Lower the cooldown on Warrior's Cunning

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

With all these Aegis and Wards spammed around the battlefield these days, us good honest tin soldiers don't seem to hit worth a damn anymore.

To counter this, we do dispose of this handy skill called Warrior's Cunning (melee attacks cannot be blocked or evaded). Granted, a very powerful skill indeed, since it really is just that: a skill (as opposed to a stance, so it can be stacked on top of all else) attributed to Strength.

Now here comes the whine: at 12 Strength it only lasts for 10 seconds (which is plenty, really) but it takes 60 (sixty!) seconds to recharge. At 16 Strength, the skill lasts a FULL SECOND longer...

I do realise how powerful it is, but seriously, Aegis and Ward against Melee just wipe the floor with the remaining 50 seconds. We do have unavoidable single attacks, but since these all have an energy cost of 5, there's no way we can effectively manage our expenses (even under perfect conditions with Warrior's Endurance and a Zealous upgrade, we only get 4 energy per hit).

So here's my plea: lower Warrior's Cunning's recharge time to 30 seconds. Or do so and make it a stance. Or do so and make it elite. Or an elite stance, for that matter.

Or lower the recharge time to 45 seconds and let us have 15 seconds of Warrior's Cunning at 16 Strength (so it would be comparable to "For Great Justice!").


Comments, thoughts, remarks and flames welcome.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Rigor Mortis.

Besides, nowadays you warriors are just needed to put smite bombs on... lol

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by ElderAtronach
Rigor Mortis.
That's a very good point. I'll ask our Necro to pack this in the future.

Quote:
Besides, nowadays you warriors are just needed to put smite bombs on... lol
A week ago (when I was still using these bloody swords), I'd have agreed with this statement, but the damage output a good Axe Rage build can provide or the knockdown/aftershock of a Hammer W/E is something not to be spoken all too lightly of.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I agree that warrior's cunning could use a buff.
The 60 seconds cool down is way too long for it to be of any effective use.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Rigor Mortis is fine and dandy, but what good is it when I'm blind?

I would like to see a cooldown on it, or some change in general.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by Racthoh
Rigor Mortis is fine and dandy, but what good is it when I'm blind?

I would like to see a cooldown on it, or some change in general.
This might sound strange coming from a Warrior (dedicated Warrior even, it's my one and only character), but Blind is just fine. But you really need a good protective Monk with Mend Ailment/Condition and Teamspeak.

A slice of real life: "AAAAAARGH I'M BLIND!!!!!!!! Thanks Ue Li."

But there's much worse than Blind. Crippling Anguish, Spirit of Failure and the much dreaded Sympathetic Visage comes to mind. That's where you need that smiter Monk with Smite Hex too. (or Remove Hex, if you prefer)

But don't go packing Mend Ailment and Smite Hex yourself (delegate that to the Monks), I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack?

Morganas

Wilds Pathfinder

Join Date: May 2005

Go play a monk sometime. The collateral damage warriors take is laughably easy to deal with. It's bad enough that you're not putting mending on your teams primary target, but you're wasting your attributes in healing for one skill. Be a team player, no one cares if you're self sufficient.

get cha

Ascalonian Squire

Join Date: Oct 2005

Even though this post is a little bit dated, I agree with it. As it is, warrior's cunning is not very cunning at all.

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Quote:
Originally Posted by ElderAtronach
Rigor Mortis.

Besides, nowadays you warriors are just needed to put smite bombs on... lol
I find that funny because I play shock warrior and I've never lost to Dual smite in a guild team. That's the most useless RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fotm I've ever seen. Even Iway > Dual Smite.

Ira Blinks

Banned

Join Date: Feb 2006

[flame]oh yes, warriors need a buff so you coldn't evade them either as if they already didn't outdamage and outtank every other class and weren't outspiked only by rangers[/flame]

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

/signed for Warriors Cunning buff, its been a year and this skill still haven't been buffed yet

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

As if warriors aren't powerful enough..

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I think the OP made good points. So /sign on buffing it, assuming it pass the play test balance. Also should include more skills that allow you to by pass block or evade.

Also I come into this post (pun intended?) just because I just realize how nasty this post's title could be taken.... and I would have to sign that as well. Good for both the boys and girls.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

First..I'll /sign on the WC buff.

Second, Reckless haste ftw

Third..

