Weapon Sugestions and the like...
Ziggarot_Gunier
i havent had time to read all the threads and i hope this one isent to repetative.
ok so i was thinking since that the developers check the sugestions of players from time to time i was thinking of adding a few ideas for weapons i think would be cool in the game.
1) Greatswords... i was actualy surprised they didnt have them to start with most other rpg do
2) Spears or Halberds... well more polearms in general would be nice i think now all they have is staves for magic users
3) Hand to Hand... maybe like gountlets or someting for like hand to hand combat
4) Flails or Maces... might be hard to animate a flail but it would be pretty cool
5) Crossbows... something a little faster for our ranger friends would be pretty cool
thats about all i can think of for now, add your sugestions if u like the thread
ok so i was thinking since that the developers check the sugestions of players from time to time i was thinking of adding a few ideas for weapons i think would be cool in the game.
1) Greatswords... i was actualy surprised they didnt have them to start with most other rpg do
2) Spears or Halberds... well more polearms in general would be nice i think now all they have is staves for magic users
3) Hand to Hand... maybe like gountlets or someting for like hand to hand combat
4) Flails or Maces... might be hard to animate a flail but it would be pretty cool
5) Crossbows... something a little faster for our ranger friends would be pretty cool
thats about all i can think of for now, add your sugestions if u like the thread
Kai Nui
I'll add my suggestion anyway.
Horrible, this is just some random copy of something I know it is. Seriously, we don't need this stuff in the game to make this just another midevil mmorpg or what not.
Greatswords- if they're 2 handed, ok sure even it out with hammers
spears and halberds- don't know why a mage would want a melee weapon really.
Hand to Hand- slice up your fists fighting against hard metal shields and swords. Makes no sense.
Flails or maces- would be nice if you had the mace as a one handed hammer
crossbow- pointless, I see no real point in this. I mean dwarves have just only invented catapults and treaubuchets.
Horrible, this is just some random copy of something I know it is. Seriously, we don't need this stuff in the game to make this just another midevil mmorpg or what not.
Greatswords- if they're 2 handed, ok sure even it out with hammers
spears and halberds- don't know why a mage would want a melee weapon really.
Hand to Hand- slice up your fists fighting against hard metal shields and swords. Makes no sense.
Flails or maces- would be nice if you had the mace as a one handed hammer
crossbow- pointless, I see no real point in this. I mean dwarves have just only invented catapults and treaubuchets.
Ziggarot_Gunier
wow harsh man i was just suggesting things, anywho i still think this stuff would be pretty cool... oh and Scythes for like necromancers or mesmers, by the way the halberds and spears i meant for warriors, and hand to hand would also be pretty cool considering you could do things like knock down your opponent and dissarm them, and besides they really dont have a huge deversity considering weapons anyway a few more would be nice
Kai Nui
Quote:
Originally Posted by Ziggarot_Gunier
wow harsh man i was just suggesting things, anywho i still think this stuff would be pretty cool... oh and Scythes for like necromancers or mesmers, by the way the halberds and spears i meant for warriors, and hand to hand would also be pretty cool considering you could do things like knock down your opponent and dissarm them, and besides they really dont have a huge deversity considering weapons anyway a few more would be nice
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Sidney822
1) Great idea!!!!! A two handed sword... or even an axe is what the weapon selection in this game needs
2)I think this could be a secondary weapon for a ranger... It could go along with Wilderness Survival. The Ranger would throw spears (dunno how he would carry them all... kinda impractical... but then again so is how you dont have to buy arrows.) Another good idea.
3)I dont reeeeeally like this idea.... kinda stupid... (no offense)
4)The opposite of the first one... a one handed hammer kind of thing.... would bring more selection into the hammer catagory of weapons...
5)Nah... i think throwing spears would be better....
there ya go
2)I think this could be a secondary weapon for a ranger... It could go along with Wilderness Survival. The Ranger would throw spears (dunno how he would carry them all... kinda impractical... but then again so is how you dont have to buy arrows.) Another good idea.
3)I dont reeeeeally like this idea.... kinda stupid... (no offense)
4)The opposite of the first one... a one handed hammer kind of thing.... would bring more selection into the hammer catagory of weapons...
