will there be expanshons and that type of stuff

AngelWars

Ascalonian Squire

Join Date: Aug 2005

CA

Global Army

W/Mo

x-play said there will be expansions will there be any more and when will they release

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by AngelWars
x-play said there will be expansions will there be any more and when will they release
2 new pve areas added by end of summer and possibly others later with the next chapter due first half of 06 which will be about the same size as this whole game and be priced the same.

you do not need to buy chapter 2 to continue playing the present game

AngelWars

Ascalonian Squire

Join Date: Aug 2005

CA

Global Army

W/Mo

will there be any new towns armors and that type of stuff

Castanza

Academy Page

Join Date: May 2005

R/N

towns i would say yes you can count on that

New Armor, i would hope so and i'm counting on it. in fact it would really suck if it didn't have new armor

AngelWars

Ascalonian Squire

Join Date: Aug 2005

CA

Global Army

W/Mo

i want to know where to go to get info about this stuff

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

All over the place. However, since you're reading these forums, you're in a good place right now. The majority of the info posted here is fairly accurate and inaccuracies are usually noted by someone who notices the mistake and corrects it.

Sorrows Furnace (mission) + Grenth's Footprint (area) are the summer expansion that we should be seeing very soon. (within the next 3 weeks or so)

Gaile Grey is one of the PR people for ANet and she posts here fairly regularly. I can't remember if it was a post or in an interview, but recently she hinted at something for around Halloween, but no clue what it'll be.

Chapter 2, will be roughly the same size as the initial release, is due in the first half of 06 and will cost the same as the initial release. From then on forward, ANet has said more chapters will be released every 6-9 months.

Bewb carcass

Ascalonian Squire

Join Date: Aug 2005

N/A

E/Me

All I can say is that if the new expansions have that same linear progression as the primary release I wont be buying any expansions.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I can almost guarantee they will have the same linear progression...

why? because it's the exact same dev team. I have no doubt that a few things will be vastly improved though. Things such as voice actors (god I hope they caught this one), map layouts, hidden/bonus quests and (hopefully) multiple storylines. A few of the things I doubt they'll fix are repetition of monsters and poor script. And of course I'm quite sure that all the great things that are in this game will be in the next.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

If there wasn't linear progression, it'd be impossible to advance a story coherently that involved a world that seemed alive and progressing.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I think what he meant was either

a: linear = no real decisions to be made for priorities, just do one, then the next... no branching storylines and consequently no variant endings

b: linear = very few path decisions or exploration, all the zones (most of the zones) are lines to be walked along... except for the desert and a bit of Kryta there are few plains/forest kind of areas where you can walk in any direction.

Mentalmdc

Mentalmdc

Lion's Arch Merchant

Join Date: Aug 2005

Vile Of Faith [NOVA]

Mo/Me

i'll be buying the expansion if it contains 3 things

1. ability to level to 30 (or higher)

2. u can have more than 4 characters

3. maybe a new race but definately a new class is needed, something totally different like.... um... dunno really

and i just thought of a fourth so...

4. lots of new skills, and not just copies of old ones, e.g we have fireball, meteor, immolate, incindanry bonds etc for a fire ele that all do the same thing with 1 or two minor differences. for a ranger a good skill would be one that makes your aggro cirle smaller for 20 seconds, it would be under wildernes survival.

another idea is illusion mesmer should be able to disapear fom the map for 10 seconds, not actually leave. just the little dot disapears, a good skill for pvp.

maybe i should be on the dev team for chapter 3? lol

well thats just my imput feel free to appraise or insult it......

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Guess you won't be buying it then because the level cap is 20 and will be staying that way. To depart from this would be to purposely add imbalance to the game.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=Mentalmdc]i'll be buying the expansion if it contains 3 things

QUOTE]

well you get 3 out of your 4

you will not get the level up which is completely unneeded and would break the game but the rest of your bunch is mentioned for possible inclusion with new professions/skills to go with them and additional character slots to put them in

also new playable race was mentioned as possible

why bump the character 10 levels just to fight enemies the same number of levels higher?

oh yaeh.........so you can look down on inferior noobs who havent grinded the levels you have

fezz47

Academy Page

Join Date: Jun 2005

I agree with the above posters.

Increasing the level cap is a bad idea. This is a thinking mans game and I personally hope it stays that way.

I played Asherons Call 2 for a couple of months, (my first game of this type), and couldn't even find people to play with because they were all "uber" chars who were way above me in level. Nice people in the game, but wasn't happy with the long grind to level and lack of other players, although I heard that game is closing down.

Keep it the way it is.

Fr3sH

Academy Page

Join Date: Jul 2005

Doers of Evil

Mo/Me

The level cap I must agree on.

It would seem really lame to play an entire expansion of the game starting at level 20..... and ending at level 20. What would experience be for then.

And when you guys say it would imbalance the game, I really doubt it would. PVP and PVE. Players would get more life to survive against the more powerful skills right?

Besides, if some imbalance did occur, Anet could fix it by analyzing the skills and attributes etc.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

i just hope the expansions actually come out... I hope Anet doesnt pull a Valve and release sorrows furnace a year after its release date (HL2 people!)

terrordactyl

Academy Page

Join Date: Aug 2005

The Lions Guild

E/Mo

Level cap increases are pointless...if you make it 30, then in two months people want 50, then 60, then 70...where does it end level 300 ? To have a balanced and linear game you need the cap to be permanent. We need hundreds of areas and missions that all cater for level 20...it's breadth of content not linearity of content you see. An expansion pack will be lots of new skills, classes and areas for level 20's, it will be alternative skills to the base game, they won't be more powerful. It's about more choices for skillful players, not a default victory because you spent days levelling to level gazillion . For once, casual players with skill can beat the hell out of dedicated players with hours of time .

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

well that was kind of mean but you are right. GW allows people to make a good character build without spending huge amounts of time. It allows players to make a strategy and apply that strategy. I just hope sooo much there is a new character class in the future updates to play.

terrordactyl

Academy Page

Join Date: Aug 2005

The Lions Guild

E/Mo

Apologies, I edited it because it was indeed a bit mean, I was trying to make a point about this being the first game to bring casual and hardcore players onto a more level playing field - but I phrased it wrongly.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=Fr3sH]

It would seem really lame to play an entire expansion of the game starting at level 20..... and ending at level 20. What would experience be for then.
QUOTE]




Quote:
Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
from Alex Weekes