After two very long missions in which I had to carry things all over creation, along with the frustrating and mind-numbingly tedious 'die and fail' mission design I'm wondering if I want to continue with this game.
The very few SP games that used long 'no save' levels were universally denigrated, but GW requires that we endure the same endlessly tedious missions over and over from scratch until we get to the next endlessly tedious mission. Why are there no respawn points and a death penalty like in explorable areas?
I hope that whoever decided to make us carry crap all through the missions is gang raped by a horde of drunken charr. My group has wiped several times because I forgot that my character was out of commission while holding something pointless and stupid.
I'm just not having any fun. Does it get any less tedious and frustrating?
F

) so i'm pretty sure you will find something to keep you entertained.