Melandru's resilience......
Tactical-Dillusions
Elite stance. For X seconds, you gain health regeneration of 2 and energy regeneration of 1 for each condition and hex you are suffering.
Cast time 0 seconds
Energy cost 5
Cooldown time 25 seconds
This is supposed to be an elite skill in the line of wilderness survival but it is practically useless. I've never seen anyone using it and when i first used it, i realised why.
So you get a condition on you such as poison and you cast this skill...what happens? You continue to lose health because poison alone is deadly. OK, so lets say you have poison and bleeding and you cast this skill....sorry pal, you're still losing health, despite having a regen of four.
God help anyone who is crippled and bleeding (traps) who tries to use this elite when they have a warrior on their ass. Losing health, warrior grinning at them and their elite supposedly working to their benefit...yeah right!
Even the basic warrior skill "i will survive" has better statistics than this so-called elite.
Please ArenaNet/Isaiah Cartwright, take a look at this skill and consider boosting the benefits.
There are so few decent defensive skills in the wilderness line except for "running skills". They don't do anything for the player in Arenas except for attract namecalling ("Stop running you gay ass griefer") and are best suited to PvE.
"But you have troll unguent!" and when that get's distracted or it isn't practical to stop and heal (long cast time) how can a ranger heal themselves?
Healing spring? Yeah, that's fine for healing, if you manage to get it set in the middle of combat but i've tried using spring in Arena and it's only practical use is to cast it next to your allies who are taking damage.
All ranger traps are easily interrupted, i had my healing spring knocked out by a holy rod half an hour ago, WTH is that?
Please don't tell me to stack my skillbar with stances because it isn't practical either. All defensive stances are 60 seconds cooldown which is bloody marvelous when the game is over in 30 seconds and again, they are mostly in the expertise line.
Again, take a look at Melandru's Resilience and i thank you for your consideration in this matter.
- Beast Master Archer.
Cast time 0 seconds
Energy cost 5
Cooldown time 25 seconds
This is supposed to be an elite skill in the line of wilderness survival but it is practically useless. I've never seen anyone using it and when i first used it, i realised why.
So you get a condition on you such as poison and you cast this skill...what happens? You continue to lose health because poison alone is deadly. OK, so lets say you have poison and bleeding and you cast this skill....sorry pal, you're still losing health, despite having a regen of four.
God help anyone who is crippled and bleeding (traps) who tries to use this elite when they have a warrior on their ass. Losing health, warrior grinning at them and their elite supposedly working to their benefit...yeah right!
Even the basic warrior skill "i will survive" has better statistics than this so-called elite.
Please ArenaNet/Isaiah Cartwright, take a look at this skill and consider boosting the benefits.
There are so few decent defensive skills in the wilderness line except for "running skills". They don't do anything for the player in Arenas except for attract namecalling ("Stop running you gay ass griefer") and are best suited to PvE.
"But you have troll unguent!" and when that get's distracted or it isn't practical to stop and heal (long cast time) how can a ranger heal themselves?
Healing spring? Yeah, that's fine for healing, if you manage to get it set in the middle of combat but i've tried using spring in Arena and it's only practical use is to cast it next to your allies who are taking damage.
All ranger traps are easily interrupted, i had my healing spring knocked out by a holy rod half an hour ago, WTH is that?
Please don't tell me to stack my skillbar with stances because it isn't practical either. All defensive stances are 60 seconds cooldown which is bloody marvelous when the game is over in 30 seconds and again, they are mostly in the expertise line.
Again, take a look at Melandru's Resilience and i thank you for your consideration in this matter.
- Beast Master Archer.
MCS
Agreed, the skill sucks.
Then again so do a lot of elites although most of them at least have a use somewhere.
Then again so do a lot of elites although most of them at least have a use somewhere.
Kai Nui
Well you're also not counting in the fact that you are gaining energy regen aswell. Just because you don't have the proper build to use it doesn't mean anything. Just don't use the skill. There obviously are skills that are better than others, that's why it's up to you to formulate a working skill pool to win.
White Designs
Melandru's Resilence is a solid elite that works well with Draw Conditions. If you're looking for useless elites try Mind XXX.