5)Nah... i think throwing spears would be better....
there ya go
Krank
I want two handed swords and axes, very much so
johnnylange
Quote:
Originally Posted by Ziggarot_Gunier
i havent had time to read all the threads and i hope this one isent to repetative.
ok so i was thinking since that the developers check the sugestions of players from time to time i was thinking of adding a few ideas for weapons i think would be cool in the game. 1) Greatswords... i was actualy surprised they didnt have them to start with most other rpg do 2) Spears or Halberds... well more polearms in general would be nice i think now all they have is staves for magic users 3) Hand to Hand... maybe like gountlets or someting for like hand to hand combat 4) Flails or Maces... might be hard to animate a flail but it would be pretty cool 5) Crossbows... something a little faster for our ranger friends would be pretty cool thats about all i can think of for now, add your sugestions if u like the thread |
2. Sure, lets add some more variety.
3. Duke it out for once! I like that idea.
4. Sure, lets add some more variety.
5. Even if they shot at the same speed, i'd still want one just for the look.
You got my vote!
Lagg
Quote:
Originally Posted by Ziggarot_Gunier
1) Greatswords... i was actualy surprised they didnt have them to start with most other rpg do
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Two-handed swords would be nice. Give them speed and damage comparable to a Hammer (how about 24-30 instead of 19-35) and keep them linked to Sword Mastery. A Final Thrust with this would be interesting. Still not something I would gladly use, though.
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2) Spears or Halberds... well more polearms in general would be nice i think now all they have is staves for magic users |
Add Polearm Mastery as a new attribute and skill set (OMG DIABLO'D).
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3) Hand to Hand... maybe like gountlets or someting for like hand to hand combat |
Been discussed over and over again. Seriously, a gauntlet against Deldrimor steel?
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4) Flails or Maces... might be hard to animate a flail but it would be pretty cool |
Same as 2.
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5) Crossbows... something a little faster for our ranger friends would be pretty cool |
But crossbows are actually a lot slower than bows. You need to retighten the string after every shot, which takes considerable time and effort. But you should be able to do more damage. Also, crossbows are more of a "mechanised" Warrior's weapon than a "natural" Ranger's, really.
viet
yes Spears.
bastard sword
glowing weapons.
dual wield: shouldnt be hard to balance.
bastard sword
glowing weapons.
dual wield: shouldnt be hard to balance.
Jigs
crossbows are really slower than bows but it can punture armor. add cross bows, damage is stronger but reloading is slow. it just like comparing swords to hammers.
/signed for crossbows
/signed for crossbows
Ziggarot_Gunier
Im glad some of u like these ideas but thats not what i made this topic for... pleese add your own weapon sugestions as well, who knows if the developers read and like some of this stuff they might put it in the game. Here is another......
Scythes... i dont know about you guys but scythes look mean and painfull id love to see a necro carying one
Scythes... i dont know about you guys but scythes look mean and painfull id love to see a necro carying one
Ari Veyes
Eternal swords!!! Like the one Rastigan the eternal has? Seriously we could use nice looking swords,crystalines and fells look really bad.
Necro melee weaponds -- Claws,Dublades and Whipes !!!
Necro melee weaponds -- Claws,Dublades and Whipes !!!
Lukoi
The wepons that i would personally like to see added are claymores, 2 handed axed, crossbows, and spears... and a couple more wepon variations alltogether.
Iraqalypse Now
changing the one-handed/two-handed system is very, very hard to balance. Knockdowns in the hammer line were decided because hammers have a slower attack rate, so that a high attack rate weapon wouldn't combine with adrenal knockdowns for overpoweredness. Basically, adrenal moves for each weapon were balanced for their adrenal cost vs the weapon's attack speed, and changing that would disrupt that balance. Giving all meelee weapons 1h/2h variants would rise to a lot of 1h charge adren, switch to 2h weapon, adrenal spike. And not allowing 1h hammers to knockdown won't fix that, and the only thing stopping people from doing it right now is that you have to go with two weapon masteries to get decent damage while you are charging your knocklock. What I do want is a ranger weapon linked to something other than marksmanship but has a significant damage disadvantage. The point being is to allow rangers that aren't really built around bow damage the ability to do some attack damage with only two ranger attributes. But not a crossbow, especially because they are probably slower firing IRL, and that rangers should have to pay for an attack speed buff (tiger's fury) considering the bonus that preparations give.
