Oh we all know what this is about, our beloved Prince Rurik and his Suicidal or should i say, Heroic tendencies? Well regardless, i hate him, i hate him so very much.
If there would be one thing that should be fixed it would be the urge prince rurik has to, charge forward.
Let me give you a short debreefing of my latest mission... failed mission.
It was in the ruins of surmia. I was playing it with another human player and the rest being henchmen. The mission goes great and i notice that the prince's tendencies to dash forward and take command has been removed, and instead he follows me like a loyal puppy, as it should be.
Things work out great this way because i'm able to plan an attack and use tactics to clear out an area.
...However, puppies do bite!
Near the end of the map i killed an enemy across a ravine and he droped a most wonderfull fire wand/staff that had a realy high dmg compared to what i'm used to having/seeing this early in the game; x-11 , fire req.4.
I battled my way towards the other side, rurik following me as i want him to. Suddenly he shouted out that we should avoid contact with a certain group at all costs, why i wondered, it's the guys that's going to be smashing our heads in while we wait for you to open the bloody door at the end; and my wand was on the other side of that huge mob.
I started the attack, pulling and taking out small groups of the main force, lowering their numbers while still keeping my stupid henchmen alive. (Oh did i forget to mention that the other human player left because he found a *sh1ny purpl1z 1t4m <.<* Suddenly, prince rurik's life started to drop, i looked around and noticed that he was gone...
A huge realisation hit me, his end mission trigger got triggered so he's trying to open the huge door.... Noo you stupid *extremelely censured* prince!!
Before i could come to his rescue or reach my wand, he dies... good riddance i thought... a small price to pay to see him die in pain and aggony...
The missions ended in failure and i never got my wand.
I would love to see that unclaimed items could be claimed at the end of a mission regardless of wether it was a victory or failure.
I also want prince rurik's suicidal tendencies to be removed because you need all the control you can get when playing with the henchmen because they're just so inferior to most human players. (Yes, most, i've... met... people...)
C


