Lurer:
( Please Read the Whole Idea )
The lurer is a weak armor and weapon type. His weapons is throwing-daggers/knifes. That has max damage like 7-18. His armor is like light leather whit most accuracy bonuses. The idea with sither is to lure the enemies to him. He uses hydro-higgers to lure them int him and when they only come one-o-one he has no problem to kill the enemy.he trows the hydro-higgers at some place and the nearest enemy goes there if they are in range of the hydro-higgers.(u can upgrade the range of hydro-higgers) The hydro-higgers always only lure one enemy.The Lurer also have the ability to buff allies.
ATRIBUTES:
*Primary Atribute* Avoid Attack: For each point you have 2,5% more chance to dodge a hit from an enemy. (so if you have 2 points you have 5% more chance to dodge a hit. 3 points 7,5% and so on...)
Power lure: Makes the spells when the enemy can't attack you in a couple of seconds better.
Sonic attack: The Atribute u shall take if u want to do some real damage on the Foe. The Damage spells gets better and deals more damage.
Accuracy: Makes his daggers to hit on longer distance. His Hydro-higgers also gets better range and can lure more high Level-Foes.
Buff:Makes the support spells better and mor effective.
SPELLS:
Here are some sample of spells:
Hydro-Higger: Throws an invisible hydro-higger to lure ONE enemy onto it. (accuracy)
Hallow Blast: Cast a Spell that deals 7..50 damage.(sonic blast)
Dodging Frenzy: U dodge all attacks in 2..7 seconds (Power lure)
Short Victory:Target ally gains + 12..40 armor and hits 10..50% faster in 10 seconds(buff)
This is no advanced Thread but what u guys think about the IDEA and maybe someone can do it more advanced later.
A new Class Idea!
pappayaponta
Charcoal Ann
shouldn't dodging frenzy be attributed to avoid attack?
and be ready to hear lots of comments along the line of: its crap, been done, will be the next runner class and such like.
and be ready to hear lots of comments along the line of: its crap, been done, will be the next runner class and such like.
johnnylange
Kind of sounds like what rangers do already.
DrSLUGFly
That's kind of what I was thinking... but a good suggestion none the less. I like the idea of throwing a stone to draw attention elsewhere (not exactly what you said but I think that was part of the idea) and I too think that "diversion" ie. throwing a stone (pve) or creating an illusionary double in the selected location (pvp) would be great for a ranger.
Timoz
Hmm, maybe not so good as a new proffession but better as new skills for a ranger although there are pretty similar skills already.