.
This build does not use any divine favor skills. This build does not require any attribute changing or gear changing. You can jump right in and fight! (my favorite thing)
You can still solo parts of the Underworld with this build. I'm sure some will whine about this. Others will complain that I shouldn't post it because people will try to get it nerfed. What people need to realize is that this is not an "invincible" monk. You can not sit there and take unlimited punishment, nor can you take on a massive mob size. What you can do is succeed in a challenging environment if you use the skills properly. That is the fun of it!
SKILLS:
- Mending
- Live Vicariously (or Watchful Spirit, but see note below on this) (or Healing Breeze, see alternate strategy at the very end of this post)
- Balthazar's Spirit
- Essence Bond
- Protective Spirit
- Balthazar's Aura
- Bonetti's Defense
- Shield of Judgment (This can be replaced with a different damage dealing skill like Zealot's Fire, which works well since you are casting on yourself a lot. I prefer Shield of Judgment for the knockdowns!)
GEAR:
- Ascetic's armor with one of each superior rune (any armor works - the armor level is not important - the extra energy does help)
- Zealot's scalp design (smite +1) with any extra superior rune
- Smiting rod from Droknar's collector
- Focus item with -50 hp (to get health down to 55)
ATTRIBUTES:
- 13 healing (10+3)
- 15 smiting (11+3+1)
- 12 protection (9+3)
- 7 divine (4+3) (EDIT: no divine is needed, but I'm using the extra points here - there aren't enough points left to add to the above skills - and this gives your heals a little extra power)
- 2 tactics (2)
NOTE ON LIVE VICARIOUSLY VS. WATCHFUL SPIRIT - some might ask, why not just use Watchful Spirit and get an extra +2 regen? Because Live Vicariously works better. +2 regen gives you 4 health back per second. At 13 healing, Live Vicariously gives you either 10 health every 1.75 seconds (the attack rate of a wand/staff) which is 5.7 per second, or 12 health every 1.75 seconds which is 6.9 per second. This is an increase of 42-72% over Watchful Spirit. The only way this does not work better is if something has slowed your attack rate.
STRATEGY:
OK, here we go. To prepare, cast Mending, Live Vicariously, Balthazar's Spirit, and Essence Bond. You now have 0 energy regen, but receive 2 energy each time you get hit. You also have +4 health regen and receive 10 or 12 health each time you hit something in melee. It should always be 12, as that is what the description of Live Vicariously says... but in practice, sometimes it is 10 and sometimes 12. Not sure why yet.
Before going into any fight, you must cast Protective Spirit to decrease the damage. You must also re-cast Protective Spirit continually before it runs out. If it runs out, you will most likely die. However, no need to worry about interrupts since it is 1/4 casting time. There will be times when you don't have enough energy before a fight to cast the first Protective Spirit. In that case, just remove the last enchantment (Essence Bond) and wait for enough energy to come back, before putting it back on.
Again, you will gain 2 energy every time you are hit, so the energy will quickly add up when several things are hitting you. You can also use Bonetti's Defense to get a quick charge of energy and avoid damage at the same time.
Make sure you are always attacking something to get the 10-12 health per attack from Live Vicariously! After something dies, switch to a new target.
Your main damage dealer is, of course, Balthazar's Aura. You should also have another to go along with it. I like Shield of Judgment because of the knockdowns. Some like Zealot's Fire to go along with the continual casting of Protective Spirit. Bring whatever other damage dealer you like. Just don't rely solely on Balthazar's Aura.
UNDERWORLD FOES:
Aatxes are pretty straightforward. To play it safe, try not to take on more than 4 or 5 at a time. More than that can be done, but you are in more danger then. If you decide to fight more, make sure to use Shield of Judgment (if you brought it).
Darknesses are easy. Your energy will always be high because of their fast hitting and Bonetti's charging up more often. Again though, try not to take on more than 5 or 6 at once. Mixed groups of aatxes and darknesses can still be done, just don't go overboard. Darknesses like to use knockdowns at the very start, so make sure you don't try to cast right away.
Smites follow the same general strategy as the aatxes, but you can take on bigger groups.
Coldfires can be defeated after a while. Bonetti's does not work on them. Shield of Judgment helps a lot against them, especially when activated before you run into them. Avoid standing in the maelstroms, especially because of the interrupts - although you can safely cast Protective Spirit in them (EDIT: it's not 100% safe, but usually it is not interrupted - but if you want to be sure, step out of the maelstrom before casting). One maelstrom is fine, but multiple maelstroms will take your health down relatively fast. I had no problem with 4 coldfires at once, but I mostly just avoid them because they take a while.
Terrorwebs will not really work with this build, but will work with the alternate strategy below.
Have fun!
Edited to add:
ALTERNATE STRATEGY:
(contributed by Nuke_Dembastages in this thread) Replace Live Vicariously with Healing Breeze, and replace Shield of Judgment with Zealot's Fire. This requires more constant casting than the above set of skills, but you can take on bigger groups thanks to the high regen of Healing Breeze.
Basically, you want to cast both Zealot's Fire and Protective Spirit before going into each fight, then spam Protective Spirit and Healing Breeze on yourself over and over (each one will do damage to everything surrounding you thanks to Zealot's Fire). Cast Balthazar's Aura when possible, too, for additional damage. You should also be able to stay alive against the Terrorwebs with the extra regen from Healing Breeze. EDITED AGAIN TO ADD: Yes, you can defeat the Terrorwebs with this, but make sure to run around at the start until they have cast their Meteors, then move in for the kill. Never let Healing Breeze go out against them or you are dead, since they like to set you on fire.