Quote:
I find it much better to go with absolutely no defensive skills except Mending (OMG MENDING, NOOB!!!!one), since that one really does "absorb" most of the collateral damage a Warrior gets in PvP and takes a load off the monks. I mean, what good is all that armor class if you're getting killed little by little anyway and a Monk does need to look after you the whole time, even if you're not under actual attack?
I don't see that helping THAT much..
1. you have to put points in healing prayers for mending to be effective
2. Shatter enchant ftw
3. Condition/hex removal would be better imo. Less work for me, the monk.. Warriors get conditions,etc more than anybody after all.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by General Typhus
I find that funny because I play shock warrior and I've never lost to Dual smite in a guild team. That's the most useless RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing fotm I've ever seen. Even Iway > Dual Smite.
Totally different smite...Not even compairable. Dual smite is nothing compaired to Ether Renewal bombs... (Is bomb a powerful enough word? I lost to these many times in a matter of seconds)

The post made about smite was completely true at the time...In fact, you could smite off a naked guy and there was a chance that he wouldnt die before you killed someone.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Eh, not signed... Adrenal Spiking is incredible already... Warriors Cunning has a 60 second recharge because it's pretty damn good

Wards can be dealt with in numerous ways (interruptable, predictable), as can Aegis (enchant drains, also interruptable)... and then there's the rigor option

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

"Signet of Approval"

Most skills cover at least half their recharge times at higher levels, and there are far better skills that do that. As good as Warriors are, they are 1 of 2 classes that you can negate dmg from by moving.

I might even say the only class, if you count the fact that any decent Assassin's going to pick one of the many available Crippling moves...I love it when they try to run...

lishi

Forge Runner

Join Date: Jul 2005

30 second?

too much powerfull.

A skill who completly ruin 100 other skill should be not so easy usable

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Whenever you compare warrior skills to any other classes skills, the first thing that comes to my mind is, they have the highest damage output and best armor, before any attack skills or support skills go into effect.

So trying to compare Warriors Cunning to something like Ward Against Melee, is rather absurd, without protection, a warrior would walk over an elementist.

Warrior is the halmark of relying on equiptment over any other class, highest armor, highest weapon damage, and armor penetration, making his normal output rather outstanding, along with his skills of this or that sort, he easily matches up in power with anything in the game.

I will agree that any 60 second recast is rediculous, even 30 seconds is a long time, 60 seconds will ensure that you cannot use that skill again until the next battle, or in a very evenly pitched fight that drags, I hate skills that have 60 second recast, Ritualist has alot of them and they basicly make spirits a one hit wonder, if they don't target the spirit and wipe it out.

If they revised alot of skills and reduced the recast times to a max of 30 or 45 seconds, I could understand an improvement, but this isn't the only skill with a 60 second recast, and if it is balanced with all the other skills of the same recast, then improvement for one means balanced improvement for all.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Rigor Mortis can be quickly removed, of course, unlike Ward Against Melee. Not to mention the necro spamming it can be shut down, and that putting Rigor Mortis on an enemy clearly indicates your target to the opponent.

Ward Against Melee could probably be nerfed a little, but it is interruptable I guess.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by BahamutKaiser
Warrior is the halmark of relying on equiptment over any other class, highest armor, highest weapon damage, and armor penetration, making his normal output rather outstanding, along with his skills of this or that sort, he easily matches up in power with anything in the game.
Hmm not to sure about that he/she does have Highest armor but weapon damage and armor penetration aren't their strong points...Take the ranger 15-28 damage and ranged they also have the best vampire mod and all other upgrades are near enough the same, so yeah I know hammer does more damage than a bow but you gotta get really close to use that and a nice crippling shot on them and some good cover and you can do some nice damage.

get cha

Ascalonian Squire

Join Date: Oct 2005

Look at the math for warrior's cunning. You get 10 secs of unblockable/unevadable every minute. Now during that time, u can still miss like crazy (blindness). Ignore that fact for now. During that 10 secs, with a speed buff u can attack about once every second. So u get 10 hits tops.

Now compare cunning with one of the assassin skills
Expose Defenses -Hex Spell. 10 - 1 - 10 For 3...9 seconds, target foe cannot "block" or "evade" your attacks.

Or a new prep for the rangers
Seeking Arrows -Prep 15 - 2 -20 For 3-12 seconds, your arrows cannot be blocked or evaded. Seeking Arrows ends if you fail to hit.

Thats a HUGE imbalance if I ever seen one. Looks like GW jsut wants us all to be W/A or A/W. Or long live the ranger spike.

Fr_3_aK

Fr_3_aK

Wilds Pathfinder

Join Date: Dec 2005

Australia

Look at my avatar

Monks be warned.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

If this skill were to be buffed, it would need to be a "stance", not a "skill" (which would then create issues with "On Your Knees!"). The fact that you can Sprint and WC at the same time makes it something that could be easily abused if it was available more often, imo.

Granted, there are still ways to render Warriors impotent but this would reduce the number of those methods significantly.