/not-signed due to balance issues
/not-signed due to balance issues
kbealow
I would just like to see more staff and wands be put into the game cause lets face it...not much to choose from...more variety would be much better!
Theos
Quote:
Originally Posted by kbealow
I would just like to see more staff and wands be put into the game cause lets face it...not much to choose from...more variety would be much better!
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Great Swords: Meh, this would be a wanna be hammer, it would be to slow to take advantage of the sword skills, I would say pass.
Halberds: Ranged Melee weapons, an axe on a stick, might be cool to see somewhat ranged combat from a warrior, but they would need draw backs when in close combat as they lose effectiveness. This would be physics as you have less arctime to really offer enough force to do anything, all you can do is stab things at close range. But it would be nice for warriors whacking ranged things
Spears: (why were they in the same category?) A different throwing weapon or perhaps you meant another poking weapon, pass Bostaffs are far greater than spears. If its a ranged idea I would also pass, Spears are not recyclable like arrows.
Hand to Hand: Nope, this doesn't work for combat purposes, a weapon is always > than hand to hand no matter how shinny your nuckles are.
Maces: These are armour breakers, they dent armour and make it painful to wear. They are virtually hammers, and require two hands to use effectively. You cannot single handedly "mace" someones armour. There are already maces in the game, they are hammers.
Flails: Same as above, a ranged hammer? Pass.
Crossbows: Short ranged, armour piercing weapons. Slow firing rate. Crap really, the only reason people moved to them was because they are easier to use than bows. No real need for these in GW, and you would be dead by the second shot.
Traps
i think he means fist weapons as in claws/katars
Mr Jazzy
necros have claws..they are called grim cestas
The milk shake
a dagger maybe?
The milk shake
maybe even like a collectors axe that looks like a felbladish axe, its a long axe, shaped like the tribal/serpent axe, but its black and has sharp curves in a way.
Racthoh
Claymores, bastard swords... true warrior weapons!
Flails would be sweet, I wouldn't use them but they could be linked to the hammer class since they would also be considered blunt damage. Although I would have to say knockdown times would be half since a flail is clearly not as beefy as a freaking maul.
Hand to hand would have to be a whole new class IMO.
Spears... eh, I suppose. Any addition would be nice.
Crossbows... prehaps handcrossbows so rangers could use a shield.
Flails would be sweet, I wouldn't use them but they could be linked to the hammer class since they would also be considered blunt damage. Although I would have to say knockdown times would be half since a flail is clearly not as beefy as a freaking maul.
Hand to hand would have to be a whole new class IMO.
Spears... eh, I suppose. Any addition would be nice.
Crossbows... prehaps handcrossbows so rangers could use a shield.
The milk shake
maybe they could make a spiked shield or something that can give attacker like 4-5 dmg whent they attack with melee.
Seissor
My suggestions.
Fully customizeable armor based on materials. (if I have a feather I can apply that material to my helmet to put it on it...if I have 10 feathers and red dye, I can put a plume in my helmet. Etc etc)
Two handed swords/axes (these would leech off sword/axe skills and attrib and would do more dmg eg two handed axe is 8-32 two handed sword 16-26, so you do more dmg but the downside is... :-o no shield (their attack rate would also be slowed to NOT as slow as hammer, but NOT as fast as regular sword/axe)
Wielding two weapons (you may wield two weapons (axes for example) however do NOT allow uprade stacking, so if u have axe A 6-28 +21 HP and axe B 6-28 +24 HP you DONT get +45 HP, you only get to use the mods on the axe in your right hand. the bonus is u do more dmg, but dont have a shield and so take more dmg yourself.
New weapons: Ranger - two handed crossbow (faster fire rate, reduced range, reduced max dmg to 14-26) Warrior - Staff/Spear handles like a hammer, SLOW, but unlike hammer you can wield a shield, the spear would have 14-27 dmg so it's more of a defence weapon.
these are all my ideas, obviously if implemented youd have to play test them to balance them out etc.
