Quote:
Originally Posted by arredondo
Too many ways, eh? Forum theory is misinforming the masses again. Let's look at your "ways"...
"Stop the initial Frag" - Good luck amigo. Not only is spell interruption not a specialty of all classes or builds, you have only .7 seconds to interrupt Fragility coming from any decent Mesmer with average Fast Cast points. Try again.
"...or remove it" - So far, I've seen maybe ONE person remove my Fragility after hundreds and hundreds of casts. Why? Because most Hex removals are two seconds. By the time most players see the Fragility set on their status bar, I'm already applying Phantom Pain, which takes about 1.4 seconds to cast. Technically its possible to squeeze a removal in time due to aftercast, but it is highly unlikely. Your reward for being late? Thanks for removing Phantom Pain for me - eat 100 points of Deep Wound damage and I'll be sure to apply Virulence a mere .7 seconds later as a thank you note.
"Heal with almost any big heals" - Which I've said all along. Which also negates the spike damage of ANY other setup in the game, so why single this one out as "easy" to stop? They all are "easy to stop" if you have to run to your monk to save you.
"Mend Ailment" - Here at least is a decent answer. In an organized team format, the side with Fragility can target the Mo who may have this and coordinate Shame + Diversion casts while the teammate attempts a Fragility kill. It may work, it may not. It's all part of Guild Wars.
As a matter of fact, perhaps I'll take out Shatter Delusions and run with Shame instead if Mend Ailment ever becomes a major, noticible concern in the future. Hmmmm - I'd lose 63 damage or so, but while PP is degening for 10 seconds, I have plenty of time to cast Shame as insurance on any Monk nearby just as the Deep Wound is about to form naturally. Not a guaranteed solution, but it has some merit. Switch back to the main victim, cast Virulence and life is good once again. I need to test this.
Also, to others who want better info than what was offered, you can try an interrupt, but DON'T go for Fragility or Virulence! They are too fast to stop for most people so target the Condition spell instead if possible. If another foe puts the Condition on you (i.e. a Warrior bleeds you), your chances of surviving are much slimmer without a Monk supporting you.
Hex Breaker is still the best thing you can do to protect yourself. Just be aware that a good Frag user will simply kill your teammate if you have HB, and then his entire team will deal with you later when they have numbers. Kill him as one of your top priorities because you do not want him reloading or taking out someone unprotected.
For Frag users, the cool thing about this skill is that there is not only one way to use it. I have all kinds of versions as do others that can get the job done in various ways. Keep the opponent on his toes by mixing it up a bit and you'll stay one step ahead of the game. For now though, consider the main build as free faction farming because most enemies you face will die fast and easy.
OK one finial response and then we will prob just have to agree to disagree.
"Stop Frag" - IT can be stopped by the person having Hex Breaker or interrupt. Yes Frag is low cast time, but most Frag Mesmers do not have high Fast Cast so you have the full cast time. This should allow an interrupt char to get the spell. I play an interrupt and get Frag all the time. Simply target the Me/N and wait for him to cast.
"Or Remove it" - Yep I agree that it takes timing to remove the Frag, but it certainly can be done. Personally, I often use Contemplation of Purity to get rid of it from myself.
"Heal with big Heals" - OK here is the difference. An Air spiker with attunement can cast big damage spell after big damage spell and wear down a healer's energy. You also better have Prot Spirit up or the huge damage will beat the recharge times of your heals. Fragility can be stopped with a couple quick big heals, and then you have a chance to recover. Huge difference in those two situations. Please note I am discussing character not team builds.
I have played Frag builds and against Frag builds. They are easy to stop. I have also played Energy Denial and other Mes builds. The strength of something like an Energy Denial build is even if I see it coming it is still very hard to stop.
If you like Frag, that's cool. I just don't care for them.
Edit - I just wanted to be clear that I am not saying Frag is a total crap build or anything similar. It is just not as good as some other options IMHO. If you have fun with it and it works well for you, great.