With all these Aegis and Wards spammed around the battlefield these days, us good honest tin soldiers don't seem to hit worth a damn anymore.
To counter this, we do dispose of this handy skill called Warrior's Cunning (melee attacks cannot be blocked or evaded). Granted, a very powerful skill indeed, since it really is just that: a skill (as opposed to a stance, so it can be stacked on top of all else) attributed to Strength.
Now here comes the whine: at 12 Strength it only lasts for 10 seconds (which is plenty, really) but it takes 60 (sixty!) seconds to recharge. At 16 Strength, the skill lasts a FULL SECOND longer...
I do realise how powerful it is, but seriously, Aegis and Ward against Melee just wipe the floor with the remaining 50 seconds. We do have unavoidable single attacks, but since these all have an energy cost of 5, there's no way we can effectively manage our expenses (even under perfect conditions with Warrior's Endurance and a Zealous upgrade, we only get 4 energy per hit).
So here's my plea: lower Warrior's Cunning's recharge time to 30 seconds. Or do so and make it a stance. Or do so and make it elite. Or an elite stance, for that matter.
Or lower the recharge time to 45 seconds and let us have 15 seconds of Warrior's Cunning at 16 Strength (so it would be comparable to "For Great Justice!").
Comments, thoughts, remarks and flames welcome.
Lower the cooldown on Warrior's Cunning
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Originally Posted by ElderAtronach
Rigor Mortis.
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| Besides, nowadays you warriors are just needed to put smite bombs on... lol |
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Originally Posted by Racthoh
Rigor Mortis is fine and dandy, but what good is it when I'm blind?
I would like to see a cooldown on it, or some change in general. |
A slice of real life: "AAAAAARGH I'M BLIND!!!!!!!! Thanks Ue Li."
But there's much worse than Blind. Crippling Anguish, Spirit of Failure and the much dreaded Sympathetic Visage comes to mind. That's where you need that smiter Monk with Smite Hex too. (or Remove Hex, if you prefer)
But don't go packing Mend Ailment and Smite Hex yourself (delegate that to the Monks), I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack?
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Originally Posted by ElderAtronach
Rigor Mortis.
Besides, nowadays you warriors are just needed to put smite bombs on... lol |
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Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
T
I think the OP made good points. So /sign on buffing it, assuming it pass the play test balance. Also should include more skills that allow you to by pass block or evade.
Also I come into this post (pun intended?) just because I just realize how nasty this post's title could be taken.... and I would have to sign that as well. Good for both the boys and girls.
Also I come into this post (pun intended?) just because I just realize how nasty this post's title could be taken.... and I would have to sign that as well. Good for both the boys and girls.
First..I'll /sign on the WC buff.
Second, Reckless haste ftw
Third..
I don't see that helping THAT much..
1. you have to put points in healing prayers for mending to be effective
2. Shatter enchant ftw
3. Condition/hex removal would be better imo. Less work for me, the monk.. Warriors get conditions,etc more than anybody after all.
Second, Reckless haste ftw
Third..
Quote:
| I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack? |
1. you have to put points in healing prayers for mending to be effective
2. Shatter enchant ftw
3. Condition/hex removal would be better imo. Less work for me, the monk.. Warriors get conditions,etc more than anybody after all.
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Originally Posted by General Typhus
I find that funny because I play shock warrior and I've never lost to Dual smite in a guild team. That's the most useless RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fotm I've ever seen. Even Iway > Dual Smite.
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The post made about smite was completely true at the time...In fact, you could smite off a naked guy and there was a chance that he wouldnt die before you killed someone.
K
"Signet of Approval"
Most skills cover at least half their recharge times at higher levels, and there are far better skills that do that. As good as Warriors are, they are 1 of 2 classes that you can negate dmg from by moving.
I might even say the only class, if you count the fact that any decent Assassin's going to pick one of the many available Crippling moves...I love it when they try to run...
Most skills cover at least half their recharge times at higher levels, and there are far better skills that do that. As good as Warriors are, they are 1 of 2 classes that you can negate dmg from by moving.
I might even say the only class, if you count the fact that any decent Assassin's going to pick one of the many available Crippling moves...I love it when they try to run...
l
Whenever you compare warrior skills to any other classes skills, the first thing that comes to my mind is, they have the highest damage output and best armor, before any attack skills or support skills go into effect.
So trying to compare Warriors Cunning to something like Ward Against Melee, is rather absurd, without protection, a warrior would walk over an elementist.
Warrior is the halmark of relying on equiptment over any other class, highest armor, highest weapon damage, and armor penetration, making his normal output rather outstanding, along with his skills of this or that sort, he easily matches up in power with anything in the game.
I will agree that any 60 second recast is rediculous, even 30 seconds is a long time, 60 seconds will ensure that you cannot use that skill again until the next battle, or in a very evenly pitched fight that drags, I hate skills that have 60 second recast, Ritualist has alot of them and they basicly make spirits a one hit wonder, if they don't target the spirit and wipe it out.
If they revised alot of skills and reduced the recast times to a max of 30 or 45 seconds, I could understand an improvement, but this isn't the only skill with a 60 second recast, and if it is balanced with all the other skills of the same recast, then improvement for one means balanced improvement for all.
So trying to compare Warriors Cunning to something like Ward Against Melee, is rather absurd, without protection, a warrior would walk over an elementist.
Warrior is the halmark of relying on equiptment over any other class, highest armor, highest weapon damage, and armor penetration, making his normal output rather outstanding, along with his skills of this or that sort, he easily matches up in power with anything in the game.
I will agree that any 60 second recast is rediculous, even 30 seconds is a long time, 60 seconds will ensure that you cannot use that skill again until the next battle, or in a very evenly pitched fight that drags, I hate skills that have 60 second recast, Ritualist has alot of them and they basicly make spirits a one hit wonder, if they don't target the spirit and wipe it out.
If they revised alot of skills and reduced the recast times to a max of 30 or 45 seconds, I could understand an improvement, but this isn't the only skill with a 60 second recast, and if it is balanced with all the other skills of the same recast, then improvement for one means balanced improvement for all.