Fully customizeable armor based on materials. (if I have a feather I can apply that material to my helmet to put it on it...if I have 10 feathers and red dye, I can put a plume in my helmet. Etc etc)
Two handed swords/axes (these would leech off sword/axe skills and attrib and would do more dmg eg two handed axe is 8-32 two handed sword 16-26, so you do more dmg but the downside is... :-o no shield (their attack rate would also be slowed to NOT as slow as hammer, but NOT as fast as regular sword/axe)
Wielding two weapons (you may wield two weapons (axes for example) however do NOT allow uprade stacking, so if u have axe A 6-28 +21 HP and axe B 6-28 +24 HP you DONT get +45 HP, you only get to use the mods on the axe in your right hand. the bonus is u do more dmg, but dont have a shield and so take more dmg yourself.
New weapons: Ranger - two handed crossbow (faster fire rate, reduced range, reduced max dmg to 14-26) Warrior - Staff/Spear handles like a hammer, SLOW, but unlike hammer you can wield a shield, the spear would have 14-27 dmg so it's more of a defence weapon.
these are all my ideas, obviously if implemented youd have to play test them to balance them out etc.
Ziggarot_Gunier
Now see thats what im talking about... you guys are contributing and theres variation going on, honestly the only thing that bothers me in this game is the lack of weaponry. Lets see there are a total of... hmmm could it be... its amazing... wait only like 6 differnt weapon types, i mean seriously thats kinda bland dont ya think!!! Anywho i hope that in the expansions they throw in a few new weapons... peace out
Umbra
Id like these additions. Ya going all hand to hand against an armored apponent might not be realistic but this is a fantasy game.
Lil Cooter
This is a great topic. I think that when they add new professions in later chapters that new weapons will come along with those. I would really love to see a Nec female and a Mes female go hand to hand, lol. And the whole idea about 1 handed hammers, 2 handed swords/axes is awesome. More customized characters for very little effort. Obviously 2 handeds are slower and 1 handeds do less damage, but all 3 already have attribute slots. As for Casters, I would like to see familiars. Birds or such that can hold enchantments or energy or extra spells (would take up skill slot/not aggressive, that would detract from Rangers pets). Not much you can do about caster weapons, just give us a better fireworks show.
Tuoba Hturt Eht
How about weapons that require more than one attribute? And with cross class skills linked to such weapons?
For example:
Soul Reaping + Swordsmanship
Soul Reaping Blade
Soul Reaver
Fire Magic + Swordsmanship
(weapons with inherent fire damage)
Lava Blade
Magma Sword
Volcanic Gladius
(two-handed heavy weapons, inherent % to do armor penetration)
Strength + Swordsmanship
Great Swords
Executioner Sword
Strength + Axe
Executioner Axe
Hellspawn Axe
Strength + Marksmanship
Heavy Crossbow
Balista
Buriza (Diablo2 lol)
(weapons of the wilds)
Swordsmanship + Wilderness Survival
Spider Fang Sword (inherent poisoner mod)
Tiger Tooth Blade (inherent barbed mod)
etc etc
Cheers.
For example:
Soul Reaping + Swordsmanship
Soul Reaping Blade
Soul Reaver
Fire Magic + Swordsmanship
(weapons with inherent fire damage)
Lava Blade
Magma Sword
Volcanic Gladius
(two-handed heavy weapons, inherent % to do armor penetration)
Strength + Swordsmanship
Great Swords
Executioner Sword
Strength + Axe
Executioner Axe
Hellspawn Axe
Strength + Marksmanship
Heavy Crossbow
Balista
Buriza (Diablo2 lol)
(weapons of the wilds)
Swordsmanship + Wilderness Survival
Spider Fang Sword (inherent poisoner mod)
Tiger Tooth Blade (inherent barbed mod)
etc etc
Cheers.
Vilaptca
I like that idea. Dual requirements. And they sound pretty cool looking too.
emil knight
Quote:
Originally Posted by Mr Jazzy
necros have claws..they are called grim cestas
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Terra Rayne
i really like the idea of unarmed fighting (or gauntlets, claws etc). I came to Guild wars from Neverwinter Nights where i always played as a monk (cool unarmed fighter NOT healer) because a monks superfast but low damage attack style appealed to my general gaming style.
As for some suggestions being dismissed as unrealistic (especially the mages in melee idea) not everybody wants to be necessarily effective in combat, some just want to look cool. Why else would there be a demand for stormbows and fell blades?