Kai Nui
Quote:
Originally Posted by White Designs
Melandru's Resilence is a solid elite that works well with Draw Conditions. If you're looking for useless elites try Mind XXX.
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MCS
No it's really just useless. Rangers don't have energy problems sadly. If you did have energy problems you'd never have enough conditions for this to help.
Goonter
I think its pretty crappy too.
You just have to hope someone will hit your ranger with backfire or some other hex that isnt meant to rip you a new one.
Ive tried it and it just seems any condition or hex placed on me was meant for me and Im just going to suffer regardless of the help Melandru's resilience gives.
Best I can tell its elite because it does give energy regen as most skills that boost energy are elite.
And paired up with Martyr, if it were possable, would potentual make it a fountain of endless energy.
There probably is a build with it out there. (draw conditions and such)
But...at first glance, its just one of those skills that would look better in your ninth skill slot if you had one.
You just have to hope someone will hit your ranger with backfire or some other hex that isnt meant to rip you a new one.
Ive tried it and it just seems any condition or hex placed on me was meant for me and Im just going to suffer regardless of the help Melandru's resilience gives.
Best I can tell its elite because it does give energy regen as most skills that boost energy are elite.
And paired up with Martyr, if it were possable, would potentual make it a fountain of endless energy.
There probably is a build with it out there. (draw conditions and such)
But...at first glance, its just one of those skills that would look better in your ninth skill slot if you had one.
Tactical-Dillusions
The extra energy is nice but energy is rarely a problem anyway. My own suggestion would be to add an extra pip of health to it or add some evasion quality to it to make up for the lack of evasion skills in the wilderness line.
An armour boost would be fabulous because there's only Dryders defense which gives such a bonus and that's only for elemental damage.
If i get hamstrung while retreating, the last thing i want to do is stop to cast unguent while taking a beating.
Anyway, i think i've said my part for now so let's just hope Anet see it and take consideration at least.
Thanks for the support MCS/Goonter
An armour boost would be fabulous because there's only Dryders defense which gives such a bonus and that's only for elemental damage.
If i get hamstrung while retreating, the last thing i want to do is stop to cast unguent while taking a beating.
Anyway, i think i've said my part for now so let's just hope Anet see it and take consideration at least.
Thanks for the support MCS/Goonter
Morganas
It's really not crappy. It's justs not meant for ranger primaries.
papercut
It is a decent skill for a monk primary, but the fact that not everyone uses a ton of conditions slightly diminishes its uses.
Elena
i can see this working in a martyr build to not die instantly from a condition heavy build
Tactical-Dillusions
Quote:
Originally Posted by Elena
i can see this working in a martyr build to not die instantly from a condition heavy build
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Bingley Joe
Quote:
Originally Posted by papercut
It is a decent skill for a monk primary, but the fact that not everyone uses a ton of conditions slightly diminishes its uses.
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Yeah, as someone else mentioned, it's much more appealing to secondary-rangers.
I've been having fun with it on my Mo/R, but it's not revolutionizing the game for me or anything.. then again, I don't PvP, and I can see this skill being far more tricky to use against a 'thinking' foe
Still, I sometimes find it handy for clearing out traps at the beginning of a fight; tear around setting off the traps and then slap on MR.
Meh. It's the only elite I've unlocked for this guy so far, so I don't imagine I'll be using it for long, but it can be pretty decent in the right situation..
Tigris Of Gaul
You can make it work pretty well on a Mo/R. But for me the regen is too slow, and I'd rather have Offering of Blood or Energy Drain. But it's not useless.
Rajamic
Quote:
Originally Posted by Elena
i can see this working in a martyr build to not die instantly from a condition heavy build
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That's exactly why they are both elite. You'd be able to take all the conditions from your team onto yourself, and have it barely hurt you.
Third Quarter
It's practically impossible to get a positive return with the Melandru's + Draw Conditions combo.
kriuq
Quote:
Originally Posted by Third Quarter
It's practically impossible to get a positive return with the Melandru's + Draw Conditions combo.
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On a Mo/R with draw conditions, its a surprisingly nice source of energy.
UltimaXtreme
"and energy regeneration of 1 for each condition and hex you are suffering."
only use
only use
Mithie
Melandru's Resilience is one of the most effective energy management skills for a monk when used with draw conditions. IT IS NOT useless!