This class learns every beast-type move availible, even if it's uselss like break-charm or what not. They would be changed to a useable skill. This would allow you to use other things against people who aren't infused in PVP. This class would have very weak skills, but the reward is beast skills that can kill the normal PVPer.
thoughts, suggestions, etc...?
also, they'd be wearing animal pelts on them and other animal body parts.
Beast Class
Kai Nui
Zfactor
Totally disagree.
First of all, using spectral agony would devistate any non-infused players. But that would include EVERY PvP character. So all you would need are 8 "beast" characters and its 100% instant win. So that would pretty much ruin PvP. Then A.Net would have to make PvP only characters infused already. But with all PvP characters already infused, the only thing this would do is make it so that teams that have PvE characters are screwed. But quite frankly, I would just get my team of 8 and run them thru the portal to the dragon's lair to weed out PvE chars
The only other skill from monsters even worth a damn is giant stomp. But then you get teams with like 4 AoE nukers and 2 stompers, and you pretty much have end game right there. Maybe crippling anguish is good but, its really only useful for relic runs.
First of all, using spectral agony would devistate any non-infused players. But that would include EVERY PvP character. So all you would need are 8 "beast" characters and its 100% instant win. So that would pretty much ruin PvP. Then A.Net would have to make PvP only characters infused already. But with all PvP characters already infused, the only thing this would do is make it so that teams that have PvE characters are screwed. But quite frankly, I would just get my team of 8 and run them thru the portal to the dragon's lair to weed out PvE chars
The only other skill from monsters even worth a damn is giant stomp. But then you get teams with like 4 AoE nukers and 2 stompers, and you pretty much have end game right there. Maybe crippling anguish is good but, its really only useful for relic runs.
Kai Nui
Quote:
Originally Posted by Zfactor
Totally disagree.
First of all, using spectral agony would devistate any non-infused players. But that would include EVERY PvP character. So all you would need are 8 "beast" characters and its 100% instant win. So that would pretty much ruin PvP. Then A.Net would have to make PvP only characters infused already. But with all PvP characters already infused, the only thing this would do is make it so that teams that have PvE characters are screwed. But quite frankly, I would just get my team of 8 and run them thru the portal to the dragon's lair to weed out PvE chars The only other skill from monsters even worth a damn is giant stomp. But then you get teams with like 4 AoE nukers and 2 stompers, and you pretty much have end game right there. Maybe crippling anguish is good but, its really only useful for relic runs. |
Zfactor
Its not hard to reach ascention with no skills, just get a rusher.
And the whole idea of mixing PvE aspects with PvP I think is just bad for business. Players complain as it is about having to play the game like 3 times to unlock everything they want, but then to make them have to not only run their character thru the game to play in tombs so they dont get steamrolled, but to have to buy weapons and weapon upgrades which costs a lot of money and time farming, would pretty much piss off maybe 90% or more of the PvP population. This would also totally hamper the much needed faction system because if you have the best weapons and upgrades thru PvP only chars, what good is it if you are not infused.
And the whole idea of mixing PvE aspects with PvP I think is just bad for business. Players complain as it is about having to play the game like 3 times to unlock everything they want, but then to make them have to not only run their character thru the game to play in tombs so they dont get steamrolled, but to have to buy weapons and weapon upgrades which costs a lot of money and time farming, would pretty much piss off maybe 90% or more of the PvP population. This would also totally hamper the much needed faction system because if you have the best weapons and upgrades thru PvP only chars, what good is it if you are not infused.
Kai Nui
Quote:
Originally Posted by Zfactor
Its not hard to reach ascention with no skills, just get a rusher.
And the whole idea of mixing PvE aspects with PvP I think is just bad for business. Players complain as it is about having to play the game like 3 times to unlock everything they want, but then to make them have to not only run their character thru the game to play in tombs so they dont get steamrolled, but to have to buy weapons and weapon upgrades which costs a lot of money and time farming, would pretty much piss off maybe 90% or more of the PvP population. This would also totally hamper the much needed faction system because if you have the best weapons and upgrades thru PvP only chars, what good is it if you are not infused. |
johnnylange
Quote:
Originally Posted by Kai Nui
"...This would allow you to use other things against people who aren't infused in PVP. This class would have very weak skills, but the reward is beast skills that can kill the normal PVPer.
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Kai Nui
Quote:
Originally Posted by johnnylange
One of the problems with this idea is you don't know who's infused or not. I think this idea needs to be developed more...seems to vague right now.
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johnnylange
Add a Throw Foe skill that allows you to pick up and throw players long distances in PvP and you got my vote. or you can pound them into the ground like a nail into wood.