For some weapons ideas, i think new professions would be needed. The dual wielding demand is one i am definitely supprting but in the hands of a mobile wall like the warrior two swords would be a major balance problem. The addition of a thief class (or ninja *groan*, martial artist, any kind of light infantry), lightly armored fighters with scarily fast attacks could be perfect for dual wielding and would also help a problem Areanet are having with an asian conversion (apparently in japan and china the warrior class is considered an american red-neck, not really that heroic)
One last point, Rangers need a melee weapon! they have the 2nd strongest armour but they stay at long range and MUST have marksmanship power. This is a class that would deserve Claw weapons, they could be tied to the beast mastery skill and could reflect the more bestial rangers (like mine!)
As for some suggestions being dismissed as unrealistic (especially the mages in melee idea) not everybody wants to be necessarily effective in combat, some just want to look cool. Why else would there be a demand for stormbows and fell blades?
For some weapons ideas, i think new professions would be needed. The dual wielding demand is one i am definitely supprting but in the hands of a mobile wall like the warrior two swords would be a major balance problem. The addition of a thief class (or ninja *groan*, martial artist, any kind of light infantry), lightly armored fighters with scarily fast attacks could be perfect for dual wielding and would also help a problem Areanet are having with an asian conversion (apparently in japan and china the warrior class is considered an american red-neck, not really that heroic)
One last point, Rangers need a melee weapon! they have the 2nd strongest armour but they stay at long range and MUST have marksmanship power. This is a class that would deserve Claw weapons, they could be tied to the beast mastery skill and could reflect the more bestial rangers (like mine!)
Lil Cooter
Ooops I forogt one idea, as a supplement to 2 handed items like staffs or hammers, how about something similiar to '"Ioun Stones", they float around char, would go in shield slot, and would have a variety of colors/effects
daemon girl
Quote:
Originally Posted by Racthoh
Claymores, bastard swords... true warrior weapons!
Flails would be sweet, I wouldn't use them but they could be linked to the hammer class since they would also be considered blunt damage. Although I would have to say knockdown times would be half since a flail is clearly not as beefy as a freaking maul. Hand to hand would have to be a whole new class IMO. Spears... eh, I suppose. Any addition would be nice. Crossbows... prehaps handcrossbows so rangers could use a shield. |
I personally love the idea of a small hand crossbow/shield combi. Gimme gimme
Rayea
well, simply making the off-hand wepon of the dual weilding character do less damage, because, ok, people, how many fighters practice with a long and short blade, other that mad Harco heirs with a thing about white and black gloves?
unless you trained, lots! you would have a main had and an off hand...like right and left handed. only the ambidextrous can use off hand wepons at same stats, and the best way to sort that out is that you cant use a normal wepon in your off hand, it HAS to be a off hand version of the wepon.
just a slight drop in attack ect, and it would be balanceable.
i would like whips....we have the leather, the metal and the bone stuff, so where are the necro babes whips?
unless you trained, lots! you would have a main had and an off hand...like right and left handed. only the ambidextrous can use off hand wepons at same stats, and the best way to sort that out is that you cant use a normal wepon in your off hand, it HAS to be a off hand version of the wepon.
just a slight drop in attack ect, and it would be balanceable.
i would like whips....we have the leather, the metal and the bone stuff, so where are the necro babes whips?
Terra Rayne
Quote:
Originally Posted by Terra Rayne
One last point, Rangers need a melee weapon! they have the 2nd strongest armour but they stay at long range and MUST have marksmanship power. This is a class that would deserve Claw weapons, they could be tied to the beast mastery skill and could reflect the more bestial rangers (like mine!)
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I still think claws for rangers would be a good addition and they could be tied to Beast Mastery. Of course, the addition of a new melee weapon for a class would require new skills to make it worth while but instead of new skills, a ranger using claws could instead use pet attack skills (a severely underused skill set among rangers) himself, thus bringing some popularity back to beast mastery and giving a ranger a more feral, loner feeling.
Jigs
Quote:
Originally Posted by Tuoba Hturt Eht
How about weapons that require more than one attribute? And with cross class skills linked to such weapons?
For example: Soul Reaping + Swordsmanship Soul Reaping Blade Soul Reaver Fire Magic + Swordsmanship (weapons with inherent fire damage) Lava Blade Magma Sword Volcanic Gladius (two-handed heavy weapons, inherent % to do armor penetration) Strength + Swordsmanship Great Swords Executioner Sword Strength + Axe Executioner Axe Hellspawn Axe Strength + Marksmanship Heavy Crossbow Balista Buriza (Diablo2 lol) (weapons of the wilds) Swordsmanship + Wilderness Survival Spider Fang Sword (inherent poisoner mod) Tiger Tooth Blade (inherent barbed mod) etc etc Cheers. |
i think I got the idea. A weapon that is suited for both of your professions. i think that is cool and beneficiary.
we really need a weapon crafter for this.
