Skills - Ice Spear

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/453-ice-spear/.
You may add your comments in this thread.

raven claw

Ascalonian Squire

Join Date: Aug 2005

where do i get this spell? it seems it does more dmg then flare and is it better or...not?

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Lion's arch, but flare is overpowered as far as i'm concerned. 16-40, full range, spammable, ice spear is a bit too weak, stone daggers...3-20 x2 = 6-40...so kinda sucks and lightning strike...well it's decent, but not as spammable.

Zeru

Wilds Pathfinder

Join Date: May 2005

Conjure Flame+Frenzy+Wand>Flare

This spell is one of the biggest jokes in the game. Don't even bother getting it.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

ice spear is decent enough... but... just take water trident...

anyway... the thing about frenzy+conjur+wad > flare/stone dagger... you are talking about using 2 skills on an 8 skills bar for doing not too much more damage... not worth it... and with frenzy there, you better bring another stance too to switch it off... considering you will be an early target to begin with... so it end off, it is more of a paper tactic... don't use it. Oh and flare / stone daggers... don't use those either... it really doesn't help very much.

Zeru

Wilds Pathfinder

Join Date: May 2005

Ice Spear is not decent enough. Its worse than wastrels worry and that skill is god awful itself. There aren't many I can think that are worse than it.

The conjure+frenzy+wand is just to illustrate how bad flare is because that will outdamage it for a fraction of the cost. Nobody is going to use the former for damage purposes anyway, just as an illustration.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Yea I can see, but some might not know... the post is not targeted at you.

There are just some people who can't think for themselves... then later they would go call the person who illustrated the idea an idiot after finding out it sux.

Ice spear is a decent skill in PvE, it is pratically by force that you need to use it... or just do nothing for the next 10-15 sec. If you go water... although I don't know why you would...

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

I have a pure PvE Hydro build... it's actually quite a damage dealer. Ice Spear is a great skill, imo (albeit the range sucks), and it's at its best when you have water attunement on then flip on Ether Renewal. Very quick rate of fire, decent damage (my water skill's at 16) and reloads the energy bar for flipping out Deep Freeze, Maelstrom, or any other juicy high energy skills.

If it was full ranged... it'd be perfect.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

yea... unforunately that fire do better AoE against most creature, lightning do more damage on a single target, earth are capable of doing ignore armor damage, and water... uhh... water... hmm... ok, i gtg.

and with the little simple skill called "winter" everyone can turn into a hydromancer too... that really kill the feeling of being hydromancer.

Nothing wrong with you going hydromancer... I mean heck, it is not about being the strongest in the world all the time... beat them with styles.

GvG is where water shine.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by MSecorsky
I have a pure PvE Hydro build... it's actually quite a damage dealer. Ice Spear is a great skill, imo (albeit the range sucks), and it's at its best when you have water attunement on then flip on Ether Renewal. Very quick rate of fire, decent damage (my water skill's at 16) and reloads the energy bar for flipping out Deep Freeze, Maelstrom, or any other juicy high energy skills.

If it was full ranged... it'd be perfect. Have you considered trying Conjure Frost+Frenzy? I don't know why, but I just think that'll do more damage.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Enigmatics
Have you considered trying Conjure Frost+Frenzy? I don't know why, but I just think that'll do more damage. Sadly enough, not that far off.

Conjure Frost can reach to +18 (+19 if you're lucky) damage.
Assuming 17 average damage per hit, that's 35 cold damage per attack.

With Frenzy, the 1.75 second attack time becomes 1.166~ seconds per attack, or 30 DPS.

Ice Spear deals 58 cold damage per attack at 16 water magic, casting once every second with a .75 second aftercast. Or, 33 DPS.

If you were a Fast Casting mesmer and did uber Ice Spear spam at 16/12 Fast Casting/Ice, you would deal ~37 DPS. [46 damage per hit, .5 second casting time, .75 second after cast]

Regardless, all 3 are rather low.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I was being mock-naïve, but the calculations were helpful. I had thought that Ice Spear and Flare both had the same damage, but apparently not.

Felbryn

Academy Page

Join Date: Jun 2005

Mo/E

Conjure + Frenzy requires that you be not only an elementalist, but also a warrior. It also means that you become more vulnerable to enemy attack...taking double damage hurts. It also requires you to use more skill slots, prevents you from using any other Stance while you fight, makes you vulnerable to a huge variety of miss/evasion skills (aegis, blind, price of failure, spirit shackles, etc.), and strips any other enchantments you're using when you Conjure. I don't think I'd necessarily call that "better" than Ice Spear.

The Fast Casting calculations above are purely hypothetical (since you can't get 16 Water Magic if you're Mesmer primary), but they also are based on the old (weak) way that Fast Casting worked; now a Fast Casting skill of about 3-4 will cause a spell that's normally a 1 sec cast to cast pretty much instantly. By my calculations, that means 4 Fast Cast + 12 Water Magic would let you use Ice Spear for around 60 dps, which is quite respectable if you can overcome the energy problem somehow.

Even without doing something so specialized, having a small spell that casts fairly quickly and has no recycle timer will let you fill an idle moment or get in that last critical burst of damage if you can't use other skills at the moment (due to recycle time or higher energy cost). Not every skill has to be the centerpiece of your strategy.

Also keep in mind that a lot of the really high-damage Elementalist spells also cause exhaustion, which can cause a problem if you get into a prolonged battle.

Zeru

Wilds Pathfinder

Join Date: May 2005

If you are playing a water ele you are not doing it for damage but control.

Jamski

Academy Page

Join Date: Sep 2005

Two words. Spinal. Shivers.

Keure

Frost Gate Guardian

Join Date: May 2005

Why use Ice Spear when you can Conjure+wand and save yourself that 5 energy a pop?

Trevor

Academy Page

Join Date: Sep 2005

Team Flamingo [FFs]

E/Mo

Personally. I like the skill.

Being mainly a warder with my ele, it means I use earth and water. Because of my specific build, I have 3-4 more points in water than I do earth, so that means I use this spell for damage. I like it because people tend to have less resistence to it. And how man ele's have hydromancer armor? I can hit a good 55 or so damage every hit. Sure, the half distance can be crippling sometimes, but overall I find it's a good spam spell when you have energy to waste.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I like this skill a lot, but it seems that the people saying to use Conjure Frost never use this effectively

MirageCloud

Academy Page

Join Date: Feb 2006

HoA

W/

Quote:
Originally Posted by gameshoes3003
I like this skill a lot, but it seems that the people saying to use Conjure Frost never use this effectively Update - Wednesday April 26
Ice Spear: increased damage to 10..70

as you see, it wasnt as good as it is now when the posts about CF>IS where made