BigTru
I like the hand-to-hand idea, and mabey a 2-handed sword and axe would be nice (increased damage as opposed to shield), but how would they balance that with hammer? Give hammer a one handed option? Would be kinda stupid to see someone walking around with a mallet =/
For those who say H2H wouldn't work because of armor like Platemail and whatnot, let me ask you this - how does a sword or hammer work against it? The Platemail looks like it's about 2 inches thick, you can tell by the plate's by the head of the armor. How can a sword even make a dent in it, let alone do damage to someone who is inside of it?
Let me tell you how - because it is a fantasy game. Last time I checked, I've never seen a Warrior wearing hundreds of pounds of steel armor slaying a 20-foot dragon with a hammer.
Hand-2-Hand worked in FFXI, Lineage 2, and Ragnarok Online, Phantasy Star Online, as well as countless other RPGs. Why wouldn't it work here?
The idea is that these warriors have super-human stregnth because it is a fantasy game.
For those who say H2H wouldn't work because of armor like Platemail and whatnot, let me ask you this - how does a sword or hammer work against it? The Platemail looks like it's about 2 inches thick, you can tell by the plate's by the head of the armor. How can a sword even make a dent in it, let alone do damage to someone who is inside of it?
Let me tell you how - because it is a fantasy game. Last time I checked, I've never seen a Warrior wearing hundreds of pounds of steel armor slaying a 20-foot dragon with a hammer.
Hand-2-Hand worked in FFXI, Lineage 2, and Ragnarok Online, Phantasy Star Online, as well as countless other RPGs. Why wouldn't it work here?
The idea is that these warriors have super-human stregnth because it is a fantasy game.
Weezer_Blue
Yeah I'd like to murder someone with a zweihander or flamberge as well, but I don't know exactly how 2 handed weapons would fit into balance and the sword attribute.
Rayea
well, 2 haded swords, specialy the larger and longer ones, are slower.
a hand-and-half (basterd sword) takes slightly longer to swing than a simple longsword...
have you ever tried the two longer swords from a diasho set (sp) the longest one is heavier and slower than the middle one...say, the long one being the dai-katana from morrowind,and the middle one being the katana.
so, if you think on it, its just a slightly slower sword. othe thing is...do you stick it on your shoulder, or hold the hilt in one hand and the blade in the other? hen your not slicing em up, i mean ^^
i know a lot of players used to have girl characters in Soma cause the 2 handed wepons made the girls walk in this strange side-stepping walk that made their behinds wiggle...so many players used to stand behind you if you were a women 2 handed wepon user...^^
a hand-and-half (basterd sword) takes slightly longer to swing than a simple longsword...
have you ever tried the two longer swords from a diasho set (sp) the longest one is heavier and slower than the middle one...say, the long one being the dai-katana from morrowind,and the middle one being the katana.
so, if you think on it, its just a slightly slower sword. othe thing is...do you stick it on your shoulder, or hold the hilt in one hand and the blade in the other? hen your not slicing em up, i mean ^^
i know a lot of players used to have girl characters in Soma cause the 2 handed wepons made the girls walk in this strange side-stepping walk that made their behinds wiggle...so many players used to stand behind you if you were a women 2 handed wepon user...^^
Ziggarot_Gunier
what up... ive been playing some other games and such... and inspiration struck me here are a few more ideas
1) Lances... like u know the ones they use for jousting would be pretty cool
2) Oriental weapons... stuff like katanas and such might spice things up a bit
3) Dual Bladed swords... u know kinda like the thing that the one guy from star wars uses exept not in lightsaber form
hmmm... thats about it i really hope the developers read this stuff... peace out
1) Lances... like u know the ones they use for jousting would be pretty cool
2) Oriental weapons... stuff like katanas and such might spice things up a bit
3) Dual Bladed swords... u know kinda like the thing that the one guy from star wars uses exept not in lightsaber form
hmmm... thats about it i really hope the developers read this stuff... peace out